- bugfix for mouse pointer rendering

This commit is contained in:
Mark Vejvoda 2010-09-14 20:54:33 +00:00
parent c9be7a8677
commit 7d6e21b1e7
2 changed files with 53 additions and 39 deletions

View File

@ -11,7 +11,7 @@
#include "metrics.h"
#include "element_type.h"
//#include "element_type.h"
#include <stdexcept>
#include "leak_dumper.h"

View File

@ -211,21 +211,25 @@ void BaseRenderer::renderMapPreview( const MapPreview *map, int x, int y,
assertGl();
glFrontFace(GL_CW);
glEnable(GL_CULL_FACE);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, clientW, 0, clientH, 1, -1);
glViewport(screenX, screenY, renderMapWidth,renderMapHeight);
//glViewport(1, 1, renderMapWidth*4,renderMapHeight*4);
glOrtho(0, clientW, 0, clientH, -1, 1);
//glOrtho(-clientW, clientW, -clientH, clientH, -1000, 1000);
glMatrixMode(GL_MODELVIEW);
//glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glPushAttrib(GL_CURRENT_BIT);
glTranslatef(static_cast<float>(x), static_cast<float>(y), 0.0f);
//glTranslatef(static_cast<float>(x), static_cast<float>(y), 0.0f);
glLineWidth(1);
//glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0, 0, 0);
@ -255,34 +259,37 @@ void BaseRenderer::renderMapPreview( const MapPreview *map, int x, int y,
glEnd();
//objects
switch (map->getObject(i, j)) {
case 0: glColor3f(0.f, 0.f, 0.f); break;
case 1: glColor3f(1.f, 0.f, 0.f); break;
case 2: glColor3f(1.f, 1.f, 1.f); break;
case 3: glColor3f(0.5f, 0.5f, 1.f); break;
case 4: glColor3f(0.f, 0.f, 1.f); break;
case 5: glColor3f(0.5f, 0.5f, 0.5f); break;
case 6: glColor3f(1.f, 0.8f, 0.5f); break;
case 7: glColor3f(0.f, 1.f, 1.f); break;
case 8: glColor3f(0.7f, 0.1f, 0.3f); break;
case 9: glColor3f(0.5f, 1.f, 0.1f); break;
case 10: glColor3f(1.f, 0.2f, 0.8f); break;// we don't render unvisible blocking objects
}
if(renderAll == true) {
switch (map->getObject(i, j)) {
case 0: glColor3f(0.f, 0.f, 0.f); break;
case 1: glColor3f(1.f, 0.f, 0.f); break;
case 2: glColor3f(1.f, 1.f, 1.f); break;
case 3: glColor3f(0.5f, 0.5f, 1.f); break;
case 4: glColor3f(0.f, 0.f, 1.f); break;
case 5: glColor3f(0.5f, 0.5f, 0.5f); break;
case 6: glColor3f(1.f, 0.8f, 0.5f); break;
case 7: glColor3f(0.f, 1.f, 1.f); break;
case 8: glColor3f(0.7f, 0.1f, 0.3f); break;
case 9: glColor3f(0.5f, 1.f, 0.1f); break;
case 10: glColor3f(1.f, 0.2f, 0.8f); break;// we don't render unvisible blocking objects
}
if ( renderAll && (map->getObject(i, j) != 0) && (map->getObject(i, j) != 10) ){
glPointSize(cellSize / 2.f);
glBegin(GL_POINTS);
glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2);
glEnd();
if ( renderAll && (map->getObject(i, j) != 0) && (map->getObject(i, j) != 10) ){
glPointSize(cellSize / 2.f);
glBegin(GL_POINTS);
glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2);
glEnd();
}
}
// bool found = false;
//height lines
// if (!found) {
glColor3fv((surfColor*0.5f).ptr());
//left
if (i > 0 && map->getHeight(i - 1, j) > map->getHeight(i, j)) {
glColor3fv((surfColor*0.5f).ptr());
glBegin(GL_LINES);
glVertex2f(i * cellSize, clientH - (j + 1) * cellSize);
glVertex2f(i * cellSize, clientH - j * cellSize);
@ -290,21 +297,24 @@ void BaseRenderer::renderMapPreview( const MapPreview *map, int x, int y,
}
//down
if (j > 0 && map->getHeight(i, j - 1) > map->getHeight(i, j)) {
glColor3fv((surfColor*0.5f).ptr());
glBegin(GL_LINES);
glVertex2f(i * cellSize, clientH - j * cellSize);
glVertex2f((i + 1) * cellSize, clientH - j * cellSize);
glEnd();
}
glColor3fv((surfColor*2.f).ptr());
//left
if (i > 0 && map->getHeight(i - 1, j) < map->getHeight(i, j)) {
glColor3fv((surfColor*2.f).ptr());
glBegin(GL_LINES);
glVertex2f(i * cellSize, clientH - (j + 1) * cellSize);
glVertex2f(i * cellSize, clientH - j * cellSize);
glEnd();
}
if (j > 0 && map->getHeight(i, j - 1) < map->getHeight(i, j)) {
glColor3fv((surfColor*2.f).ptr());
glBegin(GL_LINES);
glVertex2f(i * cellSize, clientH - j * cellSize);
glVertex2f((i + 1) * cellSize, clientH - j * cellSize);
@ -313,21 +323,23 @@ void BaseRenderer::renderMapPreview( const MapPreview *map, int x, int y,
// }
//resources
switch (map->getResource(i, j)) {
case 1: glColor3f(1.f, 1.f, 0.f); break;
case 2: glColor3f(0.5f, 0.5f, 0.5f); break;
case 3: glColor3f(1.f, 0.f, 0.f); break;
case 4: glColor3f(0.f, 0.f, 1.f); break;
case 5: glColor3f(0.5f, 0.5f, 1.f); break;
}
if(renderAll == true) {
switch (map->getResource(i, j)) {
case 1: glColor3f(1.f, 1.f, 0.f); break;
case 2: glColor3f(0.5f, 0.5f, 0.5f); break;
case 3: glColor3f(1.f, 0.f, 0.f); break;
case 4: glColor3f(0.f, 0.f, 1.f); break;
case 5: glColor3f(0.5f, 0.5f, 1.f); break;
}
if (renderAll && map->getResource(i, j) != 0) {
glBegin(GL_LINES);
glVertex2f(i * cellSize, clientH - j * cellSize - cellSize);
glVertex2f(i * cellSize + cellSize, clientH - j * cellSize);
glVertex2f(i * cellSize, clientH - j * cellSize);
glVertex2f(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
glEnd();
if (renderAll && map->getResource(i, j) != 0) {
glBegin(GL_LINES);
glVertex2f(i * cellSize, clientH - j * cellSize - cellSize);
glVertex2f(i * cellSize + cellSize, clientH - j * cellSize);
glVertex2f(i * cellSize, clientH - j * cellSize);
glVertex2f(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
glEnd();
}
}
}
@ -365,6 +377,8 @@ void BaseRenderer::renderMapPreview( const MapPreview *map, int x, int y,
glPopMatrix();
glPopAttrib();
glViewport(0, 0, 0, 0);
assertGl();
}