bugfix for join in progress game (clear path for each unit)
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@ -4018,7 +4018,9 @@ void Unit::clearCaches() {
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cachedFow.surfPosList.clear();
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cachedFowPos = Vec2i(0,0);
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//unitPath->clearCaches();
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if(unitPath != NULL) {
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unitPath->clearCaches();
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}
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lastHarvestedResourcePos = Vec2i(0,0);
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}
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