- updated techree validation output
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58b23f8b91
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@ -753,6 +753,7 @@ int glestMain(int argc, char** argv){
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}
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}
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}
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}
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printf("\n----------------------------------------------------------------");
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printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),factionsList.size());
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printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),factionsList.size());
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for(int j = 0; j < factionsList.size(); ++j) {
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.size() == 0 ||
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if( filteredFactionList.size() == 0 ||
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@ -761,54 +762,57 @@ int glestMain(int argc, char** argv){
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}
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}
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}
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}
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bool techtree_errors = false;
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if(factions.size() > 0) {
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world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
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bool techtree_errors = false;
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// Validate the faction setup to ensure we don't have any bad associations
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world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
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std::vector<std::string> resultErrors = world.validateFactionTypes();
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// Validate the faction setup to ensure we don't have any bad associations
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if(resultErrors.size() > 0) {
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std::vector<std::string> resultErrors = world.validateFactionTypes();
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techtree_errors = true;
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if(resultErrors.size() > 0) {
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// Display the validation errors
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techtree_errors = true;
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string errorText = "\nErrors were detected:\n=====================\n";
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// Display the validation errors
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for(int i = 0; i < resultErrors.size(); ++i) {
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string errorText = "\nErrors were detected:\n=====================\n";
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if(i > 0) {
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for(int i = 0; i < resultErrors.size(); ++i) {
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errorText += "\n";
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if(i > 0) {
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errorText += "\n";
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}
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errorText += resultErrors[i];
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}
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}
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errorText += resultErrors[i];
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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}
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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// Validate the faction resource setup to ensure we don't have any bad associations
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// Validate the faction resource setup to ensure we don't have any bad associations
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printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
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printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
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for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
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for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
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printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
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printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
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}
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}
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resultErrors = world.validateResourceTypes();
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resultErrors = world.validateResourceTypes();
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if(resultErrors.size() > 0) {
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if(resultErrors.size() > 0) {
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techtree_errors = true;
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techtree_errors = true;
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// Display the validation errors
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// Display the validation errors
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string errorText = "\nErrors were detected:\n=====================\n";
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string errorText = "\nErrors were detected:\n=====================\n";
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for(int i = 0; i < resultErrors.size(); ++i) {
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for(int i = 0; i < resultErrors.size(); ++i) {
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if(i > 0) {
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if(i > 0) {
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errorText += "\n";
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errorText += "\n";
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}
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errorText += resultErrors[i];
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}
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}
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errorText += resultErrors[i];
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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}
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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if(techtree_errors == false) {
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if(techtree_errors == false) {
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printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),factions.size());
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printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),factions.size());
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for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
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for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
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printf("Faction [%s]\n",(*it).c_str());
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printf("Faction [%s]\n",(*it).c_str());
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}
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}
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}
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}
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}
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printf("----------------------------------------------------------------");
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}
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}
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}
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}
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}
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}
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