allow player status message in game lobby
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parent
462524bcae
commit
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@ -954,6 +954,15 @@ void ClientInterface::updateLobby() {
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}
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}
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break;
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break;
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case nmtLoadingStatusMessage:
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{
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NetworkMessageLoadingStatus networkMessageLoadingStatus(nmls_NONE);
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if(receiveMessage(&networkMessageLoadingStatus)) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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}
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}
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break;
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default:
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default:
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{
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{
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string sErr = string(extractFileFromDirectoryPath(__FILE__).c_str()) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType);
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string sErr = string(extractFileFromDirectoryPath(__FILE__).c_str()) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType);
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