From 6b15dfbc51b05795bb0dc5fdbaf0ed8dda659ecd Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 5 Oct 2012 21:01:02 +0000 Subject: [PATCH] - don't crash on missing data for resource multiplier --- source/glest_game/menu/menu_state_connected_game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index 66e227bf..df172a17 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -3758,7 +3758,7 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings, } listBoxControls[slot].setSelectedItemIndex(gameSettings->getFactionControl(i),errorOnMissingData); - listBoxRMultiplier[slot].setSelectedItemIndex((gameSettings->getResourceMultiplierIndex(i))); + listBoxRMultiplier[slot].setSelectedItemIndex((gameSettings->getResourceMultiplierIndex(i),errorOnMissingData)); listBoxTeams[slot].setSelectedItemIndex(gameSettings->getTeam(i),errorOnMissingData); //listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData); listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false);