- remove all unused variables as reported by clang (and issue #35)
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@ -41,7 +41,7 @@ namespace Glest { namespace Game{
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uint32 Renderer::SurfaceData::nextUniqueId = 1;
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bool Renderer::renderText3DEnabled = true;
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const float SKIP_INTERPOLATION_DISTANCE = 20.0f;
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//const float SKIP_INTERPOLATION_DISTANCE = 20.0f;
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const string DEFAULT_CHAR_FOR_WIDTH_CALC = "V";
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enum PROJECTION_TO_INFINITY {
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@ -69,7 +69,9 @@ std::string getRegKey(const std::string& location, const std::string& name){
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#endif
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const string HTTP_PREFIX = "http";
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#ifdef HAS_LIBVLC
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const double MAX_VIDEO_START_MILLISECONDS = 10.0;
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#endif
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class ctx {
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public:
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@ -33,7 +33,7 @@ log10_2hi = 3.0102920532e-01f, /* 0x3e9a2080 */
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log10_2lo = 7.9034151668e-07f; /* 0x355427db */
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#ifdef __STDC__
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static const Simple zero = 0.0f;
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//static const Simple zero = 0.0f;
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#else
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static Simple zero = 0.0f;
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#endif
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@ -23,7 +23,7 @@ static char rcsid[] = "$NetBSD: s_cosf.c,v 1.4f 1995/05/10 20:47:03 jtc Exp $";
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namespace streflop_libm {
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#ifdef __STDC__
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static const Simple one=1.0f;
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//static const Simple one=1.0f;
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#else
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static Simple one=1.0f;
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#endif
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