missing button came back

This commit is contained in:
filux 2017-03-06 19:27:58 +01:00
parent f03a912e9b
commit 64a2c6dbbf
3 changed files with 7 additions and 5 deletions

@ -1 +1 @@
Subproject commit 97ff93a42f80b319209297d10698a71a03f34ae9
Subproject commit 211a8f2ea23a6334b7a817a5960b5e87809fc8bb

View File

@ -12,9 +12,9 @@ v3.13.0
- much better error handling and messages especially for modders and xml-related problems
- fix unwanted double event for some keys ( like alt+enter )
- map filter option for game setup on headless server
- option to select/command multiple buildings of same type. ( uniform-selection )
- option to select/command multiple buildings of same type ( uniform-selection )
- major cross platform OOS fix which especially showed up quite often when playing without
fog of war.
fog of war
- you must proof basic game knowledge before you can play online by winning a special scenario
- less visible parts of black squares while rendering cliffs
- possibility to let units spawn units on death
@ -32,12 +32,12 @@ v3.12.0
v3.11.1
- no more false clicks when commanding via mini map
- map editor has a more useful and powerful map height randomizer
- map editor saves all maps with .mgm ending by default.
- map editor saves all maps with .mgm ending by default
- fixed map editor ( several linux distributions had trouble )
- for missing tilesets and techs optional download from mod center instead of server. (bugfix)
- healthbar default set to "if needed"
- nicer tilesets as defaults
- improved camera startposition on game start ( main building in center ).
- improved camera startposition on game start ( main building in center )
- attackBoosts: Ep + Hp regeneration is shown in description
- MegaGlest can be build easier on MacOS ( sadly noone was willing to test )

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@ -121,9 +121,11 @@ MenuStateOptionsGraphics::MenuStateOptionsGraphics(Program *program, MainMenu *m
int tabButtonWidth=200;
int tabButtonHeight=30;
mainMessageBox.init(lang.getString("Ok"));
mainMessageBox.setEnabled(false);
mainMessageBoxState=0;
buttonAudioSection.init(0, 720,tabButtonWidth,tabButtonHeight);
buttonAudioSection.setFont(CoreData::getInstance().getMenuFontVeryBig());
buttonAudioSection.setFont3D(CoreData::getInstance().getMenuFontVeryBig3D());
buttonAudioSection.setText(lang.getString("Audio"));