- do not render player status for closed slots

This commit is contained in:
Mark Vejvoda 2011-04-04 05:06:22 +00:00
parent a48406a592
commit 6a35db6031
2 changed files with 5 additions and 2 deletions

View File

@ -762,7 +762,9 @@ void MenuStateConnectedGame::render() {
renderer.renderListBox(&listBoxPlayerStatus);
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
renderer.renderLabel(&labelPlayerStatus[i]);
if(listBoxControls[i].getSelectedItemIndex() != ctClosed) {
renderer.renderLabel(&labelPlayerStatus[i]);
}
if(crcPlayerTextureCache[i] != NULL) {
// Render the player # label the player's color

View File

@ -1283,7 +1283,8 @@ void MenuStateCustomGame::render() {
}
for(int i = 0; i < GameConstants::maxPlayers; ++i) {
if(hasNetworkGameSettings() == true) {
if( hasNetworkGameSettings() == true &&
listBoxControls[i].getSelectedItemIndex() != ctClosed) {
renderer.renderLabel(&labelPlayerStatus[i]);
}