- bugfixes for passing from one scenario into another when keeping faction state

This commit is contained in:
Mark Vejvoda 2011-10-07 03:25:17 +00:00
parent a7cfcc1d99
commit 762699ef88
2 changed files with 3 additions and 0 deletions

View File

@ -1203,6 +1203,7 @@ void Game::update() {
gameCamera.setCalculatedDefault(map->getMaxMapHeight()+13.0f);
}
scriptManager.init(&world, &gameCamera);
renderer.initGame(this);
//sounds

View File

@ -1331,6 +1331,8 @@ void World::initUnitsForScenario() {
int startLocationIndex= f->getStartLocationIndex();
if(placeUnit(map.getStartLocation(startLocationIndex), generationArea, unit, true)) {
map.putUnitCells(unit, unit->getPos());
unit->setCurrSkill(scStop);
//unit->create(true);
//unit->born();
}