- updated version to beta3 in prep for another beta
- updated romans_beta: - removed long-bowmen - change ballista to only have 1 attack for both air and ground - requires more use of stone now
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@ -27,7 +27,7 @@ using namespace Shared::Platform;
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namespace Glest { namespace Game {
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namespace Glest { namespace Game {
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const string mailString = "contact@megaglest.org";
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const string mailString = "contact@megaglest.org";
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const string glestVersionString = "v3.4.0-dev";
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const string glestVersionString = "v3.4.0-beta3";
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#if defined(SVNVERSION)
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#if defined(SVNVERSION)
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const string SVN_Rev = string("Rev: ") + string(SVNVERSION);
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const string SVN_Rev = string("Rev: ") + string(SVNVERSION);
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#elif defined(SVNVERSIONHEADER)
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#elif defined(SVNVERSIONHEADER)
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@ -1736,6 +1736,11 @@ int glestMain(int argc, char** argv) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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showCursor(true);
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restoreVideoMode(true);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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GraphicComponent::clearRegisteredComponents();
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GraphicComponent::clearRegisteredComponents();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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