Changelog: fix some typos and update commit browser URL

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Tom Reynolds 2014-01-19 21:28:41 +01:00
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MEGAGLEST CHANGELOG
===================
To see a timeline of detail changes please visit:
http://sourceforge.net/apps/trac/megaglest/timeline
https://github.com/MegaGlest/megaglest-source/commits/master
v3.9.1
This Release includes many bug fixes reported since 3.9.0 reported in the forums, and is backward compatible with 3.9.0.
- Moved the project from sourceforge.net to github.com and from svn to git.
- Backward compatible with 3.9.0
- Many bug fixes as reported on the forums since 3.9.0
- Moved the project from sourceforge.net to github.com and from subversion to git
- Better handling of lagging clients in network games
- Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OsX.
- Added numerous new LUA functions as documented at wikia.
- Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OS X
- Added numerous new LUA functions as documented at http://wiki.megaglest.org
- Code quality improvements as reported by cppcheck and coverity (and clang)
- Better color picking algorithm thanks to willvarfar makes color picking very stable.
- Better color picking algorithm thanks to willvarfar makes color picking very stable
- Render order improved to allow more transparency effects
- Adjustable camera scroll speed
- Particle systems can be bound to meshes of models
v3.9.0
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support.