updated version number for release
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9d98d2eed7
commit
90c307182e
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@ -1 +1 @@
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Subproject commit 3e057fc45e7b4e633d4a73980c4cca3bd7e54237
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Subproject commit e92df160ae6b5495d2590be1e8b4a9efaf91b995
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@ -5,6 +5,8 @@
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# Written by Mark Vejvoda <mark_vejvoda@hotmail.com>
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# Copyright (c) 2011-2015 Mark Vejvoda under GNU GPL v3.0+
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CURRENTDIR="$(dirname "$(readlink -f "$0")")"
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cd "$CURRENTDIR"
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CURRENT_VERSION=`./mg-version.sh --version`
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OLD_VERSION=`./mg-version.sh --oldversion_binary`
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VERSION_INFO_FILE="$(dirname "$(readlink -f "$0")")/../../source/version.txt"
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@ -1,5 +1,5 @@
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local GAME_INSTALL_SIZE = 680000000;
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local GAME_VERSION = "3.12-dev";
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local GAME_VERSION = "3.11.1";
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local _ = MojoSetup.translate
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@ -4,7 +4,7 @@
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!define APNAME MegaGlest
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.11.0
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!define APVER 3.12-dev
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!define APVER 3.11.1
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Name "${APNAME} ${APVER}"
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SetCompressor /FINAL /SOLID lzma
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@ -2,10 +2,10 @@
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; General Attributes
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!define APNAME MegaGlest
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!define APVER 3.12-dev
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!define APVER 3.11.1
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!define APNAME_OLD Mega-Glest
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!define APVER_OLD 3.11.0
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!define APVER_UPDATE 3.12-dev
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!define APVER_UPDATE 3.11.1
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Name "${APNAME} ${APVER_UPDATE}"
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SetCompressor /FINAL /SOLID lzma
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@ -58,7 +58,7 @@ const char *folderDelimiter = "/";
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//int GameConstants::updateFps= 40;
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//int GameConstants::cameraFps= 100;
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const string g3dviewerVersionString= "v3.12-dev";
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const string g3dviewerVersionString= "v3.11.1";
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// Because g3d should always support alpha transparency
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string fileFormat = "png";
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@ -32,7 +32,7 @@ const char *mailString = " http://bugs.megaglest.org";
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// !! Use minor versions !! Only major and minor version control compatibility!
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// typical version numbers look like this: v3.11-beta1.0 v3.12-dev v3.12.0
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// don't forget to update mk/linux/mg-version.sh
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const string glestVersionString = "v3.12-dev";
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const string glestVersionString = "v3.11.1";
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const string lastCompatibleSaveGameVersionString = "v3.9.0";
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#if defined(GITVERSION)
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@ -43,7 +43,7 @@ const string lastCompatibleSaveGameVersionString = "v3.9.0";
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const string GIT_RawRev = string(GITVERSION);
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const string GIT_Rev = string("Rev: ") + string(GITVERSION);
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#else
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const string GIT_RawRev = "$5060.7451e49$";
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const string GIT_RawRev = "$5088.9d98d2e$";
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const string GIT_Rev = "$Rev$";
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#endif
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@ -46,7 +46,7 @@ string getGameReadWritePath(string lookupKey) {
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namespace MapEditor {
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const string mapeditorVersionString = "v3.12-dev";
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const string mapeditorVersionString = "v3.11.1";
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const string MainWindow::winHeader = "MegaGlest Map Editor " + mapeditorVersionString;
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// ===============================================
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@ -3,11 +3,11 @@
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# Versions will be updated everywhere automatically.
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# Then you should commit changed files and that's all.
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CurrentGameVersion = "3.12-dev";
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CurrentGameVersion = "3.11.1";
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# ^ typical version numbers look like this: "3.11-beta1.0", "3.12-dev", "3.12.0"
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OldReleaseGameVersion = "3.11.0";
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LastCompatibleSaveGameVersion = "3.9.0";
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GitCommitForRelease = "5060.7451e49";
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GitCommitForRelease = "5088.9d98d2e";
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# ^ will be automatically generated
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