- added new commandline option --map-preview=x where x is the mapname (without extension)
This commit is contained in:
parent
aee6c948a2
commit
8f0db3e30d
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@ -784,6 +784,10 @@ void Game::init(bool initForPreviewOnly)
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Window::handleEvent();
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Window::handleEvent();
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SDL_PumpEvents();
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SDL_PumpEvents();
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if(world.getFactionCount() == 1 && world.getFaction(0)->getType()->getPersonalityType() == fpt_Observer) {
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withRainEffect = false;
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}
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if(withRainEffect){
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if(withRainEffect){
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//weather particle systems
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//weather particle systems
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if(world.getTileset()->getWeather() == wRainy){
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if(world.getTileset()->getWeather() == wRainy){
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@ -2296,7 +2300,17 @@ void Game::checkWinnerStandard() {
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}
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}
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scriptManager.onGameOver(true);
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scriptManager.onGameOver(true);
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showWinMessageBox();
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if(world.getFactionCount() == 1 && world.getFaction(0)->getType()->getPersonalityType() == fpt_Observer) {
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//printf("!!!!!!!!!!!!!!!!!!!!");
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//gameCamera.setMoveY(100.0);
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gameCamera.zoom(-300);
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//gameCamera.update();
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}
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else {
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showWinMessageBox();
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}
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}
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}
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}
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}
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else {
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else {
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@ -103,6 +103,7 @@ const char *GAME_ARGS[] = {
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"--connecthost",
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"--connecthost",
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"--starthost",
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"--starthost",
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"--load-scenario",
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"--load-scenario",
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"--preview-map",
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"--version",
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"--version",
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"--opengl-info",
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"--opengl-info",
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"--sdl-info",
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"--sdl-info",
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@ -145,6 +146,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_CLIENT,
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GAME_ARG_CLIENT,
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GAME_ARG_SERVER,
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GAME_ARG_SERVER,
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GAME_ARG_LOADSCENARIO,
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GAME_ARG_LOADSCENARIO,
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GAME_ARG_PREVIEW_MAP,
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GAME_ARG_VERSION,
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GAME_ARG_VERSION,
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GAME_ARG_OPENGL_INFO,
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GAME_ARG_OPENGL_INFO,
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GAME_ARG_SDL_INFO,
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GAME_ARG_SDL_INFO,
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@ -1009,6 +1011,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s=x\t\t\tAuto connects to a network server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
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printf("\n%s=x\t\t\tAuto connects to a network server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
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printf("\n%s\t\t\tAuto creates a network server.",GAME_ARGS[GAME_ARG_SERVER]);
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printf("\n%s\t\t\tAuto creates a network server.",GAME_ARGS[GAME_ARG_SERVER]);
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printf("\n%s=x\t\tAuto loads the specified scenario by scenario name.",GAME_ARGS[GAME_ARG_LOADSCENARIO]);
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printf("\n%s=x\t\tAuto loads the specified scenario by scenario name.",GAME_ARGS[GAME_ARG_LOADSCENARIO]);
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printf("\n%s=x\t\tAuto Preview the specified map by map name.",GAME_ARGS[GAME_ARG_PREVIEW_MAP]);
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printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
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printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
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printf("\n%s\t\t\tdisplays your video driver's OpenGL information.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
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printf("\n%s\t\t\tdisplays your video driver's OpenGL information.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
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printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
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printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
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@ -3116,6 +3119,8 @@ int glestMain(int argc, char** argv) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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GameSettings startupGameSettings;
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//parse command line
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//parse command line
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SERVER]) == true) {
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SERVER]) == true) {
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program->initServer(mainWindow,false,true);
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program->initServer(mainWindow,false,true);
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@ -3123,6 +3128,64 @@ int glestMain(int argc, char** argv) {
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME])) == true) {
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME])) == true) {
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program->initServer(mainWindow,true,false);
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program->initServer(mainWindow,true,false);
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}
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}
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_PREVIEW_MAP])) == true) {
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_PREVIEW_MAP]) + string("="),&foundParamIndIndex);
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if(foundParamIndIndex < 0) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_PREVIEW_MAP]),&foundParamIndIndex);
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}
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string mapName = argv[foundParamIndIndex];
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vector<string> paramPartTokens;
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Tokenize(mapName,paramPartTokens,"=");
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if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
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string autoloadMapName = paramPartTokens[1];
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GameSettings *gameSettings = &startupGameSettings;
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int factionCount= 0;
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gameSettings->setMap(autoloadMapName);
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gameSettings->setTileset("forest");
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gameSettings->setTech("megapack");
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gameSettings->setDefaultUnits(false);
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gameSettings->setDefaultResources(false);
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gameSettings->setDefaultVictoryConditions(true);
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gameSettings->setFogOfWar(false);
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gameSettings->setAllowObservers(true);
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gameSettings->setPathFinderType(pfBasic);
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for(int i = 0; i < GameConstants::maxPlayers; ++i) {
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ControlType ct= ctClosed;
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gameSettings->setNetworkPlayerStatuses(i, 0);
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gameSettings->setFactionControl(i, ct);
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gameSettings->setStartLocationIndex(i, i);
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gameSettings->setResourceMultiplierIndex(i, 10);
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gameSettings->setNetworkPlayerName(i, "Closed");
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}
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ControlType ct= ctHuman;
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gameSettings->setNetworkPlayerStatuses(0, 0);
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gameSettings->setFactionControl(0, ct);
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gameSettings->setFactionTypeName(0, formatString(GameConstants::OBSERVER_SLOTNAME));
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gameSettings->setTeam(0, GameConstants::maxPlayers + fpt_Observer - 1);
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gameSettings->setStartLocationIndex(0, 0);
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gameSettings->setNetworkPlayerName(0, GameConstants::OBSERVER_SLOTNAME);
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gameSettings->setFactionCount(1);
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Config &config = Config::getInstance();
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gameSettings->setEnableServerControlledAI(config.getBool("ServerControlledAI","true"));
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gameSettings->setNetworkFramePeriod(config.getInt("NetworkSendFrameCount","20"));
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program->initServer(mainWindow,gameSettings);
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}
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else {
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printf("\nInvalid map name specified on commandline [%s] map [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
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printParameterHelp(argv[0],foundInvalidArgs);
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delete mainWindow;
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return -1;
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}
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}
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT])) == true) {
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT])) == true) {
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int foundParamIndIndex = -1;
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int foundParamIndIndex = -1;
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]) + string("="),&foundParamIndIndex);
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CLIENT]) + string("="),&foundParamIndIndex);
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@ -190,6 +190,15 @@ void Program::initServer(WindowGl *window, bool autostart,bool openNetworkSlots)
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mainMenu->setState(new MenuStateCustomGame(this, mainMenu, openNetworkSlots, false, autostart));
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mainMenu->setState(new MenuStateCustomGame(this, mainMenu, openNetworkSlots, false, autostart));
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}
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}
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void Program::initServer(WindowGl *window, GameSettings *settings) {
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MainMenu* mainMenu= NULL;
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init(window);
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mainMenu= new MainMenu(this);
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setState(mainMenu);
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mainMenu->setState(new MenuStateCustomGame(this, mainMenu, false, false, true, settings));
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}
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void Program::initClient(WindowGl *window, const Ip &serverIp) {
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void Program::initClient(WindowGl *window, const Ip &serverIp) {
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MainMenu* mainMenu= NULL;
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MainMenu* mainMenu= NULL;
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@ -35,6 +35,7 @@ namespace Glest{ namespace Game{
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class Program;
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class Program;
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class MainWindow;
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class MainWindow;
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class GameSettings;
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// =====================================================
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// =====================================================
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// class ProgramState
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// class ProgramState
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@ -152,6 +153,7 @@ public:
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GraphicMessageBox * getMsgBox() { return &msgBox; }
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GraphicMessageBox * getMsgBox() { return &msgBox; }
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void initNormal(WindowGl *window);
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void initNormal(WindowGl *window);
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void initServer(WindowGl *window,bool autostart=false,bool openNetworkSlots=false);
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void initServer(WindowGl *window,bool autostart=false,bool openNetworkSlots=false);
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void initServer(WindowGl *window, GameSettings *settings);
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void initClient(WindowGl *window, const Ip &serverIp);
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void initClient(WindowGl *window, const Ip &serverIp);
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void initScenario(WindowGl *window, string autoloadScenarioName);
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void initScenario(WindowGl *window, string autoloadScenarioName);
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@ -47,11 +47,13 @@ struct FormatString {
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// class MenuStateCustomGame
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// class MenuStateCustomGame
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// =====================================================
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// =====================================================
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MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots,bool parentMenuIsMasterserver, bool autostart) :
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MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots,bool parentMenuIsMasterserver, bool autostart, GameSettings *settings) :
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MenuState(program, mainMenu, "new-game")
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MenuState(program, mainMenu, "new-game")
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{
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{
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forceWaitForShutdown = true;
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forceWaitForShutdown = true;
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this->autostart = autostart;
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this->autostart = autostart;
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this->autoStartSettings = settings;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] autostart = %d\n",__FILE__,__FUNCTION__,__LINE__,autostart);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] autostart = %d\n",__FILE__,__FUNCTION__,__LINE__,autostart);
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containerName = "CustomGame";
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containerName = "CustomGame";
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@ -700,7 +702,7 @@ void MenuStateCustomGame::mouseClick(int x, int y, MouseButton mouseButton){
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else if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
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else if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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PlayNow();
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PlayNow(true);
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return;
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return;
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}
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}
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else if(buttonRestoreLastSettings.mouseClick(x,y) && buttonRestoreLastSettings.getEnabled()) {
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else if(buttonRestoreLastSettings.mouseClick(x,y) && buttonRestoreLastSettings.getEnabled()) {
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@ -1114,9 +1116,11 @@ void MenuStateCustomGame::RestoreLastGameSettings() {
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}
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}
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}
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}
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void MenuStateCustomGame::PlayNow() {
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void MenuStateCustomGame::PlayNow(bool saveGame) {
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MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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MutexSafeWrapper safeMutex((publishToMasterserverThread != NULL ? publishToMasterserverThread->getMutexThreadObjectAccessor() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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saveGameSettingsToFile("lastCustomGamSettings.mgg");
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if(saveGame == true) {
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saveGameSettingsToFile("lastCustomGamSettings.mgg");
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}
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forceWaitForShutdown = false;
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forceWaitForShutdown = false;
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closeUnusedSlots();
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closeUnusedSlots();
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@ -2041,9 +2045,18 @@ void MenuStateCustomGame::update() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
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if(autostart == true) {
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if(autostart == true) {
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autostart = false;
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safeMutex.ReleaseLock();
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safeMutex.ReleaseLock();
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RestoreLastGameSettings();
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if(autoStartSettings != NULL) {
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PlayNow();
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setupUIFromGameSettings(*autoStartSettings);
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ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
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serverInterface->setGameSettings(autoStartSettings,false);
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}
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else {
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RestoreLastGameSettings();
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}
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PlayNow((autoStartSettings == NULL));
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return;
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return;
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}
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}
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}
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}
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@ -2289,9 +2302,17 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
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gameSettings->setMap(getCurrentMapFile());
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gameSettings->setMap(getCurrentMapFile());
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gameSettings->setTileset(tilesetFiles[listBoxTileset.getSelectedItemIndex()]);
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gameSettings->setTileset(tilesetFiles[listBoxTileset.getSelectedItemIndex()]);
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gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]);
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gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]);
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gameSettings->setDefaultUnits(true);
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gameSettings->setDefaultResources(true);
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if(autoStartSettings != NULL) {
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gameSettings->setDefaultVictoryConditions(true);
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gameSettings->setDefaultUnits(autoStartSettings->getDefaultUnits());
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gameSettings->setDefaultResources(autoStartSettings->getDefaultResources());
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gameSettings->setDefaultVictoryConditions(autoStartSettings->getDefaultVictoryConditions());
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}
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else {
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gameSettings->setDefaultUnits(true);
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gameSettings->setDefaultResources(true);
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gameSettings->setDefaultVictoryConditions(true);
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}
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gameSettings->setFogOfWar(listBoxFogOfWar.getSelectedItemIndex() == 0 ||
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gameSettings->setFogOfWar(listBoxFogOfWar.getSelectedItemIndex() == 0 ||
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listBoxFogOfWar.getSelectedItemIndex() == 1 );
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listBoxFogOfWar.getSelectedItemIndex() == 1 );
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@ -2653,6 +2674,8 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin
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listBoxMapFilter.setSelectedItemIndex(gameSettings.getMapFilterIndex());
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listBoxMapFilter.setSelectedItemIndex(gameSettings.getMapFilterIndex());
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listBoxMap.setItems(formattedPlayerSortedMaps[gameSettings.getMapFilterIndex()]);
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listBoxMap.setItems(formattedPlayerSortedMaps[gameSettings.getMapFilterIndex()]);
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printf("In [%s::%s line %d] map [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getMap().c_str());
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string mapFile = gameSettings.getMap();
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string mapFile = gameSettings.getMap();
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mapFile = formatString(mapFile);
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mapFile = formatString(mapFile);
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listBoxMap.setSelectedItem(mapFile);
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listBoxMap.setSelectedItem(mapFile);
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@ -2683,12 +2706,15 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin
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if(gameSettings.getFogOfWar() == false){
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if(gameSettings.getFogOfWar() == false){
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listBoxFogOfWar.setSelectedItemIndex(2);
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listBoxFogOfWar.setSelectedItemIndex(2);
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}
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}
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if((gameSettings.getFlagTypes1() & ft1_show_map_resources) == ft1_show_map_resources){
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if((gameSettings.getFlagTypes1() & ft1_show_map_resources) == ft1_show_map_resources){
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if(gameSettings.getFogOfWar() == true){
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if(gameSettings.getFogOfWar() == true){
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listBoxFogOfWar.setSelectedItemIndex(1);
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listBoxFogOfWar.setSelectedItemIndex(1);
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}
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}
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}
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}
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//printf("In [%s::%s line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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listBoxAllowObservers.setSelectedItem(gameSettings.getAllowObservers() == true ? lang.get("Yes") : lang.get("No"));
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listBoxAllowObservers.setSelectedItem(gameSettings.getAllowObservers() == true ? lang.get("Yes") : lang.get("No"));
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listBoxEnableObserverMode.setSelectedItem(gameSettings.getEnableObserverModeAtEndGame() == true ? lang.get("Yes") : lang.get("No"));
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listBoxEnableObserverMode.setSelectedItem(gameSettings.getEnableObserverModeAtEndGame() == true ? lang.get("Yes") : lang.get("No"));
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listBoxPathFinderType.setSelectedItemIndex(gameSettings.getPathFinderType());
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listBoxPathFinderType.setSelectedItemIndex(gameSettings.getPathFinderType());
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@ -2713,9 +2739,12 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin
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if(gameSettings.getFactionControl(i) < listBoxControls[i].getItemCount()) {
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if(gameSettings.getFactionControl(i) < listBoxControls[i].getItemCount()) {
|
||||||
listBoxControls[i].setSelectedItemIndex(gameSettings.getFactionControl(i));
|
listBoxControls[i].setSelectedItemIndex(gameSettings.getFactionControl(i));
|
||||||
}
|
}
|
||||||
|
|
||||||
updateResourceMultiplier(i);
|
updateResourceMultiplier(i);
|
||||||
listBoxRMultiplier[i].setSelectedItemIndex(gameSettings.getResourceMultiplierIndex(i));
|
listBoxRMultiplier[i].setSelectedItemIndex(gameSettings.getResourceMultiplierIndex(i));
|
||||||
|
|
||||||
listBoxTeams[i].setSelectedItemIndex(gameSettings.getTeam(i));
|
listBoxTeams[i].setSelectedItemIndex(gameSettings.getTeam(i));
|
||||||
|
|
||||||
lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();
|
lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();
|
||||||
|
|
||||||
string factionName = gameSettings.getFactionTypeName(i);
|
string factionName = gameSettings.getFactionTypeName(i);
|
||||||
|
|
|
@ -147,6 +147,8 @@ private:
|
||||||
Texture2D *mapPreviewTexture;
|
Texture2D *mapPreviewTexture;
|
||||||
|
|
||||||
bool autostart;
|
bool autostart;
|
||||||
|
GameSettings *autoStartSettings;
|
||||||
|
|
||||||
std::map<int,int> lastSelectedTeamIndex;
|
std::map<int,int> lastSelectedTeamIndex;
|
||||||
float rMultiplierOffset;
|
float rMultiplierOffset;
|
||||||
bool hasCheckedForUPNP;
|
bool hasCheckedForUPNP;
|
||||||
|
@ -162,7 +164,7 @@ private:
|
||||||
bool forceWaitForShutdown;
|
bool forceWaitForShutdown;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
MenuStateCustomGame(Program *program, MainMenu *mainMenu ,bool openNetworkSlots= false, bool parentMenuIsMasterserver=false, bool autostart=false);
|
MenuStateCustomGame(Program *program, MainMenu *mainMenu ,bool openNetworkSlots= false, bool parentMenuIsMasterserver=false, bool autostart=false,GameSettings *settings=NULL);
|
||||||
virtual ~MenuStateCustomGame();
|
virtual ~MenuStateCustomGame();
|
||||||
|
|
||||||
void mouseClick(int x, int y, MouseButton mouseButton);
|
void mouseClick(int x, int y, MouseButton mouseButton);
|
||||||
|
@ -205,7 +207,7 @@ private:
|
||||||
void loadFactionTexture(string filepath);
|
void loadFactionTexture(string filepath);
|
||||||
|
|
||||||
void RestoreLastGameSettings();
|
void RestoreLastGameSettings();
|
||||||
void PlayNow();
|
void PlayNow(bool saveGame);
|
||||||
|
|
||||||
void SetActivePlayerNameEditor();
|
void SetActivePlayerNameEditor();
|
||||||
void cleanup();
|
void cleanup();
|
||||||
|
|
Loading…
Reference in New Issue
Block a user