G3D B290: remove line generating mesh code
Line was generated for meshes with duplicate verts, to prevent loss of vertices. But this was a problem because some duplicate verts need removing. (E.g. some duplicate verts are generated for UV mapping. These should be removed during import.) This does mean the g3d script can lose information on import.
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@ -398,8 +398,10 @@ def createMesh(filename, header, data, toblender, operator):
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# different values in any frame. That could still cause problems.
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# Figure out a better solution :p (e.g. moving verts to random
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# different positions).
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# (We tried putting the verts in a line, to prevent merging.
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# This was a problem because there are some verts that need merging.)
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header_most_diff = 0 # This is the header we will use to define the mesh.
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n_max_diff = 0 # Max number of "different" vertices found in a frame so far.
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n_max_diff = 0 # Max number of "different" vertices found in the frame.
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for x in range(0, header.framecount):
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n_diff_verts = 0 # Current number of "different" vertices.
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# Find nubmer of different verts
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@ -423,18 +425,11 @@ def createMesh(filename, header, data, toblender, operator):
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n_max_diff = n_diff_verts
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header_most_diff = x
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if n_max_diff == header.vertexcount:
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# Get the Vertices and Normals into empty Mesh
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for x in range(0, header.vertexcount * 3, 3):
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vertsCO.append(tuple(data.vertices[header_most_diff*header.vertexcount*3+x:header_most_diff*header.vertexcount*3+x+3]))
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vertsNormal.extend([(data.normals[x], data.normals[x + 1],
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data.normals[x + 2])])
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else:
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operator.report({'WARNING'}, "Could not identify basis keyframe. Line of vertices used for import instead.\n(If no mesh is visible, please check other keyframes.)")
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for x in range(0, header.vertexcount * 3, 3):
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vertsCO.append((x*0.01, 0, 0))
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vertsNormal.extend([(data.normals[x], data.normals[x + 1],
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data.normals[x + 2])])
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# Get the Vertices and Normals into empty Mesh
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for x in range(0, header.vertexcount * 3, 3):
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vertsCO.append(tuple(data.vertices[header_most_diff*header.vertexcount*3+x:header_most_diff*header.vertexcount*3+x+3]))
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vertsNormal.extend([(data.normals[x], data.normals[x + 1],
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data.normals[x + 2])])
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faces = []
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faceuv = []
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