- add playername to console output when server waits for a client to catch up
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@ -1153,7 +1153,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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waitForLaggingClient = true;
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if(waitedForLaggingClient == false) {
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waitedForLaggingClient = true;
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printf("*TESTING*: START Waiting for lagging client playerIndex = %d clientLagCount = %f [%f]\n",playerIndex,clientLagCount,clientLagTime);
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printf("*TESTING*: START Waiting for lagging client playerIndex = %d [%s] clientLagCount = %f [%f]\n",playerIndex,name.c_str(),clientLagCount,clientLagTime);
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}
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}
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}
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@ -1161,7 +1161,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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}
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if(waitedForLaggingClient == true) {
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printf("*TESTING*: FINISHED Waiting for lagging client playerIndex = %d\n",playerIndex);
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printf("*TESTING*: FINISHED Waiting for lagging client playerIndex = %d [%s]\n",playerIndex,name.c_str());
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}
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//if(chrono.getMillis() > 1) printf("In [%s::%s Line: %d] action running for msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,(long long int)chrono.getMillis());
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