looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly

This commit is contained in:
titiger 2013-12-18 21:35:04 +01:00
parent cf90ef9f3d
commit 9249d6370c
1 changed files with 1 additions and 1 deletions

View File

@ -5107,8 +5107,8 @@ void Renderer::renderUnits(const int renderFps) {
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Vec4f(1.0f, 1.0f, 1.0f, alpha).ptr());
}
else {
glEnable(GL_COLOR_MATERIAL);
//this only needs to be done in render fast for selection and shadow calculation. No need to do this in real render
//glEnable(GL_COLOR_MATERIAL);
//glAlphaFunc(GL_GREATER, 0.4f);
}