diff --git a/mk/macosx/CMakeLists.txt b/mk/macosx/CMakeLists.txt index 7660b1d8..cecf5f9b 100644 --- a/mk/macosx/CMakeLists.txt +++ b/mk/macosx/CMakeLists.txt @@ -31,22 +31,28 @@ LINK_DIRECTORIES(/opt/local/lib) ##install part -set(CPACK_PACKAGE_FILE_NAME MegaGlest-${MG_VERSION_H_CONTENTS}) - -CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/mk/macosx/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Info.plist") - +# This changes Info.plist from something with variables and CMakeisms to +# something that can be installed on disk. +CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/mk/macosx/Info.plist" + "${CMAKE_CURRENT_BINARY_DIR}/Info.plist") include (InstallRequiredSystemLibraries) +# Use bundle generator (OSX has 3 other options if you feel adventurous) +set (CPACK_GENERATOR "Bundle") + +# The following CPACK_* options are all required +set (CPACK_PACKAGE_FILE_NAME MegaGlest-${VER_MAJOR}.${VER_MINOR}.${VER_RELEASE}) +set (CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/mk/macosx/MegaGlest.icns") + set (CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/docs/COPYRIGHT.source_code.txt") -set (CPACK_GENERATOR Bundle) set (CPACK_BUNDLE_NAME "MegaGlest") set (CPACK_BUNDLE_STARTUP_COMMAND "${PROJECT_SOURCE_DIR}/data/glest_game/megaglest") set (CPACK_BUNDLE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/mk/macosx/MegaGlest.icns") -set (CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}/mk/macosx/MegaGlest.icns") set (CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_BINARY_DIR}/Info.plist") -#set (CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/mk/macosx/Info.plist.template") + +# Install files in to the package (FIXME: how? we sure?) INSTALL(FILES ${LUA_LIBRARIES} DESTINATION ../Frameworks @@ -63,6 +69,4 @@ STRING(REGEX REPLACE ";.*" "" SDL_LIBRARY_DIR "${SDL_LIBRARY}") # ${PNG_LIBRARY} # DESTINATION ../Frameworks # ) - -include (CPack) - +