missing button came back
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@ -1 +1 @@
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Subproject commit 97ff93a42f80b319209297d10698a71a03f34ae9
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Subproject commit 211a8f2ea23a6334b7a817a5960b5e87809fc8bb
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@ -12,9 +12,9 @@ v3.13.0
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- much better error handling and messages especially for modders and xml-related problems
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- fix unwanted double event for some keys ( like alt+enter )
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- map filter option for game setup on headless server
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- option to select/command multiple buildings of same type. ( uniform-selection )
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- option to select/command multiple buildings of same type ( uniform-selection )
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- major cross platform OOS fix which especially showed up quite often when playing without
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fog of war.
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fog of war
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- you must proof basic game knowledge before you can play online by winning a special scenario
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- less visible parts of black squares while rendering cliffs
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- possibility to let units spawn units on death
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@ -32,12 +32,12 @@ v3.12.0
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v3.11.1
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- no more false clicks when commanding via mini map
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- map editor has a more useful and powerful map height randomizer
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- map editor saves all maps with .mgm ending by default.
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- map editor saves all maps with .mgm ending by default
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- fixed map editor ( several linux distributions had trouble )
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- for missing tilesets and techs optional download from mod center instead of server. (bugfix)
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- healthbar default set to "if needed"
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- nicer tilesets as defaults
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- improved camera startposition on game start ( main building in center ).
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- improved camera startposition on game start ( main building in center )
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- attackBoosts: Ep + Hp regeneration is shown in description
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- MegaGlest can be build easier on MacOS ( sadly noone was willing to test )
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@ -121,9 +121,11 @@ MenuStateOptionsGraphics::MenuStateOptionsGraphics(Program *program, MainMenu *m
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int tabButtonWidth=200;
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int tabButtonHeight=30;
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mainMessageBox.init(lang.getString("Ok"));
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mainMessageBox.setEnabled(false);
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mainMessageBoxState=0;
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buttonAudioSection.init(0, 720,tabButtonWidth,tabButtonHeight);
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buttonAudioSection.setFont(CoreData::getInstance().getMenuFontVeryBig());
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buttonAudioSection.setFont3D(CoreData::getInstance().getMenuFontVeryBig3D());
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buttonAudioSection.setText(lang.getString("Audio"));
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