- attempt to fix corrupt connection stats sent to masterserver using a mutex in the lobby and when headless server reset counts to 0 when calculating
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@ -2662,6 +2662,8 @@ void MenuStateCustomGame::publishToMasterserver() {
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loadGameSettings(&gameSettings);
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loadGameSettings(&gameSettings);
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Config &config= Config::getInstance();
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Config &config= Config::getInstance();
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//string serverinfo="";
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//string serverinfo="";
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MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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publishToServerInfo.clear();
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publishToServerInfo.clear();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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