new newgame menu order. Improved german intro

This commit is contained in:
Titus Tscharntke 2011-11-03 21:24:22 +00:00
parent 96e0602ead
commit 772cdd9ad0

View File

@ -40,13 +40,15 @@ MenuStateNewGame::MenuStateNewGame(Program *program, MainMenu *mainMenu):
containerName = "NewGame";
Lang &lang= Lang::getInstance();
int yPos=385;
buttonCustomGame.registerGraphicComponent(containerName,"buttonCustomGame");
buttonCustomGame.init(425, yPos, 150);
int yPos=465;
buttonTutorial.registerGraphicComponent(containerName,"buttonTutorial");
buttonTutorial.init(425, yPos, 150);
yPos-=40;
buttonScenario.registerGraphicComponent(containerName,"buttonScenario");
buttonScenario.init(425, yPos, 150);
yPos-=40;
buttonCustomGame.registerGraphicComponent(containerName,"buttonCustomGame");
buttonCustomGame.init(425, yPos, 150);
yPos-=40;
buttonMasterserverGame.registerGraphicComponent(containerName,"buttonMasterserverGame");
buttonMasterserverGame.init(425, yPos, 150);
@ -54,9 +56,6 @@ MenuStateNewGame::MenuStateNewGame(Program *program, MainMenu *mainMenu):
buttonJoinGame.registerGraphicComponent(containerName,"buttonJoinGame");
buttonJoinGame.init(425, yPos, 150);
yPos-=40;
buttonTutorial.registerGraphicComponent(containerName,"buttonTutorial");
buttonTutorial.init(425, yPos, 150);
yPos-=40;
buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
buttonReturn.init(425, yPos, 150);