attempt to fix a thread bug when starting a game

This commit is contained in:
Mark Vejvoda 2013-06-01 06:07:14 +00:00
parent 4daef05777
commit 7f88d866c1
3 changed files with 30 additions and 7 deletions

View File

@ -55,8 +55,8 @@ struct FormatString {
// class MenuStateConnectedGame
// =====================================================
MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu,JoinMenu joinMenuInfo, bool openNetworkSlots):
MenuState(program, mainMenu, "connected-game")
MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu,JoinMenu joinMenuInfo, bool openNetworkSlots) :
MenuState(program, mainMenu, "connected-game"), modHttpServerThread(NULL)
{
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@ -779,9 +779,9 @@ MenuStateConnectedGame::~MenuStateConnectedGame() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
modHttpServerThread->setThreadOwnerValid(false);
modHttpServerThread->setSimpleTaskInterfaceValid(false);
modHttpServerThread->signalQuit();
//modHttpServerThread->setThreadOwnerValid(false);
modHttpServerThread->setThreadOwnerValid(false);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);

View File

@ -83,6 +83,8 @@ class SimpleTaskThread : public BaseThread
{
protected:
Mutex mutexSimpleTaskInterfaceValid;
bool simpleTaskInterfaceValid;
SimpleTaskCallbackInterface *simpleTaskInterface;
unsigned int executionCount;
unsigned int millisecsBetweenExecutions;
@ -114,6 +116,9 @@ public:
void cleanup();
void setOverrideShutdownTask(taskFunctionCallback *ptr);
bool getSimpleTaskInterfaceValid() const { return this->simpleTaskInterfaceValid; }
void setSimpleTaskInterfaceValid(bool value) { this->simpleTaskInterfaceValid = value; }
};
// =====================================================

View File

@ -350,6 +350,7 @@ SimpleTaskThread::SimpleTaskThread( SimpleTaskCallbackInterface *simpleTaskInter
overrideShutdownTask(NULL) {
uniqueID = "SimpleTaskThread";
this->simpleTaskInterface = simpleTaskInterface;
this->simpleTaskInterfaceValid = (this->simpleTaskInterface != NULL);
this->executionCount = executionCount;
this->millisecsBetweenExecutions = millisecsBetweenExecutions;
this->needTaskSignal = needTaskSignal;
@ -363,7 +364,12 @@ SimpleTaskThread::SimpleTaskThread( SimpleTaskCallbackInterface *simpleTaskInter
mutexLastExecuteTimestamp.setOwnerId(mutexOwnerId);
lastExecuteTimestamp = time(NULL);
this->simpleTaskInterface->setupTask(this);
string mutexOwnerId1 = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex1(&mutexSimpleTaskInterfaceValid,mutexOwnerId1);
if(this->simpleTaskInterfaceValid == true) {
safeMutex1.ReleaseLock();
this->simpleTaskInterface->setupTask(this);
}
}
SimpleTaskThread::~SimpleTaskThread() {
@ -385,8 +391,13 @@ void SimpleTaskThread::cleanup() {
this->overrideShutdownTask = NULL;
}
else if(this->simpleTaskInterface != NULL) {
this->simpleTaskInterface->shutdownTask(this);
this->simpleTaskInterface = NULL;
string mutexOwnerId1 = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex1(&mutexSimpleTaskInterfaceValid,mutexOwnerId1);
if(this->simpleTaskInterfaceValid == true) {
safeMutex1.ReleaseLock();
this->simpleTaskInterface->shutdownTask(this);
this->simpleTaskInterface = NULL;
}
}
}
@ -434,6 +445,13 @@ void SimpleTaskThread::execute() {
unsigned int idx = 0;
for(;this->simpleTaskInterface != NULL;) {
string mutexOwnerId1 = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex1(&mutexSimpleTaskInterfaceValid,mutexOwnerId1);
if(this->simpleTaskInterfaceValid == false) {
break;
}
safeMutex1.ReleaseLock();
bool runTask = true;
if(needTaskSignal == true) {
runTask = getTaskSignalled();