try new intro song (edited so timing is better). Also added debug timer on intro screen, add the following to ini: ShowIntroTiming=true
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@ -551,8 +551,33 @@ void Intro::render() {
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if(this->forceMouseRender == true) renderer.renderMouse2d(mouseX, mouseY, mouse2d, 0.f);
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renderer.renderFPSWhenEnabled(lastFps);
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bool showIntroTiming = Config::getInstance().getBool("ShowIntroTiming","false");
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if(showIntroTiming == true && Intro::introTime > 0) {
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CoreData &coreData= CoreData::getInstance();
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int difTime= 1000 * timer / GameConstants::updateFps;
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string timingText = intToStr(difTime) + " / " + intToStr(Intro::introTime);
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if(Renderer::renderText3DEnabled) {
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const Metrics &metrics= Metrics::getInstance();
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int w= metrics.getVirtualW();
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int h= metrics.getVirtualH();
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renderer.renderText3D(
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timingText, coreData.getMenuFontVeryBig3D(), 1,
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10, 20, false);
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}
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else {
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const Metrics &metrics= Metrics::getInstance();
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int w= metrics.getVirtualW();
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int h= metrics.getVirtualH();
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renderer.renderText(
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timingText, coreData.getMenuFontVeryBig(), 1,
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10, 20, false);
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}
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}
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renderer.renderFPSWhenEnabled(lastFps);
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renderer.swapBuffers();
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}
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