- better quality font rendering and performance still good.

This commit is contained in:
Mark Vejvoda 2011-06-10 04:34:58 +00:00
parent 06999a8f88
commit 6bb805978c
4 changed files with 107 additions and 175 deletions

View File

@ -156,37 +156,41 @@ void Logger::renderLoadingScreen() {
}
}
int xLocation = metrics.getVirtualW() / 4;
if(Renderer::renderText3DEnabled) {
renderer.renderText3D(
state, coreData.getMenuFontBig3D(), Vec3f(1.f),
metrics.getVirtualW()/4, 65*metrics.getVirtualH()/100, false);
renderer.renderText3D(
current, coreData.getMenuFontNormal3D(), 1.0f,
metrics.getVirtualW() / 4,
state, coreData.getMenuFontBig3D(), Vec3f(1.f),
xLocation,
65 * metrics.getVirtualH() / 100, false);
renderer.renderText3D(
current, coreData.getMenuFontNormal3D(), Vec3f(1.f),
xLocation,
62 * metrics.getVirtualH() / 100, false);
if(this->statusText != "") {
renderer.renderText3D(
this->statusText, coreData.getMenuFontNormal3D(), 1.0f,
metrics.getVirtualW() / 4,
xLocation,
56 * metrics.getVirtualH() / 100, false);
}
}
else {
renderer.renderText(
state, coreData.getMenuFontBig(), Vec3f(1.f),
metrics.getVirtualW()/4, 65*metrics.getVirtualH()/100, false);
xLocation,
65 * metrics.getVirtualH() / 100, false);
renderer.renderText(
current, coreData.getMenuFontNormal(), 1.0f,
metrics.getVirtualW() / 4,
xLocation,
62 * metrics.getVirtualH() / 100, false);
if(this->statusText != "") {
renderer.renderText(
this->statusText, coreData.getMenuFontNormal(), 1.0f,
metrics.getVirtualW() / 4,
xLocation,
56 * metrics.getVirtualH() / 100, false);
}
}

View File

@ -72,9 +72,11 @@ void BattleEnd::update() {
void BattleEnd::render(){
Renderer &renderer= Renderer::getInstance();
TextRenderer2D *textRenderer2D= renderer.getTextRenderer();
TextRenderer3D *textRenderer3D= renderer.getTextRenderer3D();
TextRenderer *textRenderer= NULL;
TextRenderer2D *textRenderer2D = renderer.getTextRenderer();
TextRenderer3D *textRenderer3D = renderer.getTextRenderer3D();
TextRenderer *textRenderer = NULL;
if(Renderer::renderText3DEnabled == true) {
textRenderer= textRenderer3D;
}

View File

@ -60,7 +60,7 @@ TextFTGL::TextFTGL(FontTextHandlerType type) : Text(type) {
//printf("2D font [%s]\n",fontFile);
}
else if(type == ftht_3D) {
ftFont = new FTBufferFont(fontFile);
ftFont = new FTGLTextureFont(fontFile);
//printf("3D font [%s]\n",fontFile);
}
else {
@ -110,7 +110,7 @@ void TextFTGL::init(string fontName, int fontSize) {
//printf("2D font [%s]\n",fontFile);
}
else if(type == ftht_3D) {
ftFont = new FTBufferFont(fontFile);
ftFont = new FTGLTextureFont(fontFile);
//printf("3D font [%s]\n",fontFile);
}
else {

View File

@ -19,6 +19,7 @@
#include <algorithm>
#include "string_utils.h"
#include "utf8.h"
#include "util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
@ -32,41 +33,20 @@ namespace Shared { namespace Graphics { namespace Gl {
TextRenderer2DGl::TextRenderer2DGl() {
rendering= false;
this->font = NULL;
//font3D = NULL;
//tester = new TextRenderer3DGl();
}
TextRenderer2DGl::~TextRenderer2DGl() {
//delete font3D;
//font3D = NULL;
//delete tester;
//tester = NULL;
}
void TextRenderer2DGl::begin(Font2D *font) {
this->font = static_cast<Font2DGl*>(font);
// if(font3D == NULL) {
// font3D = new Font3DGl();
// font3D->setYOffsetFactor(this->font->getYOffsetFactor());
// font3D->setType("", this->font->getType());
// font3D->setDepth(this->font->getWidth());
// }
// tester->begin(font3D);
// return;
assert(!rendering);
rendering = true;
}
void TextRenderer2DGl::render(const string &text, float x, float y, bool centered, Vec3f *color) {
printf("**** RENDERING 2D text [%s]\n",text.c_str());
//tester->render(text, x, y, this->font->getWidth(),centered);
//return;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**** RENDERING 2D text [%s]\n",text.c_str());
assert(rendering);
@ -393,7 +373,26 @@ void TextRenderer3DGl::begin(Font3D *font) {
void TextRenderer3DGl::render(const string &text, float x, float y, bool centered, Vec3f *color) {
assert(rendering);
internalRender(text, x, y, centered, color);
string renderText = text;
if(Font::fontIsMultibyte == true) {
if(font->getTextHandler() != NULL) {
if(Font::fontIsRightToLeft == true) {
//printf("\n\n#A [%s]\n",renderText.c_str());
//bool isRLM = utf8::starts_with_rlm(text.begin(), text.end() + text.size());
//printf("\n\nORIGINAL TEXT [%s] isRLM = %d\n\n",text.c_str(),isRLM);
//for(int i = 0; i < renderText.size(); ++i) {
// printf("i = %d c [%c][%d][%X]\n",i,renderText[i],renderText[i],renderText[i]);
//}
//if(isRLM == true) {
if(is_string_all_ascii(renderText) == false) {
strrev_utf8(renderText);
}
}
}
}
internalRender(renderText, x, y, centered, color);
}
void TextRenderer3DGl::internalRender(const string &text, float x, float y, bool centered, Vec3f *color) {
@ -447,91 +446,91 @@ void TextRenderer3DGl::internalRender(const string &text, float x, float y, boo
}
}
//glScalef(scale, scale, scale);
float scaleX = 0.65;
float scaleY = 0.75;
float scaleZ = 1.0;
//float scaleX = 1;
//float scaleY = 1;
//float scaleZ = 1;
//x = translatePos.x;
float yScaleFactor = (metrics->getHeight() * (1.0 - scaleY));
translatePos.y += yScaleFactor;
//y = translatePos.y;
glTranslatef(translatePos.x, translatePos.y, translatePos.z);
glScalef(scaleX, scaleY, scaleZ);
//font->getTextHandler()->Render(text.c_str());
if(Font::fontIsMultibyte == true) {
if(font->getTextHandler() != NULL) {
if(text.find("\n") == text.npos && text.find("\t") == text.npos) {
font->getTextHandler()->Render(text.c_str());
}
else {
int line=0;
bool lastCharacterWasSpecial = true;
vector<string> parts;
char szBuf[4096]="";
if(font->getTextHandler() != NULL) {
if(text.find("\n") == text.npos && text.find("\t") == text.npos) {
font->getTextHandler()->Render(text.c_str());
}
else {
int line=0;
bool lastCharacterWasSpecial = true;
vector<string> parts;
char szBuf[4096]="";
for (int i=0; text[i] != '\0'; ++i) {
szBuf[0] = '\0';
sprintf(szBuf,"%c",text[i]);
for (int i=0; text[i] != '\0'; ++i) {
szBuf[0] = '\0';
sprintf(szBuf,"%c",text[i]);
switch(text[i]) {
case '\t':
switch(text[i]) {
case '\t':
parts.push_back(szBuf);
lastCharacterWasSpecial = true;
//rasterPos= Vec2f((rasterPos.x / size + 3.f) * size, y-(size + 1.f) * line);
//glRasterPos2f(rasterPos.x, rasterPos.y);
break;
case '\n':
parts.push_back(szBuf);
lastCharacterWasSpecial = true;
//line++;
//rasterPos= Vec2f(static_cast<float>(x), y - (fontFTGL->LineHeight(text.c_str()) * 2.f) * line);
//glRasterPos2f(rasterPos.x, rasterPos.y);
break;
default:
//glCallList(font->getHandle()+utext[i]);
if(lastCharacterWasSpecial == true) {
parts.push_back(szBuf);
lastCharacterWasSpecial = true;
//rasterPos= Vec2f((rasterPos.x / size + 3.f) * size, y-(size + 1.f) * line);
//glRasterPos2f(rasterPos.x, rasterPos.y);
break;
case '\n':
parts.push_back(szBuf);
lastCharacterWasSpecial = true;
//line++;
//rasterPos= Vec2f(static_cast<float>(x), y - (fontFTGL->LineHeight(text.c_str()) * 2.f) * line);
//glRasterPos2f(rasterPos.x, rasterPos.y);
break;
default:
//glCallList(font->getHandle()+utext[i]);
if(lastCharacterWasSpecial == true) {
parts.push_back(szBuf);
}
else {
parts[parts.size()-1] += szBuf;
}
lastCharacterWasSpecial = false;
}
}
else {
parts[parts.size()-1] += szBuf;
}
lastCharacterWasSpecial = false;
}
}
bool needsRecursiveRender = false;
for (unsigned int i=0; i < parts.size(); ++i) {
switch(parts[i][0]) {
case '\t':
//translatePos= Vec3f((translatePos.x / size + 3.f) * size, y-(size + 1.f) * line, translatePos.z);
translatePos= Vec3f((translatePos.x / size + 3.f) * size, translatePos.y, translatePos.z);
needsRecursiveRender = true;
break;
case '\n':
{
line++;
float yLineValue = font->getTextHandler()->LineHeight(parts[i].c_str());
translatePos= Vec3f(translatePos.x, translatePos.y - yLineValue, translatePos.z);
needsRecursiveRender = true;
}
break;
default:
if(needsRecursiveRender == true) {
internalRender(parts[i], translatePos.x, translatePos.y, false, color);
needsRecursiveRender = false;
}
else {
font->getTextHandler()->Render(parts[i].c_str());
}
}
bool needsRecursiveRender = false;
for (unsigned int i=0; i < parts.size(); ++i) {
switch(parts[i][0]) {
case '\t':
//translatePos= Vec3f((translatePos.x / size + 3.f) * size, y-(size + 1.f) * line, translatePos.z);
translatePos= Vec3f((translatePos.x / size + 3.f) * size, translatePos.y, translatePos.z);
needsRecursiveRender = true;
break;
case '\n':
{
line++;
float yLineValue = font->getTextHandler()->LineHeight(parts[i].c_str());
translatePos= Vec3f(translatePos.x, translatePos.y - yLineValue, translatePos.z);
needsRecursiveRender = true;
}
break;
default:
if(needsRecursiveRender == true) {
internalRender(parts[i], translatePos.x, translatePos.y, false, color);
needsRecursiveRender = false;
}
else {
font->getTextHandler()->Render(parts[i].c_str());
}
}
}
}
else {
}
else {
if(Font::fontIsMultibyte == true) {
//setlocale(LC_CTYPE, "en_ca.UTF-8");
//wstring wText = widen(text);
@ -554,77 +553,6 @@ void TextRenderer3DGl::internalRender(const string &text, float x, float y, boo
//glListBase(font->getHandle());
//glCallLists(utfText.length(), GL_UNSIGNED_SHORT, &utfText[0]);
}
}
else {
if(font->getTextHandler() != NULL) {
if(text.find("\n") == text.npos && text.find("\t") == text.npos) {
font->getTextHandler()->Render(text.c_str());
}
else {
int line=0;
bool lastCharacterWasSpecial = true;
vector<string> parts;
char szBuf[4096]="";
for (int i=0; text[i] != '\0'; ++i) {
szBuf[0] = '\0';
sprintf(szBuf,"%c",text[i]);
switch(text[i]) {
case '\t':
parts.push_back(szBuf);
lastCharacterWasSpecial = true;
//rasterPos= Vec2f((rasterPos.x / size + 3.f) * size, y-(size + 1.f) * line);
//glRasterPos2f(rasterPos.x, rasterPos.y);
break;
case '\n':
parts.push_back(szBuf);
lastCharacterWasSpecial = true;
//line++;
//rasterPos= Vec2f(static_cast<float>(x), y - (fontFTGL->LineHeight(text.c_str()) * 2.f) * line);
//glRasterPos2f(rasterPos.x, rasterPos.y);
break;
default:
//glCallList(font->getHandle()+utext[i]);
if(lastCharacterWasSpecial == true) {
parts.push_back(szBuf);
}
else {
parts[parts.size()-1] += szBuf;
}
lastCharacterWasSpecial = false;
}
}
bool needsRecursiveRender = false;
for (unsigned int i=0; i < parts.size(); ++i) {
switch(parts[i][0]) {
case '\t':
//translatePos= Vec3f((translatePos.x / size + 3.f) * size, y-(size + 1.f) * line, translatePos.z);
translatePos= Vec3f((translatePos.x / size + 3.f) * size, translatePos.y, translatePos.z);
needsRecursiveRender = true;
break;
case '\n':
{
line++;
float yLineValue = font->getTextHandler()->LineHeight(parts[i].c_str());
translatePos= Vec3f(translatePos.x, translatePos.y - yLineValue, translatePos.z);
needsRecursiveRender = true;
}
break;
default:
if(needsRecursiveRender == true) {
internalRender(parts[i], translatePos.x, translatePos.y, false, color);
needsRecursiveRender = false;
}
else {
font->getTextHandler()->Render(parts[i].c_str());
}
}
}
}
}
else {
for (int i=0; utext[i]!='\0'; ++i) {
glCallList(font->getHandle()+utext[i]);
@ -633,8 +561,6 @@ void TextRenderer3DGl::internalRender(const string &text, float x, float y, boo
}
glPopMatrix();
//glPopMatrix();
//glPopAttrib();
if(color != NULL) {
glPopAttrib();