- bugfix for some hotkeys not working properly
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a8b25cf111
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852b4aa2d2
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@ -1508,22 +1508,25 @@ void Game::keyDown(SDL_KeyboardEvent key) {
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//send key to the chat manager
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chatManager.keyDown(key);
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//printf("GAME KEYDOWN #1\n");
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if(chatManager.getEditEnabled() == false) {
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//printf("GAME KEYDOWN #2\n");
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%d - %c]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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//if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] key = [%d - %c] pausegame [%d]\n",__FILE__,__FUNCTION__,__LINE__,key,key,configKeys.getCharKey("PauseGame"));
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//if(key == configKeys.getCharKey("RenderNetworkStatus")) {
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if(isKeyPressed(configKeys.getSDLKey("RenderNetworkStatus"),key) == true) {
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if(isKeyPressed(configKeys.getSDLKey("RenderNetworkStatus"),key, false) == true) {
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renderNetworkStatus= !renderNetworkStatus;
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}
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//else if(key == configKeys.getCharKey("ShowFullConsole")) {
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else if(isKeyPressed(configKeys.getSDLKey("ShowFullConsole"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("ShowFullConsole"),key, false) == true) {
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showFullConsole= true;
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}
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//else if(key == configKeys.getCharKey("TogglePhotoMode")) {
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else if(isKeyPressed(configKeys.getSDLKey("TogglePhotoMode"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("TogglePhotoMode"),key, false) == true) {
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photoModeEnabled = !photoModeEnabled;
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if( photoModeEnabled == true &&
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this->gameSettings.isNetworkGame() == false) {
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@ -1536,7 +1539,7 @@ void Game::keyDown(SDL_KeyboardEvent key) {
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}
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//Toggle music
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//else if(key == configKeys.getCharKey("ToggleMusic")) {
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else if(isKeyPressed(configKeys.getSDLKey("ToggleMusic"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("ToggleMusic"),key, false) == true) {
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Config &config = Config::getInstance();
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StrSound *gameMusic = world.getThisFaction()->getType()->getMusic();
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if(gameMusic != NULL) {
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@ -1555,54 +1558,54 @@ void Game::keyDown(SDL_KeyboardEvent key) {
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}
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//move camera left
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//else if(key == configKeys.getCharKey("CameraModeLeft")) {
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else if(isKeyPressed(configKeys.getSDLKey("CameraModeLeft"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("CameraModeLeft"),key, false) == true) {
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gameCamera.setMoveX(-1);
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camLeftButtonDown=true;
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}
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//move camera right
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//else if(key == configKeys.getCharKey("CameraModeRight")) {
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else if(isKeyPressed(configKeys.getSDLKey("CameraModeRight"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("CameraModeRight"),key, false) == true) {
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gameCamera.setMoveX(1);
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camRightButtonDown=true;
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}
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//move camera up
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//else if(key == configKeys.getCharKey("CameraModeUp")) {
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else if(isKeyPressed(configKeys.getSDLKey("CameraModeUp"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("CameraModeUp"),key, false) == true) {
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gameCamera.setMoveZ(1);
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camUpButtonDown=true;
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}
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//move camera down
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//else if(key == configKeys.getCharKey("CameraModeDown")) {
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else if(isKeyPressed(configKeys.getSDLKey("CameraModeDown"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("CameraModeDown"),key, false) == true) {
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gameCamera.setMoveZ(-1);
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camDownButtonDown=true;
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}
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//change camera mode
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//else if(key == configKeys.getCharKey("FreeCameraMode")) {
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else if(isKeyPressed(configKeys.getSDLKey("FreeCameraMode"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("FreeCameraMode"),key, false) == true) {
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gameCamera.switchState();
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string stateString= gameCamera.getState()==GameCamera::sGame? lang.get("GameCamera"): lang.get("FreeCamera");
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console.addLine(lang.get("CameraModeSet")+" "+ stateString);
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}
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//reset camera mode to normal
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//else if(key == configKeys.getCharKey("ResetCameraMode")) {
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else if(isKeyPressed(configKeys.getSDLKey("ResetCameraMode"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("ResetCameraMode"),key, false) == true) {
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gameCamera.resetPosition();
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}
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//pause
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//else if(key == configKeys.getCharKey("PauseGame")) {
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else if(isKeyPressed(configKeys.getSDLKey("PauseGame"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("PauseGame"),key, false) == true) {
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//printf("Toggle pause paused = %d\n",paused);
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setPaused(!paused);
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}
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//switch display color
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//else if(key == configKeys.getCharKey("ChangeFontColor")) {
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else if(isKeyPressed(configKeys.getSDLKey("ChangeFontColor"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("ChangeFontColor"),key, false) == true) {
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gui.switchToNextDisplayColor();
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}
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//increment speed
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//else if(key == configKeys.getCharKey("GameSpeedIncrease")) {
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else if(isKeyPressed(configKeys.getSDLKey("GameSpeedIncrease"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("GameSpeedIncrease"),key, false) == true) {
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bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
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if(speedChangesAllowed){
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incSpeed();
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@ -1610,7 +1613,7 @@ void Game::keyDown(SDL_KeyboardEvent key) {
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}
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//decrement speed
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//else if(key == configKeys.getCharKey("GameSpeedDecrease")) {
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else if(isKeyPressed(configKeys.getSDLKey("GameSpeedDecrease"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("GameSpeedDecrease"),key, false) == true) {
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bool speedChangesAllowed= !NetworkManager::getInstance().isNetworkGame();
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if(speedChangesAllowed){
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decSpeed();
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@ -1618,12 +1621,13 @@ void Game::keyDown(SDL_KeyboardEvent key) {
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}
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//exit
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//else if(key == configKeys.getCharKey("ExitKey")) {
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else if(isKeyPressed(configKeys.getSDLKey("ExitKey"),key) == true) {
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else if(isKeyPressed(configKeys.getSDLKey("ExitKey"),key, false) == true) {
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showMessageBox(lang.get("ExitGame?"), "", true);
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}
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//group
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//else if(key>='0' && key<'0'+Selection::maxGroups){
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else {
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//printf("GAME KEYDOWN #3\n");
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = %d\n",__FILE__,__FUNCTION__,__LINE__,key);
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for(int idx = 1; idx <= Selection::maxGroups; idx++) {
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@ -1634,8 +1638,10 @@ void Game::keyDown(SDL_KeyboardEvent key) {
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SDLKey groupHotKey = configKeys.getSDLKey(keyName.c_str());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] keyName [%s] group index = %d, key = [%c] [%d]\n",__FILE__,__FUNCTION__,__LINE__,keyName.c_str(),idx,groupHotKey,groupHotKey);
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//printf("input.keysym.mod = %d groupHotKey = %d key = %d isgroup = %d\n",key.keysym.mod,groupHotKey,key.keysym.sym,isKeyPressed(groupHotKey,key));
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//if(key == groupHotKey) {
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if(isKeyPressed(groupHotKey,key) == true) {
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//printf("GROUP KEY!\n");
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//gui.groupKey(key-'0');
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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gui.groupKey(idx-1);
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@ -195,7 +195,7 @@ private:
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static void toggleFullscreen();
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};
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bool isKeyPressed(SDLKey compareKey, SDL_KeyboardEvent input);
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bool isKeyPressed(SDLKey compareKey, SDL_KeyboardEvent input, bool modifiersAllowed=true);
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SDLKey extractKeyPressed(SDL_KeyboardEvent input);
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bool isAllowedInputTextKey(SDLKey key);
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@ -944,12 +944,23 @@ char Window::getKey(SDL_keysym keysym,bool skipSpecialKeys) {
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}
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*/
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bool isKeyPressed(SDLKey compareKey, SDL_KeyboardEvent input) {
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Uint16 c = 0;
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bool isKeyPressed(SDLKey compareKey, SDL_KeyboardEvent input,bool modifiersAllowed) {
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Uint16 c = SDLK_UNKNOWN;
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//if(input.keysym.unicode > 0 && input.keysym.unicode < 0x80) {
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if(input.keysym.unicode > 0 && input.keysym.unicode < 0x80) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// When modifiers are pressed the unicode result is wrong
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// example CTRL-3 will give the ESCAPE vslue 27 in unicode
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if( (input.keysym.mod & KMOD_LCTRL) != KMOD_LCTRL &&
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(input.keysym.mod & KMOD_RCTRL) != KMOD_RCTRL &&
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(input.keysym.mod & KMOD_LALT) != KMOD_LALT &&
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(input.keysym.mod & KMOD_RALT) != KMOD_RALT &&
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(input.keysym.mod & KMOD_LSHIFT) != KMOD_LSHIFT &&
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(input.keysym.mod & KMOD_RSHIFT) != KMOD_RSHIFT) {
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c = input.keysym.unicode;
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//c = toupper(c);
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}
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] #1 (c & 0xFF) [%d]\n",__FILE__,__FUNCTION__,__LINE__,(c & 0xFF));
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}
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@ -979,11 +990,24 @@ bool isKeyPressed(SDLKey compareKey, SDL_KeyboardEvent input) {
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}
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}
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if(result == true && modifiersAllowed == false) {
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//printf("input.keysym.mod = %d\n",input.keysym.mod);
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if( (input.keysym.mod & KMOD_LCTRL) == KMOD_LCTRL ||
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(input.keysym.mod & KMOD_RCTRL) == KMOD_RCTRL ||
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(input.keysym.mod & KMOD_LALT) == KMOD_LALT ||
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(input.keysym.mod & KMOD_RALT) == KMOD_RALT ||
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(input.keysym.mod & KMOD_LSHIFT) == KMOD_LSHIFT ||
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(input.keysym.mod & KMOD_RSHIFT) == KMOD_RSHIFT) {
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result = false;
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}
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}
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string compareKeyName = SDL_GetKeyName(compareKey);
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string pressKeyName = SDL_GetKeyName((SDLKey)c);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] compareKey [%d - %s] pressed key [%d - %s] result = %d\n",__FILE__,__FUNCTION__,__LINE__,compareKey,compareKeyName.c_str(),c,pressKeyName.c_str(),result);
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//printf ("In [%s::%s Line: %d] pressed key [%d - %s] input.keysym.unicode [%d] mod = %d\n",__FILE__,__FUNCTION__,__LINE__,c,pressKeyName.c_str(),input.keysym.sym,input.keysym.unicode,input.keysym.mod);
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//printf ("ISPRESS compareKey [%d - %s] pressed key [%d - %s] input.keysym.sym [%d] input.keysym.unicode [%d] mod = %d result = %d\n",
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// compareKey,compareKeyName.c_str(),c,pressKeyName.c_str(),input.keysym.sym,input.keysym.unicode,input.keysym.mod,result);
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return result;
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}
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@ -993,6 +1017,7 @@ SDLKey extractKeyPressed(SDL_KeyboardEvent input) {
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//if(input.keysym.unicode > 0 && input.keysym.unicode < 0x80) {
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if(input.keysym.unicode > 0) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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c = (SDLKey)input.keysym.unicode;
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//c = toupper(c);
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@ -1010,6 +1035,9 @@ SDLKey extractKeyPressed(SDL_KeyboardEvent input) {
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string pressKeyName = SDL_GetKeyName((SDLKey)c);
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string inputKeyName = SDL_GetKeyName(input.keysym.sym);
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//printf ("PRESS pressed key [%d - %s] input.keysym.sym [%d] input.keysym.unicode [%d] mod = %d\n",
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// c,pressKeyName.c_str(),input.keysym.sym,input.keysym.unicode,input.keysym.mod);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf ("In [%s::%s Line: %d] pressed key [%d - %s]\n",__FILE__,__FUNCTION__,__LINE__,c,pressKeyName.c_str());
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//printf ("In [%s::%s Line: %d] pressed key [%d - %s] input [%d - %s] input.keysym.unicode [%d] mod = %d\n",__FILE__,__FUNCTION__,__LINE__,c,pressKeyName.c_str(),input.keysym.sym,inputKeyName.c_str(),input.keysym.unicode,input.keysym.mod);
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