- added new commandline parameter: --lua-info

This commit is contained in:
Mark Vejvoda 2010-10-06 23:40:26 +00:00
parent 284d3bdbbe
commit 66725ad22d
2 changed files with 13 additions and 2 deletions

View File

@ -58,6 +58,7 @@ const char *GAME_ARGS[] = {
"--version",
"--opengl-info",
"--sdl-info",
"--lua-info",
"--validate-techtrees",
"--validate-factions"
@ -72,6 +73,7 @@ enum GAME_ARG_TYPE {
GAME_ARG_VERSION,
GAME_ARG_OPENGL_INFO,
GAME_ARG_SDL_INFO,
GAME_ARG_LUA_INFO,
GAME_ARG_VALIDATE_TECHTREES,
GAME_ARG_VALIDATE_FACTIONS
};
@ -479,6 +481,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
printf("\n%s\t\t\tdisplays your video driver's OpenGL information.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
printf("\n%s\t\t\tdisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]);
printf("\n%s=x\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n \t\tto your selected techtrees game data.");
printf("\n \t\tWhere x is a comma-delimited list of techtrees to validate.");
@ -517,6 +520,7 @@ int glestMain(int argc, char** argv){
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
@ -545,8 +549,13 @@ int glestMain(int argc, char** argv){
print_SDL_version("SDL runtime version", &ver);
}
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) {
printf("LUA version: %s\n", LUA_RELEASE);
}
if( (hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true) &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {

View File

@ -82,8 +82,10 @@ void LuaScript::loadCode(const string &code, const string &name){
throw runtime_error("Error initializing lua: " + errorToString(errorCode));
}
const char *errMsg = lua_tostring(luaState, -1);
//SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] name [%s], errorCode = %d,\ncode [%s]\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),errorCode,code.c_str());
SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] name [%s], errorCode = %d\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),errorCode);
SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] name [%s], errorCode = %d, errMsg = %s\n",__FILE__,__FUNCTION__,__LINE__,name.c_str(),errorCode,(errMsg != NULL ? errMsg : ""));
}
void LuaScript::beginCall(const string& functionName){