Game duration displayed in hh:mm:ss ( same for disconnect time of players )
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@ -92,6 +92,27 @@ BattleEnd::~BattleEnd() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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const string BattleEnd::getTimeString(int frames) {
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int framesleft=frames;
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int hours=(int) frames / (float)GameConstants::updateFps / 3600.0;
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framesleft=framesleft-hours*3600*GameConstants::updateFps;
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int minutes=(int) framesleft / (float)GameConstants::updateFps / 60.0;
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framesleft=framesleft-minutes*60*GameConstants::updateFps;
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int seconds=(int) framesleft / (float)GameConstants::updateFps;
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framesleft=framesleft-seconds*GameConstants::updateFps;
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string hourstr=intToStr(hours);
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if(hours<10) hourstr="0"+hourstr;
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string minutestr=intToStr(minutes);
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if(minutes<10) minutestr="0"+minutestr;
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string secondstr=intToStr(seconds);
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if(seconds<10) secondstr="0"+secondstr;
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return hourstr+":"+minutestr+":"+secondstr;
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}
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void BattleEnd::update() {
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if(Config::getInstance().getBool("AutoTest")){
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AutoTest::getInstance().updateBattleEnd(program);
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@ -305,7 +326,7 @@ void BattleEnd::render() {
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if(score == bestScore && stats.getVictory(i)) {
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if(CoreData::getInstance().getGameWinnerTexture() != NULL) {
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renderer.renderTextureQuad(textX, bm+380,-1,-1,CoreData::getInstance().getGameWinnerTexture(),0.7f);
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renderer.renderTextureQuad(textX, bm+420,-1,-1,CoreData::getInstance().getGameWinnerTexture(),0.7f);
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}
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}
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@ -313,8 +334,7 @@ void BattleEnd::render() {
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if(stats.getPlayerName(i) != "") {
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string textToRender=stats.getPlayerName(i);
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if(stats.getPlayerLeftBeforeEnd(i)==true){
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textToRender+="\n("+
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floatToStr((float)stats.getTimePlayerLeft(i) / (float)GameConstants::updateFps / 60.0,2)+")";
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textToRender+="\n("+getTimeString(stats.getTimePlayerLeft(i))+")";
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}
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textRenderer->render(textToRender.c_str(), textX, bm+400, false, &color);
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@ -384,7 +404,7 @@ void BattleEnd::render() {
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}
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}
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textRenderer->render("\n"+(lang.get("left at (min)")), lm, bm+400);
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textRenderer->render("\n"+(lang.get("left at")), lm, bm+400);
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textRenderer->render(lang.get("Result"), lm, bm+360);
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textRenderer->render(lang.get("Control"), lm, bm+320);
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textRenderer->render(lang.get("Faction"), lm, bm+280);
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@ -421,9 +441,9 @@ void BattleEnd::render() {
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textRenderer->render(header, lm+250, bm+550);
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//GameConstants::updateFps
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//string header2 = lang.get("GameDuration") + " " + floatToStr(stats.getWorldTimeElapsed() / 24.0,2);
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//string header2 = lang.get("GameDurationTime","",true) + " " + floatToStr(stats.getWorldTimeElapsed() / 24.0,2);
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string header2 = lang.get("GameDuration") + ": " + floatToStr((float)stats.getFramesToCalculatePlaytime() / (float)GameConstants::updateFps / 60.0,2);
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string header2 = lang.get("GameDurationTime","",true) + ": " + getTimeString(stats.getFramesToCalculatePlaytime());
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textRenderer->render(header2, lm+250, bm+530);
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header2 = lang.get("GameMaxConcurrentUnitCount") + ": " + intToStr(stats.getMaxConcurrentUnitCount());
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@ -55,6 +55,9 @@ public:
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virtual void mouseMove(int x, int y, const MouseState *ms);
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//virtual void tick();
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virtual void reloadUI();
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private:
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const string getTimeString(int frames);
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};
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}}//end namespace
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