- some performance updates to fog of war computation

This commit is contained in:
Mark Vejvoda 2010-08-23 15:10:37 +00:00
parent 284371f206
commit 70817a07d1

View File

@ -1046,6 +1046,7 @@ void World::computeFow(int factionIdxToTick) {
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
//compute texture
if(fogOfWar) {
for(int i=0; i<getFactionCount(); ++i) {
//if(factionIdxToTick == -1 || factionIdxToTick == this->thisFactionIndex) {
Faction *faction= getFaction(i);
@ -1083,6 +1084,7 @@ void World::computeFow(int factionIdxToTick) {
}
//}
}
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
}