- added new commandline option for inital code to validate a scenario.
This commit is contained in:
parent
a6ccf539e6
commit
896cf7231d
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@ -79,6 +79,7 @@ using namespace Shared::Platform;
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using namespace Shared::Util;
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using namespace Shared::Graphics;
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using namespace Shared::Graphics::Gl;
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using namespace Shared::Xml;
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namespace Glest{ namespace Game{
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@ -104,6 +105,7 @@ const char *GAME_ARGS[] = {
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"--curl-info",
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"--validate-techtrees",
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"--validate-factions",
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"--validate-scenario",
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"--data-path",
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"--ini-path",
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"--log-path",
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@ -130,6 +132,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_CURL_INFO,
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GAME_ARG_VALIDATE_TECHTREES,
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GAME_ARG_VALIDATE_FACTIONS,
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GAME_ARG_VALIDATE_SCENARIO,
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GAME_ARG_DATA_PATH,
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GAME_ARG_INI_PATH,
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GAME_ARG_LOG_PATH,
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@ -950,6 +953,13 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n \t\t*NOTE: leaving the list empty is the same as running");
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printf("\n \t\t%s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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printf("\n \t\texample: %s %s=tech,egypt",argv0,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
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printf("\n%s=x=purgeunused\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
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printf("\n \t\tto your selected scenario game data.");
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printf("\n \t\tWhere x is a single scenario to validate.");
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printf("\n \t\tWhere purgeunused is an optional parameter telling the validation to delete extra files in the scenario that are not used.");
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printf("\n \t\texample: %s %s=stranded",argv0,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
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printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
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printf("\n \t\texample: %s %s=/usr/local/game_data/",argv0,GAME_ARGS[GAME_ARG_DATA_PATH]);
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printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]);
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@ -1194,6 +1204,188 @@ void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) {
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}
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}
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void runTechValidationForPath(string techPath, string techName,
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const std::vector<string> filteredFactionList, World &world,
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bool purgeUnusedFiles,double &purgedMegaBytes) {
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Config &config = Config::getInstance();
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vector<string> factionsList;
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findDirs(techPath + techName + "/factions/", factionsList, false, false);
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if(factionsList.size() > 0) {
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Checksum checksum;
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set<string> factions;
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.size() == 0 ||
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std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
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factions.insert(factionsList[j]);
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}
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}
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printf("\n----------------------------------------------------------------");
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printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size());
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.size() == 0 ||
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std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
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printf("Using faction [%s]\n",factionsList[j].c_str());
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}
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}
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if(factions.size() > 0) {
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bool techtree_errors = false;
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std::map<string,int> loadedFileList;
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//vector<string> pathList = config.getPathListForType(ptTechs,"");
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vector<string> pathList;
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pathList.push_back(techPath);
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world.loadTech(pathList, techName, factions, &checksum, loadedFileList);
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// Fixup paths with ..
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{
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std::map<string,int> newLoadedFileList;
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for( std::map<string,int>::iterator iterMap = loadedFileList.begin();
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iterMap != loadedFileList.end(); ++iterMap) {
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string loadedFile = iterMap->first;
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replaceAll(loadedFile,"//","/");
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replaceAll(loadedFile,"\\\\","\\");
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updatePathClimbingParts(loadedFile);
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newLoadedFileList[loadedFile] = iterMap->second;
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}
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loadedFileList = newLoadedFileList;
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}
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// Validate the faction setup to ensure we don't have any bad associations
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std::vector<std::string> resultErrors = world.validateFactionTypes();
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if(resultErrors.size() > 0) {
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techtree_errors = true;
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// Display the validation errors
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string errorText = "\nErrors were detected:\n=====================\n";
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for(int i = 0; i < resultErrors.size(); ++i) {
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if(i > 0) {
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errorText += "\n";
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}
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errorText = errorText + resultErrors[i];
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}
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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// Validate the faction resource setup to ensure we don't have any bad associations
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printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
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for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
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printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
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}
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resultErrors = world.validateResourceTypes();
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if(resultErrors.size() > 0) {
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techtree_errors = true;
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// Display the validation errors
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string errorText = "\nErrors were detected:\n=====================\n";
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for(int i = 0; i < resultErrors.size(); ++i) {
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if(i > 0) {
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errorText += "\n";
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}
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errorText = errorText + resultErrors[i];
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}
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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// Now check for unused files in the techtree
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std::map<string,int> foundFileList;
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for(unsigned int i = 0; i < pathList.size(); ++i) {
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string path = pathList[i];
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endPathWithSlash(path);
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path = path + techName + "/";
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vector<string> foundFiles = getFolderTreeContentsListRecursively(path + "*.", "");
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for(unsigned int j = 0; j < foundFiles.size(); ++j) {
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string file = foundFiles[j];
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if( file.find("loading_screen") != string::npos ||
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file.find("preview_screen") != string::npos) {
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continue;
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}
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if(file.find("/factions/") != string::npos) {
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bool includeFaction = false;
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for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
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string currentFaction = *it;
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if(file.find("/factions/" + currentFaction) != string::npos) {
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includeFaction = true;
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break;
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}
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}
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if(includeFaction == false) {
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continue;
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}
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}
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replaceAll(file,"//","/");
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replaceAll(file,"\\\\","\\");
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foundFileList[file]++;
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}
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}
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printf("Found techtree filecount = %lu, used = %lu\n",(unsigned long)foundFileList.size(),(unsigned long)loadedFileList.size());
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// for( std::map<string,int>::iterator iterMap = loadedFileList.begin();
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// iterMap != loadedFileList.end(); ++iterMap) {
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// string foundFile = iterMap->first;
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//
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// if(foundFile.find("golem_ack1.wav") != string::npos) {
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// printf("FOUND file [%s]\n",foundFile.c_str());
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// }
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// }
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int purgeCount = 0;
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bool foundUnusedFile = false;
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for( std::map<string,int>::iterator iterMap = foundFileList.begin();
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iterMap != foundFileList.end(); ++iterMap) {
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string foundFile = iterMap->first;
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if(loadedFileList.find(foundFile) == loadedFileList.end()) {
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if(foundUnusedFile == false) {
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printf("\nWarning, unused files were detected - START:\n=====================\n");
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}
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foundUnusedFile = true;
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printf("[%s]\n",foundFile.c_str());
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string fileName = extractFileFromDirectoryPath(foundFile);
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if(loadedFileList.find(fileName) != loadedFileList.end()) {
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printf("possible match on [%s] ?\n",loadedFileList.find(fileName)->first.c_str());
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}
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else if(purgeUnusedFiles == true) {
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off_t fileSize = getFileSize(foundFile);
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// convert to MB
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purgedMegaBytes += ((double)fileSize / 1048576.0);
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purgeCount++;
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removeFile(foundFile);
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}
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}
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}
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if(foundUnusedFile == true) {
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if(purgedMegaBytes > 0) {
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printf("Purged %.2f MB (%d) in files\n",purgedMegaBytes,purgeCount);
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}
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printf("\nWarning, unused files were detected - END:\n");
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}
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if(techtree_errors == false) {
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printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),(int)factions.size());
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for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
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printf("Faction [%s]\n",(*it).c_str());
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}
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}
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}
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printf("----------------------------------------------------------------");
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}
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}
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void runTechValidationReport(int argc, char** argv) {
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//disableBacktrace=true;
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printf("====== Started Validation ======\n");
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@ -1202,6 +1394,86 @@ void runTechValidationReport(int argc, char** argv) {
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double purgedMegaBytes=0;
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Config &config = Config::getInstance();
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// Did the user pass a specific scenario to validate?
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) + string("=")) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) + string("="),&foundParamIndIndex);
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string filterList = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(filterList,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2) {
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vector<string> optionList;
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string validateScenarioName = paramPartTokens[1];
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printf("Filtering scenario: %s\n",validateScenarioName.c_str());
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if(paramPartTokens.size() >= 3) {
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if(paramPartTokens[2] == "purgeunused") {
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purgeUnusedFiles = true;
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printf("*NOTE All unused scenario files will be deleted!\n");
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}
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}
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{
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printf("\n---------------- Loading scenario inside world ----------------\n");
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World world;
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double purgedMegaBytes=0;
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std::vector<string> filteredFactionList;
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vector<string> scenarioPaths = config.getPathListForType(ptScenarios);
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for(int idx = 0; idx < scenarioPaths.size(); idx++) {
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string &scenarioPath = scenarioPaths[idx];
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endPathWithSlash(scenarioPath);
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//printf("techPath [%s]\n",techPath.c_str());
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vector<string> scenarioList;
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findDirs(scenarioPath, scenarioList, false, false);
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for(int idx2 = 0; idx2 < scenarioList.size(); idx2++) {
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string &scenarioName = scenarioList[idx2];
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//printf("Found Scenario [%s] looking for [%s]\n",scenarioName.c_str(),validateScenarioName.c_str());
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if(scenarioName == validateScenarioName) {
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string file = scenarioPath + scenarioName + "/" + scenarioName + ".xml";
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XmlTree xmlTree;
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xmlTree.load(file);
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const XmlNode *scenarioNode= xmlTree.getRootNode();
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string techName = scenarioNode->getChild("tech-tree")->getAttribute("value")->getValue();
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// Self Contained techtree?
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string scenarioTechtree = scenarioPath + scenarioName + "/" + techName + "/" + techName + ".xml";
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if(fileExists(scenarioTechtree) == true) {
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string techPath = scenarioPath + scenarioName + "/";
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printf("Found Scenario [%s] with custom techtree [%s] validating...\n",scenarioName.c_str(),techName.c_str());
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runTechValidationForPath(techPath, techName, filteredFactionList,
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world, purgeUnusedFiles,purgedMegaBytes);
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}
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//
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//
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// runTechValidationForPath(techPath, techName, filteredFactionList,
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// world, purgeUnusedFiles,purgedMegaBytes);
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}
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}
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}
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printf("\n====== Finished Validation ======\n");
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}
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return;
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}
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else {
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printf("\nInvalid missing scenario specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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//printParameterHelp(argv[0],false);
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return;
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}
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}
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// Did the user pass a specific list of factions to validate?
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std::vector<string> filteredFactionList;
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
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@ -1282,180 +1554,8 @@ void runTechValidationReport(int argc, char** argv) {
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if( filteredTechTreeList.size() == 0 ||
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std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
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vector<string> factionsList;
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findDirs(techPath + techName + "/factions/", factionsList, false, false);
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if(factionsList.size() > 0) {
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Checksum checksum;
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set<string> factions;
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.size() == 0 ||
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std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
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factions.insert(factionsList[j]);
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}
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}
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printf("\n----------------------------------------------------------------");
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printf("\nChecking techPath [%s] techName [%s] total faction count = %d\n",techPath.c_str(), techName.c_str(),(int)factionsList.size());
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for(int j = 0; j < factionsList.size(); ++j) {
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if( filteredFactionList.size() == 0 ||
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std::find(filteredFactionList.begin(),filteredFactionList.end(),factionsList[j]) != filteredFactionList.end()) {
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printf("Using faction [%s]\n",factionsList[j].c_str());
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}
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}
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if(factions.size() > 0) {
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bool techtree_errors = false;
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std::map<string,int> loadedFileList;
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vector<string> pathList = config.getPathListForType(ptTechs,"");
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world.loadTech(pathList, techName, factions, &checksum, loadedFileList);
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// Fixup paths with ..
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{
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std::map<string,int> newLoadedFileList;
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for( std::map<string,int>::iterator iterMap = loadedFileList.begin();
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iterMap != loadedFileList.end(); ++iterMap) {
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string loadedFile = iterMap->first;
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replaceAll(loadedFile,"//","/");
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replaceAll(loadedFile,"\\\\","\\");
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updatePathClimbingParts(loadedFile);
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newLoadedFileList[loadedFile] = iterMap->second;
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}
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loadedFileList = newLoadedFileList;
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}
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// Validate the faction setup to ensure we don't have any bad associations
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std::vector<std::string> resultErrors = world.validateFactionTypes();
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if(resultErrors.size() > 0) {
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techtree_errors = true;
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// Display the validation errors
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string errorText = "\nErrors were detected:\n=====================\n";
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for(int i = 0; i < resultErrors.size(); ++i) {
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if(i > 0) {
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errorText += "\n";
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}
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errorText = errorText + resultErrors[i];
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}
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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// Validate the faction resource setup to ensure we don't have any bad associations
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printf("\nChecking resources, count = %d\n",world.getTechTree()->getResourceTypeCount());
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for(int i = 0; i < world.getTechTree()->getResourceTypeCount(); ++i) {
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printf("Found techtree resource [%s]\n",world.getTechTree()->getResourceType(i)->getName().c_str());
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}
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resultErrors = world.validateResourceTypes();
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if(resultErrors.size() > 0) {
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techtree_errors = true;
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// Display the validation errors
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string errorText = "\nErrors were detected:\n=====================\n";
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for(int i = 0; i < resultErrors.size(); ++i) {
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if(i > 0) {
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errorText += "\n";
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}
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errorText = errorText + resultErrors[i];
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}
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errorText += "\n=====================\n";
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//throw runtime_error(errorText);
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printf("%s",errorText.c_str());
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}
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// Now check for unused files in the techtree
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std::map<string,int> foundFileList;
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for(unsigned int i = 0; i < pathList.size(); ++i) {
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string path = pathList[i];
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endPathWithSlash(path);
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path = path + techName + "/";
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vector<string> foundFiles = getFolderTreeContentsListRecursively(path + "*.", "");
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for(unsigned int j = 0; j < foundFiles.size(); ++j) {
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string file = foundFiles[j];
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if( file.find("loading_screen") != string::npos ||
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file.find("preview_screen") != string::npos) {
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continue;
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}
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if(file.find("/factions/") != string::npos) {
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bool includeFaction = false;
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for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
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string currentFaction = *it;
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if(file.find("/factions/" + currentFaction) != string::npos) {
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includeFaction = true;
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break;
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}
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}
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if(includeFaction == false) {
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continue;
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}
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}
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replaceAll(file,"//","/");
|
||||
replaceAll(file,"\\\\","\\");
|
||||
|
||||
foundFileList[file]++;
|
||||
}
|
||||
}
|
||||
|
||||
printf("Found techtree filecount = %lu, used = %lu\n",(unsigned long)foundFileList.size(),(unsigned long)loadedFileList.size());
|
||||
|
||||
// for( std::map<string,int>::iterator iterMap = loadedFileList.begin();
|
||||
// iterMap != loadedFileList.end(); ++iterMap) {
|
||||
// string foundFile = iterMap->first;
|
||||
//
|
||||
// if(foundFile.find("golem_ack1.wav") != string::npos) {
|
||||
// printf("FOUND file [%s]\n",foundFile.c_str());
|
||||
// }
|
||||
// }
|
||||
|
||||
int purgeCount = 0;
|
||||
bool foundUnusedFile = false;
|
||||
for( std::map<string,int>::iterator iterMap = foundFileList.begin();
|
||||
iterMap != foundFileList.end(); ++iterMap) {
|
||||
string foundFile = iterMap->first;
|
||||
|
||||
if(loadedFileList.find(foundFile) == loadedFileList.end()) {
|
||||
if(foundUnusedFile == false) {
|
||||
printf("\nWarning, unused files were detected - START:\n=====================\n");
|
||||
}
|
||||
foundUnusedFile = true;
|
||||
|
||||
printf("[%s]\n",foundFile.c_str());
|
||||
|
||||
string fileName = extractFileFromDirectoryPath(foundFile);
|
||||
if(loadedFileList.find(fileName) != loadedFileList.end()) {
|
||||
printf("possible match on [%s] ?\n",loadedFileList.find(fileName)->first.c_str());
|
||||
}
|
||||
else if(purgeUnusedFiles == true) {
|
||||
off_t fileSize = getFileSize(foundFile);
|
||||
// convert to MB
|
||||
purgedMegaBytes += ((double)fileSize / 1048576.0);
|
||||
purgeCount++;
|
||||
|
||||
removeFile(foundFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(foundUnusedFile == true) {
|
||||
if(purgedMegaBytes > 0) {
|
||||
printf("Purged %.2f MB (%d) in files\n",purgedMegaBytes,purgeCount);
|
||||
}
|
||||
printf("\nWarning, unused files were detected - END:\n");
|
||||
}
|
||||
|
||||
if(techtree_errors == false) {
|
||||
printf("\nValidation found NO ERRORS for techPath [%s] techName [%s] factions checked (count = %d):\n",techPath.c_str(), techName.c_str(),(int)factions.size());
|
||||
for ( set<string>::iterator it = factions.begin(); it != factions.end(); ++it ) {
|
||||
printf("Faction [%s]\n",(*it).c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("----------------------------------------------------------------");
|
||||
}
|
||||
runTechValidationForPath(techPath, techName, filteredFactionList,
|
||||
world, purgeUnusedFiles,purgedMegaBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1866,7 +1966,8 @@ int glestMain(int argc, char** argv) {
|
|||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true ||
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true) {
|
||||
haveSpecialOutputCommandLineOption = true;
|
||||
}
|
||||
|
||||
|
@ -1908,7 +2009,8 @@ int glestMain(int argc, char** argv) {
|
|||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true) &&
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false &&
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == false) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
@ -2235,7 +2337,8 @@ int glestMain(int argc, char** argv) {
|
|||
}
|
||||
|
||||
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
|
||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true) {
|
||||
|
||||
runTechValidationReport(argc, argv);
|
||||
|
||||
|
|
Loading…
Reference in New Issue