new newgame menu order. Improved german intro

This commit is contained in:
Titus Tscharntke 2011-11-03 21:24:22 +00:00
parent 96e0602ead
commit 772cdd9ad0

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@ -40,23 +40,22 @@ MenuStateNewGame::MenuStateNewGame(Program *program, MainMenu *mainMenu):
containerName = "NewGame"; containerName = "NewGame";
Lang &lang= Lang::getInstance(); Lang &lang= Lang::getInstance();
int yPos=385; int yPos=465;
buttonTutorial.registerGraphicComponent(containerName,"buttonTutorial");
buttonCustomGame.registerGraphicComponent(containerName,"buttonCustomGame"); buttonTutorial.init(425, yPos, 150);
buttonCustomGame.init(425, yPos, 150); yPos-=40;
yPos-=40;
buttonScenario.registerGraphicComponent(containerName,"buttonScenario"); buttonScenario.registerGraphicComponent(containerName,"buttonScenario");
buttonScenario.init(425, yPos, 150); buttonScenario.init(425, yPos, 150);
yPos-=40; yPos-=40;
buttonCustomGame.registerGraphicComponent(containerName,"buttonCustomGame");
buttonCustomGame.init(425, yPos, 150);
yPos-=40;
buttonMasterserverGame.registerGraphicComponent(containerName,"buttonMasterserverGame"); buttonMasterserverGame.registerGraphicComponent(containerName,"buttonMasterserverGame");
buttonMasterserverGame.init(425, yPos, 150); buttonMasterserverGame.init(425, yPos, 150);
yPos-=40; yPos-=40;
buttonJoinGame.registerGraphicComponent(containerName,"buttonJoinGame"); buttonJoinGame.registerGraphicComponent(containerName,"buttonJoinGame");
buttonJoinGame.init(425, yPos, 150); buttonJoinGame.init(425, yPos, 150);
yPos-=40; yPos-=40;
buttonTutorial.registerGraphicComponent(containerName,"buttonTutorial");
buttonTutorial.init(425, yPos, 150);
yPos-=40;
buttonReturn.registerGraphicComponent(containerName,"buttonReturn"); buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
buttonReturn.init(425, yPos, 150); buttonReturn.init(425, yPos, 150);