- when searching for hud, loop until we find a file
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060d1f453d
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@ -538,9 +538,10 @@ void Game::loadHudTexture(const GameSettings *settings)
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}
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}
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if(factionName != "") {
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bool hudFound = false;
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Config &config= Config::getInstance();
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vector<string> pathList= config.getPathListForType(ptTechs, scenarioDir);
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for(int idx= 0; idx < pathList.size(); idx++){
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for(int idx= 0; hudFound == false && idx < pathList.size(); idx++){
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string currentPath= pathList[idx];
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endPathWithSlash(currentPath);
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@ -549,18 +550,23 @@ void Game::loadHudTexture(const GameSettings *settings)
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endPathWithSlash(path);
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findAll(path + "hud.*", hudList, false, false);
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if(hudList.empty() == false){
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string hudImageFileName= path + hudList[0];
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled)
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for a HUD '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
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if(fileExists(hudImageFileName) == true){
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for(unsigned int hudIdx = 0; hudFound == false && hudIdx < hudList.size(); ++hudIdx) {
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string hudImageFileName= path + hudList[hudIdx];
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] looking for a HUD [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled)
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found HUD image '%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] looking for a HUD [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
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Texture2D* texture= Renderer::findFactionLogoTexture(hudImageFileName);
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gui.setHudTexture(texture);
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//printf("Hud texture found! \n");
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break;
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if(fileExists(hudImageFileName) == true){
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] found HUD image [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled)
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found HUD image [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,hudImageFileName.c_str());
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Texture2D* texture= Renderer::findFactionLogoTexture(hudImageFileName);
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gui.setHudTexture(texture);
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hudFound = true;
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//printf("Hud texture found! \n");
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break;
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}
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}
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}
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}
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