- changed default texture compression to non st3 for now

This commit is contained in:
Mark Vejvoda 2010-10-28 22:07:44 +00:00
parent 01c26b4224
commit 7f32456736

View File

@ -49,12 +49,12 @@ GLint toCompressionFormatGl(GLint format) {
return GL_COMPRESSED_LUMINANCE;
case GL_RGB:
case GL_RGB8:
//return GL_COMPRESSED_RGB;
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
return GL_COMPRESSED_RGB;
//return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
case GL_RGBA:
case GL_RGBA8:
//return GL_COMPRESSED_RGBA;
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
return GL_COMPRESSED_RGBA;
//return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case GL_ALPHA:
case GL_ALPHA8:
return GL_COMPRESSED_ALPHA;