- added new commandline option for inital code to validate a scenario.
This commit is contained in:
parent
a6ccf539e6
commit
896cf7231d
|
@ -79,6 +79,7 @@ using namespace Shared::Platform;
|
||||||
using namespace Shared::Util;
|
using namespace Shared::Util;
|
||||||
using namespace Shared::Graphics;
|
using namespace Shared::Graphics;
|
||||||
using namespace Shared::Graphics::Gl;
|
using namespace Shared::Graphics::Gl;
|
||||||
|
using namespace Shared::Xml;
|
||||||
|
|
||||||
namespace Glest{ namespace Game{
|
namespace Glest{ namespace Game{
|
||||||
|
|
||||||
|
@ -104,6 +105,7 @@ const char *GAME_ARGS[] = {
|
||||||
"--curl-info",
|
"--curl-info",
|
||||||
"--validate-techtrees",
|
"--validate-techtrees",
|
||||||
"--validate-factions",
|
"--validate-factions",
|
||||||
|
"--validate-scenario",
|
||||||
"--data-path",
|
"--data-path",
|
||||||
"--ini-path",
|
"--ini-path",
|
||||||
"--log-path",
|
"--log-path",
|
||||||
|
@ -130,6 +132,7 @@ enum GAME_ARG_TYPE {
|
||||||
GAME_ARG_CURL_INFO,
|
GAME_ARG_CURL_INFO,
|
||||||
GAME_ARG_VALIDATE_TECHTREES,
|
GAME_ARG_VALIDATE_TECHTREES,
|
||||||
GAME_ARG_VALIDATE_FACTIONS,
|
GAME_ARG_VALIDATE_FACTIONS,
|
||||||
|
GAME_ARG_VALIDATE_SCENARIO,
|
||||||
GAME_ARG_DATA_PATH,
|
GAME_ARG_DATA_PATH,
|
||||||
GAME_ARG_INI_PATH,
|
GAME_ARG_INI_PATH,
|
||||||
GAME_ARG_LOG_PATH,
|
GAME_ARG_LOG_PATH,
|
||||||
|
@ -950,6 +953,13 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
|
||||||
printf("\n \t\t*NOTE: leaving the list empty is the same as running");
|
printf("\n \t\t*NOTE: leaving the list empty is the same as running");
|
||||||
printf("\n \t\t%s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
|
printf("\n \t\t%s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
|
||||||
printf("\n \t\texample: %s %s=tech,egypt",argv0,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
|
printf("\n \t\texample: %s %s=tech,egypt",argv0,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
|
||||||
|
|
||||||
|
printf("\n%s=x=purgeunused\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
|
||||||
|
printf("\n \t\tto your selected scenario game data.");
|
||||||
|
printf("\n \t\tWhere x is a single scenario to validate.");
|
||||||
|
printf("\n \t\tWhere purgeunused is an optional parameter telling the validation to delete extra files in the scenario that are not used.");
|
||||||
|
printf("\n \t\texample: %s %s=stranded",argv0,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
|
||||||
|
|
||||||
printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
|
printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
|
||||||
printf("\n \t\texample: %s %s=/usr/local/game_data/",argv0,GAME_ARGS[GAME_ARG_DATA_PATH]);
|
printf("\n \t\texample: %s %s=/usr/local/game_data/",argv0,GAME_ARGS[GAME_ARG_DATA_PATH]);
|
||||||
printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]);
|
printf("\n%s=x\t\t\tSets the game ini path to x",GAME_ARGS[GAME_ARG_INI_PATH]);
|
||||||
|
@ -1194,94 +1204,10 @@ void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void runTechValidationReport(int argc, char** argv) {
|
void runTechValidationForPath(string techPath, string techName,
|
||||||
//disableBacktrace=true;
|
const std::vector<string> filteredFactionList, World &world,
|
||||||
printf("====== Started Validation ======\n");
|
bool purgeUnusedFiles,double &purgedMegaBytes) {
|
||||||
|
|
||||||
bool purgeUnusedFiles = false;
|
|
||||||
double purgedMegaBytes=0;
|
|
||||||
Config &config = Config::getInstance();
|
Config &config = Config::getInstance();
|
||||||
|
|
||||||
// Did the user pass a specific list of factions to validate?
|
|
||||||
std::vector<string> filteredFactionList;
|
|
||||||
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
|
|
||||||
int foundParamIndIndex = -1;
|
|
||||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex);
|
|
||||||
|
|
||||||
string filterList = argv[foundParamIndIndex];
|
|
||||||
vector<string> paramPartTokens;
|
|
||||||
Tokenize(filterList,paramPartTokens,"=");
|
|
||||||
|
|
||||||
if(paramPartTokens.size() >= 2) {
|
|
||||||
string factionList = paramPartTokens[1];
|
|
||||||
Tokenize(factionList,filteredFactionList,",");
|
|
||||||
|
|
||||||
if(filteredFactionList.size() > 0) {
|
|
||||||
printf("Filtering factions and only looking for the following:\n");
|
|
||||||
for(int idx = 0; idx < filteredFactionList.size(); ++idx) {
|
|
||||||
filteredFactionList[idx] = trim(filteredFactionList[idx]);
|
|
||||||
printf("%s\n",filteredFactionList[idx].c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(paramPartTokens.size() >= 3) {
|
|
||||||
if(paramPartTokens[2] == "purgeunused") {
|
|
||||||
purgeUnusedFiles = true;
|
|
||||||
printf("*NOTE All unused faction files will be deleted!\n");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
vector<string> results;
|
|
||||||
findDirs(config.getPathListForType(ptTechs), results);
|
|
||||||
vector<string> techTreeFiles = results;
|
|
||||||
// Did the user pass a specific list of techtrees to validate?
|
|
||||||
std::vector<string> filteredTechTreeList;
|
|
||||||
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) {
|
|
||||||
int foundParamIndIndex = -1;
|
|
||||||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex);
|
|
||||||
string filterList = argv[foundParamIndIndex];
|
|
||||||
vector<string> paramPartTokens;
|
|
||||||
Tokenize(filterList,paramPartTokens,"=");
|
|
||||||
if(paramPartTokens.size() >= 2) {
|
|
||||||
string techtreeList = paramPartTokens[1];
|
|
||||||
Tokenize(techtreeList,filteredTechTreeList,",");
|
|
||||||
|
|
||||||
if(filteredTechTreeList.size() > 0) {
|
|
||||||
printf("Filtering techtrees and only looking for the following:\n");
|
|
||||||
for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
|
|
||||||
filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
|
|
||||||
printf("%s\n",filteredTechTreeList[idx].c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(paramPartTokens.size() >= 3) {
|
|
||||||
if(paramPartTokens[2] == "purgeunused") {
|
|
||||||
purgeUnusedFiles = true;
|
|
||||||
printf("*NOTE All unused techtree files will be deleted!\n");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
{
|
|
||||||
printf("\n---------------- Loading factions inside world ----------------");
|
|
||||||
World world;
|
|
||||||
|
|
||||||
vector<string> techPaths = config.getPathListForType(ptTechs);
|
|
||||||
for(int idx = 0; idx < techPaths.size(); idx++) {
|
|
||||||
string &techPath = techPaths[idx];
|
|
||||||
endPathWithSlash(techPath);
|
|
||||||
|
|
||||||
//printf("techPath [%s]\n",techPath.c_str());
|
|
||||||
|
|
||||||
for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
|
|
||||||
string &techName = techTreeFiles[idx2];
|
|
||||||
|
|
||||||
if( filteredTechTreeList.size() == 0 ||
|
|
||||||
std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
|
|
||||||
|
|
||||||
vector<string> factionsList;
|
vector<string> factionsList;
|
||||||
findDirs(techPath + techName + "/factions/", factionsList, false, false);
|
findDirs(techPath + techName + "/factions/", factionsList, false, false);
|
||||||
|
|
||||||
|
@ -1308,7 +1234,9 @@ void runTechValidationReport(int argc, char** argv) {
|
||||||
bool techtree_errors = false;
|
bool techtree_errors = false;
|
||||||
|
|
||||||
std::map<string,int> loadedFileList;
|
std::map<string,int> loadedFileList;
|
||||||
vector<string> pathList = config.getPathListForType(ptTechs,"");
|
//vector<string> pathList = config.getPathListForType(ptTechs,"");
|
||||||
|
vector<string> pathList;
|
||||||
|
pathList.push_back(techPath);
|
||||||
world.loadTech(pathList, techName, factions, &checksum, loadedFileList);
|
world.loadTech(pathList, techName, factions, &checksum, loadedFileList);
|
||||||
|
|
||||||
// Fixup paths with ..
|
// Fixup paths with ..
|
||||||
|
@ -1457,6 +1385,178 @@ void runTechValidationReport(int argc, char** argv) {
|
||||||
printf("----------------------------------------------------------------");
|
printf("----------------------------------------------------------------");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void runTechValidationReport(int argc, char** argv) {
|
||||||
|
//disableBacktrace=true;
|
||||||
|
printf("====== Started Validation ======\n");
|
||||||
|
|
||||||
|
bool purgeUnusedFiles = false;
|
||||||
|
double purgedMegaBytes=0;
|
||||||
|
Config &config = Config::getInstance();
|
||||||
|
|
||||||
|
// Did the user pass a specific scenario to validate?
|
||||||
|
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) + string("=")) == true) {
|
||||||
|
int foundParamIndIndex = -1;
|
||||||
|
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) + string("="),&foundParamIndIndex);
|
||||||
|
|
||||||
|
string filterList = argv[foundParamIndIndex];
|
||||||
|
vector<string> paramPartTokens;
|
||||||
|
Tokenize(filterList,paramPartTokens,"=");
|
||||||
|
|
||||||
|
if(paramPartTokens.size() >= 2) {
|
||||||
|
vector<string> optionList;
|
||||||
|
string validateScenarioName = paramPartTokens[1];
|
||||||
|
|
||||||
|
printf("Filtering scenario: %s\n",validateScenarioName.c_str());
|
||||||
|
|
||||||
|
if(paramPartTokens.size() >= 3) {
|
||||||
|
if(paramPartTokens[2] == "purgeunused") {
|
||||||
|
purgeUnusedFiles = true;
|
||||||
|
printf("*NOTE All unused scenario files will be deleted!\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
printf("\n---------------- Loading scenario inside world ----------------\n");
|
||||||
|
|
||||||
|
World world;
|
||||||
|
double purgedMegaBytes=0;
|
||||||
|
std::vector<string> filteredFactionList;
|
||||||
|
|
||||||
|
vector<string> scenarioPaths = config.getPathListForType(ptScenarios);
|
||||||
|
for(int idx = 0; idx < scenarioPaths.size(); idx++) {
|
||||||
|
string &scenarioPath = scenarioPaths[idx];
|
||||||
|
endPathWithSlash(scenarioPath);
|
||||||
|
|
||||||
|
//printf("techPath [%s]\n",techPath.c_str());
|
||||||
|
|
||||||
|
vector<string> scenarioList;
|
||||||
|
findDirs(scenarioPath, scenarioList, false, false);
|
||||||
|
for(int idx2 = 0; idx2 < scenarioList.size(); idx2++) {
|
||||||
|
string &scenarioName = scenarioList[idx2];
|
||||||
|
|
||||||
|
//printf("Found Scenario [%s] looking for [%s]\n",scenarioName.c_str(),validateScenarioName.c_str());
|
||||||
|
|
||||||
|
if(scenarioName == validateScenarioName) {
|
||||||
|
|
||||||
|
string file = scenarioPath + scenarioName + "/" + scenarioName + ".xml";
|
||||||
|
|
||||||
|
XmlTree xmlTree;
|
||||||
|
xmlTree.load(file);
|
||||||
|
const XmlNode *scenarioNode= xmlTree.getRootNode();
|
||||||
|
string techName = scenarioNode->getChild("tech-tree")->getAttribute("value")->getValue();
|
||||||
|
|
||||||
|
// Self Contained techtree?
|
||||||
|
string scenarioTechtree = scenarioPath + scenarioName + "/" + techName + "/" + techName + ".xml";
|
||||||
|
if(fileExists(scenarioTechtree) == true) {
|
||||||
|
string techPath = scenarioPath + scenarioName + "/";
|
||||||
|
|
||||||
|
printf("Found Scenario [%s] with custom techtree [%s] validating...\n",scenarioName.c_str(),techName.c_str());
|
||||||
|
runTechValidationForPath(techPath, techName, filteredFactionList,
|
||||||
|
world, purgeUnusedFiles,purgedMegaBytes);
|
||||||
|
}
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// runTechValidationForPath(techPath, techName, filteredFactionList,
|
||||||
|
// world, purgeUnusedFiles,purgedMegaBytes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("\n====== Finished Validation ======\n");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
printf("\nInvalid missing scenario specified on commandline [%s] value [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
|
||||||
|
//printParameterHelp(argv[0],false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Did the user pass a specific list of factions to validate?
|
||||||
|
std::vector<string> filteredFactionList;
|
||||||
|
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("=")) == true) {
|
||||||
|
int foundParamIndIndex = -1;
|
||||||
|
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) + string("="),&foundParamIndIndex);
|
||||||
|
|
||||||
|
string filterList = argv[foundParamIndIndex];
|
||||||
|
vector<string> paramPartTokens;
|
||||||
|
Tokenize(filterList,paramPartTokens,"=");
|
||||||
|
|
||||||
|
if(paramPartTokens.size() >= 2) {
|
||||||
|
string factionList = paramPartTokens[1];
|
||||||
|
Tokenize(factionList,filteredFactionList,",");
|
||||||
|
|
||||||
|
if(filteredFactionList.size() > 0) {
|
||||||
|
printf("Filtering factions and only looking for the following:\n");
|
||||||
|
for(int idx = 0; idx < filteredFactionList.size(); ++idx) {
|
||||||
|
filteredFactionList[idx] = trim(filteredFactionList[idx]);
|
||||||
|
printf("%s\n",filteredFactionList[idx].c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(paramPartTokens.size() >= 3) {
|
||||||
|
if(paramPartTokens[2] == "purgeunused") {
|
||||||
|
purgeUnusedFiles = true;
|
||||||
|
printf("*NOTE All unused faction files will be deleted!\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
vector<string> results;
|
||||||
|
findDirs(config.getPathListForType(ptTechs), results);
|
||||||
|
vector<string> techTreeFiles = results;
|
||||||
|
// Did the user pass a specific list of techtrees to validate?
|
||||||
|
std::vector<string> filteredTechTreeList;
|
||||||
|
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("=")) == true) {
|
||||||
|
int foundParamIndIndex = -1;
|
||||||
|
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) + string("="),&foundParamIndIndex);
|
||||||
|
string filterList = argv[foundParamIndIndex];
|
||||||
|
vector<string> paramPartTokens;
|
||||||
|
Tokenize(filterList,paramPartTokens,"=");
|
||||||
|
if(paramPartTokens.size() >= 2) {
|
||||||
|
string techtreeList = paramPartTokens[1];
|
||||||
|
Tokenize(techtreeList,filteredTechTreeList,",");
|
||||||
|
|
||||||
|
if(filteredTechTreeList.size() > 0) {
|
||||||
|
printf("Filtering techtrees and only looking for the following:\n");
|
||||||
|
for(int idx = 0; idx < filteredTechTreeList.size(); ++idx) {
|
||||||
|
filteredTechTreeList[idx] = trim(filteredTechTreeList[idx]);
|
||||||
|
printf("%s\n",filteredTechTreeList[idx].c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(paramPartTokens.size() >= 3) {
|
||||||
|
if(paramPartTokens[2] == "purgeunused") {
|
||||||
|
purgeUnusedFiles = true;
|
||||||
|
printf("*NOTE All unused techtree files will be deleted!\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
printf("\n---------------- Loading factions inside world ----------------");
|
||||||
|
World world;
|
||||||
|
|
||||||
|
vector<string> techPaths = config.getPathListForType(ptTechs);
|
||||||
|
for(int idx = 0; idx < techPaths.size(); idx++) {
|
||||||
|
string &techPath = techPaths[idx];
|
||||||
|
endPathWithSlash(techPath);
|
||||||
|
|
||||||
|
//printf("techPath [%s]\n",techPath.c_str());
|
||||||
|
|
||||||
|
for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) {
|
||||||
|
string &techName = techTreeFiles[idx2];
|
||||||
|
|
||||||
|
if( filteredTechTreeList.size() == 0 ||
|
||||||
|
std::find(filteredTechTreeList.begin(),filteredTechTreeList.end(),techName) != filteredTechTreeList.end()) {
|
||||||
|
|
||||||
|
runTechValidationForPath(techPath, techName, filteredFactionList,
|
||||||
|
world, purgeUnusedFiles,purgedMegaBytes);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1866,7 +1966,8 @@ int glestMain(int argc, char** argv) {
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true ||
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true ||
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
|
||||||
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true) {
|
||||||
haveSpecialOutputCommandLineOption = true;
|
haveSpecialOutputCommandLineOption = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1908,7 +2009,8 @@ int glestMain(int argc, char** argv) {
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true) &&
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true) &&
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false &&
|
||||||
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == false) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2235,7 +2337,8 @@ int glestMain(int argc, char** argv) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
|
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
|
||||||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
|
||||||
|
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true) {
|
||||||
|
|
||||||
runTechValidationReport(argc, argv);
|
runTechValidationReport(argc, argv);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user