From 86954aed47b00a83ab32b19b19d81211a6c748a1 Mon Sep 17 00:00:00 2001 From: Mike Hoffert Date: Tue, 22 Jul 2014 14:58:41 -0600 Subject: [PATCH] Renamed loss-percentage to faction-loss-percentage Also renamed loss-value accordingly. As discussed with Titi in IRC. --- source/glest_game/types/unit_type.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/glest_game/types/unit_type.cpp b/source/glest_game/types/unit_type.cpp index a43a2034..4ecc8297 100644 --- a/source/glest_game/types/unit_type.cpp +++ b/source/glest_game/types/unit_type.cpp @@ -620,15 +620,15 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree, resource.setAmountPercentage(0); } - if(resourceNode->hasAttribute("loss-value")) { - resource.setLossValue(resourceNode->getAttribute("loss-value")->getIntValue()); + if(resourceNode->hasAttribute("faction-loss-value")) { + resource.setLossValue(resourceNode->getAttribute("faction-loss-value")->getIntValue()); } else { resource.setLossValue(0); } - if(resourceNode->hasAttribute("loss-percentage")) { - resource.setLossPercentage(resourceNode->getAttribute("loss-percentage")->getIntValue()); + if(resourceNode->hasAttribute("faction-loss-percentage")) { + resource.setLossPercentage(resourceNode->getAttribute("faction-loss-percentage")->getIntValue()); } else { resource.setLossPercentage(0);