- attempt to fix additional oos issues
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@ -2211,7 +2211,7 @@ void UnitUpdater::hit(Unit *attacker, const AttackSkillType* ast, const Vec2i &t
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scriptManager->onUnitAttacking(attacker);
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double distance = pci.getPos().dist(targetPos);
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distance = truncateDecimal<double>(distance);
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distance = truncateDecimal<double>(distance,16);
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damage(attacker, ast, attacked, distance);
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}
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}
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@ -2241,7 +2241,7 @@ void UnitUpdater::damage(Unit *attacker, const AttackSkillType* ast, Unit *attac
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int var = ast->getAttackVar();
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int armor = attacked->getType()->getTotalArmor(attacked->getTotalUpgrade());
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double damageMultiplier = world->getTechTree()->getDamageMultiplier(ast->getAttackType(), attacked->getType()->getArmorType());
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damageMultiplier = truncateDecimal<double>(damageMultiplier);
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damageMultiplier = truncateDecimal<double>(damageMultiplier,16);
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//compute damage
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//damage += random.randRange(-var, var);
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@ -2249,7 +2249,7 @@ void UnitUpdater::damage(Unit *attacker, const AttackSkillType* ast, Unit *attac
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damage /= distance+1;
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damage -= armor;
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damage *= damageMultiplier;
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damageMultiplier = truncateDecimal<double>(damageMultiplier);
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damageMultiplier = truncateDecimal<double>(damageMultiplier,16);
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if(damage < 1) {
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damage= 1;
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