- added new commandline parameter: --lua-info
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284d3bdbbe
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@ -58,6 +58,7 @@ const char *GAME_ARGS[] = {
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"--version",
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"--opengl-info",
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"--sdl-info",
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"--lua-info",
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"--validate-techtrees",
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"--validate-factions"
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@ -72,6 +73,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_VERSION,
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GAME_ARG_OPENGL_INFO,
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GAME_ARG_SDL_INFO,
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GAME_ARG_LUA_INFO,
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GAME_ARG_VALIDATE_TECHTREES,
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GAME_ARG_VALIDATE_FACTIONS
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};
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@ -479,6 +481,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
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printf("\n%s\t\t\tdisplays your video driver's OpenGL information.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
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printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
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printf("\n%s\t\t\tdisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]);
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printf("\n%s=x\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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printf("\n \t\tto your selected techtrees game data.");
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printf("\n \t\tWhere x is a comma-delimited list of techtrees to validate.");
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@ -517,6 +520,7 @@ int glestMain(int argc, char** argv){
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
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@ -545,8 +549,13 @@ int glestMain(int argc, char** argv){
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print_SDL_version("SDL runtime version", &ver);
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}
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) {
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printf("LUA version: %s\n", LUA_RELEASE);
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}
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if( (hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {
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@ -82,8 +82,10 @@ void LuaScript::loadCode(const string &code, const string &name){
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throw runtime_error("Error initializing lua: " + errorToString(errorCode));
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}
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const char *errMsg = lua_tostring(luaState, -1);
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//SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] name [%s], errorCode = %d,\ncode [%s]\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),errorCode,code.c_str());
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SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] name [%s], errorCode = %d\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),errorCode);
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SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] name [%s], errorCode = %d, errMsg = %s\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),errorCode,(errMsg != NULL ? errMsg : ""));
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}
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void LuaScript::beginCall(const string& functionName){
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