diff --git a/source/glest_game/gui/selection.cpp b/source/glest_game/gui/selection.cpp index bc7ca28b..bbc0fcd6 100644 --- a/source/glest_game/gui/selection.cpp +++ b/source/glest_game/gui/selection.cpp @@ -301,9 +301,9 @@ void Selection::saveGame(XmlNode *rootNode) const { selectedUnitsNode->addAttribute("unitId",intToStr(unit->getId()), mapTagReplacements); } // UnitContainer groups[maxGroups]; - for(unsigned int x = 0; x < maxGroups; ++x) { + for(unsigned int x = 0; x < (unsigned int)maxGroups; ++x) { XmlNode *groupsNode = selectionNode->addChild("groups"); - for(unsigned int i = 0; i < groups[x].size(); ++i) { + for(unsigned int i = 0; i < (unsigned int)groups[x].size(); ++i) { Unit *unit = groups[x][i]; XmlNode *selectedUnitsNode = groupsNode->addChild("selectedUnits"); diff --git a/source/glest_game/network/network_protocol.cpp b/source/glest_game/network/network_protocol.cpp index edfe8261..ab5c3a22 100644 --- a/source/glest_game/network/network_protocol.cpp +++ b/source/glest_game/network/network_protocol.cpp @@ -330,7 +330,8 @@ unsigned int pack(unsigned char *buf, const char *format, ...) { packi64(buf, q); buf += 8; - if(SystemFlags::VERBOSE_MODE_ENABLED) printf("pack int64 = " MG_I64_SPECIFIER " [%X] q = " MG_I64_SPECIFIER " [%lX] buf pos = %lu\n",(int64)*(buf-8),*(buf-8),q,q,(unsigned long)(buf - bufStart)); + //if(SystemFlags::VERBOSE_MODE_ENABLED) printf("pack int64 = " MG_I64_SPECIFIER " [%X] q = " MG_I64_SPECIFIER " [%lX] buf pos = %lu\n",(int64)*(buf-8),*(buf-8),q,q,(unsigned long)(buf - bufStart)); + if(SystemFlags::VERBOSE_MODE_ENABLED) printf("pack int64 = " MG_I64_SPECIFIER " [%X] q = " MG_I64_SPECIFIER " buf pos = %lu\n",(int64)*(buf-8),*(buf-8),q,(unsigned long)(buf - bufStart)); break; case 'Q': // 64-bit unsigned