disabled threaded send
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@ -35,7 +35,8 @@ namespace Glest{ namespace Game{
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// =====================================================
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// Experimental threading of broadcasts to clients
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bool enabledThreadedClientCommandBroadcast = true;
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//bool enabledThreadedClientCommandBroadcast = true;
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bool enabledThreadedClientCommandBroadcast = false;
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ServerInterface::ServerInterface(){
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gameHasBeenInitiated = false;
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