- bugfix (again) for playername index bug
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@ -1020,9 +1020,9 @@ bool ClientInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
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string ClientInterface::getHumanPlayerName(int index) {
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string ClientInterface::getHumanPlayerName(int index) {
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string result = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str());
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string result = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str());
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if(index >= 0 || playerIndex > 0) {
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if(index >= 0 || gameSettings.getThisFactionIndex() >= 0) {
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if(index < 0) {
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if(index < 0) {
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index = playerIndex-1;
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index = gameSettings.getThisFactionIndex();
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}
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}
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if(gameSettings.getNetworkPlayerName(index) != "") {
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if(gameSettings.getNetworkPlayerName(index) != "") {
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result = gameSettings.getNetworkPlayerName(index);
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result = gameSettings.getNetworkPlayerName(index);
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