- Additional bug fixes related to network connection code for win32

- print out socket errors to console instead of throw exceptions
This commit is contained in:
Mark Vejvoda 2010-02-21 03:48:05 +00:00
parent 0d53988e99
commit 7657b40a4b
5 changed files with 927 additions and 775 deletions

View File

@ -141,7 +141,9 @@ void ClientInterface::updateLobby()
{
if(networkMessageIntro.getVersionString()!=getNetworkVersionString())
{
throw runtime_error("Server and client versions do not match (" + networkMessageIntro.getVersionString() + "). You have to use the same binaries.");
string sErr = "Server and client versions do not match (" + networkMessageIntro.getVersionString() + "). You have to use the same binaries.";
printf("%s\n",sErr.c_str());
//throw runtime_error("Server and client versions do not match (" + networkMessageIntro.getVersionString() + "). You have to use the same binaries.");
}
}
@ -482,7 +484,9 @@ void ClientInterface::waitUntilReady(Checksum* checksum)
{
if(networkMessageReady.getChecksum() != checksum->getSum())
{
throw runtime_error("Checksum error, you don't have the same data as the server");
string sErr = "Checksum error, you don't have the same data as the server";
//throw runtime_error("Checksum error, you don't have the same data as the server");
printf("%s\n",sErr.c_str());
}
}

View File

@ -1,110 +1,113 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_SOCKET_H_
#define _SHARED_PLATFORM_SOCKET_H_
#include <string>
#include <winsock.h>
#include <map>
using std::string;
namespace Shared{ namespace Platform{
// =====================================================
// class IP
// =====================================================
class Ip{
private:
unsigned char bytes[4];
public:
Ip();
Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3);
Ip(const string& ipString);
unsigned char getByte(int byteIndex) {return bytes[byteIndex];}
string getString() const;
};
// =====================================================
// class Socket
// =====================================================
class Socket{
private:
class SocketManager{
public:
SocketManager();
~SocketManager();
};
protected:
static SocketManager socketManager;
SOCKET sock;
public:
Socket(SOCKET sock);
Socket();
~Socket();
static bool enableDebugText;
// Int lookup is socket fd while bool result is whether or not that socket was signalled for reading
static bool hasDataToRead(std::map<int,bool> &socketTriggeredList);
static bool hasDataToRead(int socket);
bool hasDataToRead();
void disconnectSocket();
int getSocketId() const { return sock; }
int getDataToRead();
int send(const void *data, int dataSize);
int receive(void *data, int dataSize);
int peek(void *data, int dataSize);
void setBlock(bool block);
bool isReadable();
bool isWritable(bool waitOnDelayedResponse);
bool isConnected();
string getHostName() const;
string getIp() const;
protected:
static void throwException(const string &str);
};
// =====================================================
// class ClientSocket
// =====================================================
class ClientSocket: public Socket{
public:
void connect(const Ip &ip, int port);
};
// =====================================================
// class ServerSocket
// =====================================================
class ServerSocket: public Socket{
public:
void bind(int port);
void listen(int connectionQueueSize= SOMAXCONN);
Socket *accept();
};
}}//end namespace
#endif
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_SOCKET_H_
#define _SHARED_PLATFORM_SOCKET_H_
#include <string>
#include <winsock.h>
#include <map>
using std::string;
const char* WSAGetLastErrorMessage(const char* pcMessagePrefix,int nErrorID = 0);
namespace Shared{ namespace Platform{
// =====================================================
// class IP
// =====================================================
class Ip{
private:
unsigned char bytes[4];
public:
Ip();
Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3);
Ip(const string& ipString);
unsigned char getByte(int byteIndex) {return bytes[byteIndex];}
string getString() const;
};
// =====================================================
// class Socket
// =====================================================
class Socket{
private:
class SocketManager{
public:
SocketManager();
~SocketManager();
};
protected:
static SocketManager socketManager;
SOCKET sock;
public:
Socket(SOCKET sock);
Socket();
~Socket();
static bool enableDebugText;
// Int lookup is socket fd while bool result is whether or not that socket was signalled for reading
static bool hasDataToRead(std::map<int,bool> &socketTriggeredList);
static bool hasDataToRead(int socket);
bool hasDataToRead();
void disconnectSocket();
int getSocketId() const { return sock; }
int getDataToRead();
int send(const void *data, int dataSize);
int receive(void *data, int dataSize);
int peek(void *data, int dataSize);
void setBlock(bool block);
bool isReadable();
bool isWritable(bool waitOnDelayedResponse);
bool isConnected();
string getHostName() const;
string getIp() const;
protected:
static void throwException(const string &str);
};
// =====================================================
// class ClientSocket
// =====================================================
class ClientSocket: public Socket{
public:
void connect(const Ip &ip, int port);
};
// =====================================================
// class ServerSocket
// =====================================================
class ServerSocket: public Socket{
public:
void bind(int port);
void listen(int connectionQueueSize= SOMAXCONN);
Socket *accept();
};
}}//end namespace
#endif

View File

@ -235,9 +235,9 @@ int Socket::getDataToRead(){
if(err < 0 && errno != EAGAIN)
{
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s] ERROR PEEKING SOCKET DATA, err = %d errno = %d [%s]",__FILE__,__FUNCTION__,err,errno,strerror(errno));
throwException(szBuf);
sprintf(szBuf,"In [%s::%s] ERROR PEEKING SOCKET DATA, err = %d errno = %d [%s]\n",__FILE__,__FUNCTION__,err,errno,strerror(errno));
//throwException(szBuf);
printf("%s",szBuf);
}
else if(err == 0)
{
@ -257,9 +257,9 @@ int Socket::send(const void *data, int dataSize) {
if(bytesSent < 0 && errno != EAGAIN)
{
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s] ERROR WRITING SOCKET DATA, err = %d errno = %d [%s]",__FILE__,__FUNCTION__,bytesSent,errno,strerror(errno));
throwException(szBuf);
sprintf(szBuf,"In [%s::%s] ERROR WRITING SOCKET DATA, err = %d errno = %d [%s]\n",__FILE__,__FUNCTION__,bytesSent,errno,strerror(errno));
//throwException(szBuf);
printf("%s",szBuf);
}
else if(bytesSent < 0 && errno == EAGAIN)
{
@ -304,8 +304,8 @@ int Socket::receive(void *data, int dataSize)
{
char szBuf[1024]="";
sprintf(szBuf,"[%s::%s] ERROR READING SOCKET DATA error while sending socket data, bytesSent = %d, errno = %d [%s]\n",__FILE__,__FUNCTION__,bytesReceived,errno,strerror(errno));
throwException(szBuf);
//throwException(szBuf);
printf("%s",szBuf);
}
else if(bytesReceived < 0 && errno == EAGAIN)
{
@ -346,8 +346,9 @@ int Socket::peek(void *data, int dataSize){
{
char szBuf[1024]="";
sprintf(szBuf,"[%s::%s] ERROR PEEKING SOCKET DATA error while sending socket data, bytesSent = %d, errno = %d [%s]\n",__FILE__,__FUNCTION__,err,errno,strerror(errno));
//throwException(szBuf);
throwException(szBuf);
disconnectSocket();
}
else if(err < 0 && errno == EAGAIN)
{

View File

@ -454,6 +454,8 @@ void exceptionMessage(const exception &excp){
message+= excp.what();
title= "Error: Unhandled Exception";
printf("Error detected with text: %s\n",message.c_str());
MessageBox(NULL, message.c_str(), title.c_str(), MB_ICONSTOP | MB_OK | MB_TASKMODAL);
}

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