- added version string display for network lobbies

This commit is contained in:
Mark Vejvoda 2010-08-05 05:58:14 +00:00
parent eb71e433e5
commit 7df6d2bc16
6 changed files with 23 additions and 12 deletions

View File

@ -68,7 +68,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
vector<string> teamItems, controlItems, results;
//state
labelStatus.init(330, 700);
labelStatus.init(230, 700);
labelStatus.setText("");
labelInfo.init(30, 700);
@ -476,6 +476,8 @@ void MenuStateConnectedGame::update()
label = label + " " + clientInterface->getServerName();
}
label = label + ", " + clientInterface->getVersionString();
if(clientInterface->getAllowGameDataSynchCheck() == true &&
clientInterface->getNetworkGameDataSynchCheckOk() == false)
{

View File

@ -256,15 +256,15 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, b
for(int i=0; i<GameConstants::maxPlayers; ++i){
labelPlayers[i].init(100, setupPos-30-i*30);
listBoxControls[i].init(200, setupPos-30-i*30);
listBoxFactions[i].init(400, setupPos-30-i*30, 150);
listBoxTeams[i].init(600, setupPos-30-i*30, 60);
labelNetStatus[i].init(700, setupPos-30-i*30, 60);
listBoxFactions[i].init(350, setupPos-30-i*30, 150);
listBoxTeams[i].init(520, setupPos-30-i*30, 60);
labelNetStatus[i].init(600, setupPos-30-i*30, 60);
}
labelControl.init(200, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
labelFaction.init(400, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
labelTeam.init(600, setupPos, 50, GraphicListBox::defH, true);
labelFaction.init(350, setupPos, GraphicListBox::defW, GraphicListBox::defH, true);
labelTeam.init(520, setupPos, 50, GraphicListBox::defH, true);
labelControl.setFont(CoreData::getInstance().getMenuFontBig());
labelFaction.setFont(CoreData::getInstance().getMenuFontBig());
@ -936,13 +936,13 @@ void MenuStateCustomGame::update() {
currentConnectionCount++;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] B - ctNetwork\n",__FILE__,__FUNCTION__);
string label = connectionSlot->getName();
string label = connectionSlot->getName() + ", " + connectionSlot->getVersionString();
if(connectionSlot->getAllowDownloadDataSynch() == true &&
connectionSlot->getAllowGameDataSynchCheck() == true)
{
if(connectionSlot->getNetworkGameDataSynchCheckOk() == false)
{
label = connectionSlot->getName() + " - waiting to synch:";
label += " - waiting to synch:";
if(connectionSlot->getNetworkGameDataSynchCheckOkMap() == false)
{
label = label + " map";
@ -958,12 +958,12 @@ void MenuStateCustomGame::update() {
}
else
{
label = connectionSlot->getName() + " - data synch is ok";
label += " - data synch is ok";
}
}
else
{
label = connectionSlot->getName();
//label = connectionSlot->getName();
if(connectionSlot->getAllowGameDataSynchCheck() == true &&
connectionSlot->getNetworkGameDataSynchCheckOk() == false)

View File

@ -169,8 +169,9 @@ void ClientInterface::updateLobby()
if(receiveMessage(&networkMessageIntro)) {
gotIntro = true;
versionString = networkMessageIntro.getVersionString();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got NetworkMessageIntro, networkMessageIntro.getGameState() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageIntro.getGameState());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got NetworkMessageIntro, networkMessageIntro.getGameState() = %d, versionString [%s]\n",__FILE__,__FUNCTION__,__LINE__,networkMessageIntro.getGameState(),versionString.c_str());
//check consistency
if(networkMessageIntro.getVersionString() != getNetworkVersionString()) {

View File

@ -52,6 +52,8 @@ private:
int currentFrameCount;
time_t lastNetworkCommandListSendTime;
string versionString;
public:
ClientInterface();
virtual ~ClientInterface();
@ -96,6 +98,8 @@ public:
virtual void sendPingMessage(int32 pingFrequency, int64 pingTime);
const string &getVersionString() const {return versionString;}
protected:
Mutex * getServerSynchAccessor() { return NULL; }

View File

@ -318,8 +318,9 @@ void ConnectionSlot::update(bool checkForNewClients) {
{
gotIntro = true;
name= networkMessageIntro.getName();
versionString = networkMessageIntro.getVersionString();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got name [%s]\n",__FILE__,__FUNCTION__,name.c_str());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got name [%s] versionString [%s]\n",__FILE__,__FUNCTION__,name.c_str(),versionString.c_str());
if(getAllowGameDataSynchCheck() == true && serverInterface->getGameSettings() != NULL)
{

View File

@ -109,6 +109,7 @@ private:
int currentLagCount;
time_t lastReceiveCommandListTime;
bool gotLagCountWarning;
string versionString;
public:
ConnectionSlot(ServerInterface* serverInterface, int playerIndex);
@ -154,6 +155,8 @@ public:
bool getLagCountWarning() const { return gotLagCountWarning; }
void setLagCountWarning(bool value) { gotLagCountWarning = value; }
const string &getVersionString() const {return versionString;}
protected:
Mutex * getServerSynchAccessor();