- updated techree validation output
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@ -753,6 +753,7 @@ int glestMain(int argc, char** argv){
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}
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}
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printf("\n----------------------------------------------------------------");
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printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),factionsList.size());
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.size() == 0 ||
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@ -761,6 +762,7 @@ int glestMain(int argc, char** argv){
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}
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}
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if(factions.size() > 0) {
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bool techtree_errors = false;
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world.loadTech(config.getPathListForType(ptTechs,""), techName, factions, &checksum);
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// Validate the faction setup to ensure we don't have any bad associations
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@ -810,6 +812,8 @@ int glestMain(int argc, char** argv){
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}
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}
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}
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printf("----------------------------------------------------------------");
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}
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}
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}
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}
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