mapeditor from GAE ( removed macro stuff and so on )

This commit is contained in:
Titus Tscharntke 2010-03-07 17:25:42 +00:00
parent 06012e4804
commit 983d8475c9
8 changed files with 1815 additions and 998 deletions

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@ -1,5 +1,16 @@
#ifndef _GLEST_MAPEDITOR_MAIN_H_
#define _GLEST_MAPEDITOR_MAIN_H_
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _MAPEDITOR_MAIN_H_
#define _MAPEDITOR_MAIN_H_
#include <string>
#include <vector>
@ -7,41 +18,88 @@
#include <wx/wx.h>
#include <wx/glcanvas.h>
#include "program.h"
#include "program.h"
#include "util.h"
using std::string;
using std::vector;
using std::pair;
namespace Glest{ namespace MapEditor{
namespace MapEditor {
class GlCanvas;
enum BrushType {
btHeight,
btGradient,
btSurface,
btObject,
btResource,
btStartLocation
};
enum StatusItems {
siNULL_ENTRY,
siFILE_NAME,
siFILE_TYPE,
siBRUSH_TYPE,
siBRUSH_VALUE,
siBRUSH_RADIUS,
siCOUNT
};
const char *object_descs[] = {
"None (Erase)",
"Tree",
"Dead Tree",
"Stone",
"Bush",
"Water Object",
"Big/Dead Tree",
"Trophy Corpse",
"Statues",
"Big Rock",
"Invisible Blocking"
};
const char *resource_descs[] = {
"None (Erase)", "Gold", "Stone", "Custom", "Custom", "Custom"
};
const char *surface_descs[] = {
"Grass", "Alt. Grass", "Road", "Stone", "Ground"
};
// =====================================================
// class MainWindow
// =====================================================
class MainWindow: public wxFrame{
class MainWindow: public wxFrame {
private:
DECLARE_EVENT_TABLE()
private:
static const string versionString;
static const string winHeader;
static const int heightCount= 11;
static const int surfaceCount= 5;
static const int objectCount= 11;
static const int resourceCount= 6;
static const int startLocationCount= 8;
static const int radiusCount= 9;
static const int heightCount = 11;
static const int surfaceCount = 5;
static const int objectCount = 11;
static const int resourceCount = 6;
static const int startLocationCount = 8;
static const int radiusCount = 9;
private:
enum MenuId{
enum MenuId {
miFileLoad,
miFileSave,
miFileSaveAs,
miFileExit,
miEditUndo,
miEditRedo,
miEditReset,
miEditResetPlayers,
miEditResize,
@ -58,12 +116,13 @@ private:
miMiscHelp,
miBrushHeight,
miBrushSurface= miBrushHeight + heightCount + 1,
miBrushObject= miBrushSurface + surfaceCount + 1,
miBrushResource= miBrushObject + objectCount + 1,
miBrushStartLocation= miBrushResource + resourceCount + 1,
miBrushGradient = miBrushHeight + heightCount + 1,
miBrushSurface = miBrushGradient + heightCount + 1,
miBrushObject = miBrushSurface + surfaceCount + 1,
miBrushResource = miBrushObject + objectCount + 1,
miBrushStartLocation = miBrushResource + resourceCount + 1,
miRadius= miBrushStartLocation + startLocationCount + 1
miRadius = miBrushStartLocation + startLocationCount + 1
};
private:
@ -79,38 +138,47 @@ private:
wxMenu *menuMisc;
wxMenu *menuBrush;
wxMenu *menuBrushHeight;
wxMenu *menuBrushGradient;
wxMenu *menuBrushSurface;
wxMenu *menuBrushObject;
wxMenu *menuBrushResource;
wxMenu *menuBrushStartLocation;
wxMenu *menuRadius;
string currentFile;
string currentFile;
BrushType currentBrush;
int height;
int surface;
int radius;
int object;
int resource;
int startLocation;
int enabledGroup;
ChangeType enabledGroup;
string fileName;
bool fileModified;
public:
MainWindow();
~MainWindow();
void init();
void init(string fname);
void onClose(wxCloseEvent &event);
void onMouseDown(wxMouseEvent &event);
void onMouseMove(wxMouseEvent &event);
void onPaint(wxPaintEvent &event);
void onKeyDown(wxKeyEvent &e);
void onMenuFileLoad(wxCommandEvent &event);
void onMenuFileSave(wxCommandEvent &event);
void onMenuFileSaveAs(wxCommandEvent &event);
void onMenuFileExit(wxCommandEvent &event);
void onMenuEditUndo(wxCommandEvent &event);
void onMenuEditRedo(wxCommandEvent &event);
void onMenuEditReset(wxCommandEvent &event);
void onMenuEditResetPlayers(wxCommandEvent &event);
void onMenuEditResize(wxCommandEvent &event);
@ -127,6 +195,7 @@ public:
void onMenuMiscHelp(wxCommandEvent &event);
void onMenuBrushHeight(wxCommandEvent &event);
void onMenuBrushGradient(wxCommandEvent &event);
void onMenuBrushSurface(wxCommandEvent &event);
void onMenuBrushObject(wxCommandEvent &event);
void onMenuBrushResource(wxCommandEvent &event);
@ -139,21 +208,27 @@ public:
void uncheckBrush();
void uncheckRadius();
private:
bool isDirty() const { return fileModified; }
void setDirty(bool val=true);
void setExtension();
};
// =====================================================
// class GlCanvas
// =====================================================
class GlCanvas: public wxGLCanvas{
class GlCanvas: public wxGLCanvas {
private:
DECLARE_EVENT_TABLE()
public:
GlCanvas(MainWindow *mainWindow,int* args);
GlCanvas(MainWindow *mainWindow, int *args);
void onMouseDown(wxMouseEvent &event);
void onMouseMove(wxMouseEvent &event);
void onKeyDown(wxKeyEvent &event);
private:
MainWindow *mainWindow;
@ -163,7 +238,7 @@ private:
// class SimpleDialog
// =====================================================
class SimpleDialog: public wxDialog{
class SimpleDialog: public wxDialog {
private:
typedef vector<pair<string, string> > Values;
@ -185,7 +260,7 @@ public:
// class App
// =====================================================
class App: public wxApp{
class App: public wxApp {
private:
MainWindow *mainWindow;
@ -195,8 +270,8 @@ public:
virtual int OnExit();
};
}}// end namespace
}// end namespace
DECLARE_APP(Glest::MapEditor::App)
DECLARE_APP(MapEditor::App)
#endif

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@ -1,5 +1,16 @@
#ifndef _GLEST_MAPEDITOR_MAP_H_
#define _GLEST_MAPEDITOR_MAP_H_
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _MAPEDITOR_MAP_H_
#define _MAPEDITOR_MAP_H_
#include "util.h"
#include "types.h"
@ -10,9 +21,11 @@ using Shared::Platform::int32;
using Shared::Platform::float32;
using Shared::Util::Random;
struct MapFileHeader{
namespace MapEditor {
struct MapFileHeader {
int32 version;
int32 maxPlayers;
int32 maxFactions;
int32 width;
int32 height;
int32 altFactor;
@ -22,88 +35,92 @@ struct MapFileHeader{
int8 description[256];
};
namespace Glest{ namespace MapEditor{
// ===============================================
// class Map
// ===============================================
class Map{
class Map {
public:
static const int maxHeight= 20;
static const int minHeight= 0;
static const int maxHeight = 20;
static const int minHeight = 0;
private:
struct Cell{
int surface;
int object;
int resource;
float height;
};
struct StartLocation{
int x;
int y;
};
struct Cell {
int surface;
int object;
int resource;
float height;
};
struct StartLocation {
int x;
int y;
};
Random random;
string title;
string author;
string desc;
string recScn;
int type;
int h;
string title;
string author;
string desc;
string recScn;
int type;
int h;
int w;
int altFactor;
int waterLevel;
Cell **cells;
int maxPlayers;
StartLocation *startLocations;
int altFactor;
int waterLevel;
Cell **cells;
int maxFactions;
StartLocation *startLocations;
int refAlt;
public:
Map();
~Map();
float getHeight(int x, int y) const;
int getSurface(int x, int y) const;
int getObject(int x, int y) const;
int getResource(int x, int y) const;
int getStartLocationX(int index) const;
int getStartLocationY(int index) const;
int getHeightFactor() const;
int getWaterLevel() const;
bool inside(int x, int y);
Map();
~Map();
float getHeight(int x, int y) const;
int getSurface(int x, int y) const;
int getObject(int x, int y) const;
int getResource(int x, int y) const;
int getStartLocationX(int index) const;
int getStartLocationY(int index) const;
int getHeightFactor() const;
int getWaterLevel() const;
bool inside(int x, int y);
void setRefAlt(int x, int y);
void setRefAlt(int x, int y);
void setAdvanced(int altFactor, int waterLevel);
void setTitle(const string &title);
void setDesc(const string &desc);
void setAuthor(const string &author);
void setTitle(const string &title);
void setDesc(const string &desc);
void setAuthor(const string &author);
int getH() const {return h;}
int getW() const {return w;}
int getMaxPlayers() const {return maxPlayers;}
int getMaxFactions() const {return maxFactions;}
string getTitle() const {return title;}
string getDesc() const {return desc;}
string getAuthor() const {return author;}
void changeHeight(int x, int y, int height, int radius);
void glestChangeHeight(int x, int y, int height, int radius);
void pirateChangeHeight(int x, int y, int height, int radius);
void changeSurface(int x, int y, int surface, int radius);
void changeObject(int x, int y, int object, int radius);
void changeResource(int x, int y, int resource, int radius);
void changeStartLocation(int x, int y, int player);
void changeObject(int x, int y, int object, int radius);
void changeResource(int x, int y, int resource, int radius);
void changeStartLocation(int x, int y, int player);
void setHeight(int x, int y, float height);
void setSurface(int x, int y, int surface);
void setObject(int x, int y, int object);
void setResource(int x, int y, int resource);
void flipX();
void flipY();
void reset(int w, int h, float alt, int surf);
void resize(int w, int h, float alt, int surf);
void resetPlayers(int maxPlayers);
void resize(int w, int h, float alt, int surf);
void resetFactions(int maxFactions);
void randomizeHeights();
void randomize();
void switchSurfaces(int surf1, int surf2);
void loadFromFile(const string &path);
void saveToFile(const string &path);
void loadFromFile(const string &path);
void saveToFile(const string &path);
public:
void resetHeights(int height);
@ -112,6 +129,6 @@ public:
void applyNewHeight(float newHeight, int x, int y, int strenght);
};
}}// end namespace
}// end namespace
#endif

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@ -1,132 +1,320 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "program.h"
#include "util.h"
#include "util.h"
using namespace Shared::Util;
namespace Glest{ namespace MapEditor{
namespace MapEditor {
////////////////////////////
// class UndoPoint
////////////////////////////
int UndoPoint::w = 0;
int UndoPoint::h = 0;
UndoPoint::UndoPoint()
: height(0)
, surface(0)
, object(0)
, resource(0)
, change(ctNone) {
w = Program::map->getW();
h = Program::map->getH();
}
/*
UndoPoint::UndoPoint(ChangeType change) {
w = Program::map->getW();
h = Program::map->getH();
init(change);
}*/
void UndoPoint::init(ChangeType change) {
this->change = change;
switch (change) {
// Back up everything
case ctAll:
// Back up heights
case ctHeight:
case ctGradient:
// Build an array of heights from the map
//std::cout << "Building an array of heights to use for our UndoPoint" << std::endl;
height = new float[w * h];
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
height[j * w + i] = Program::map->getHeight(i, j);
}
}
//std::cout << "Built the array" << std::endl;
if (change != ctAll) break;
// Back up surfaces
case ctSurface:
surface = new int[w * h];
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
surface[j * w + i] = Program::map->getSurface(i, j);
}
}
if (change != ctAll) break;
// Back up both objects and resources if either changes
case ctObject:
case ctResource:
object = new int[w * h];
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
object[j * w + i] = Program::map->getObject(i, j);
}
}
resource = new int[w * h];
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
resource[j * w + i] = Program::map->getResource(i, j);
}
}
break;
}
}
UndoPoint::~UndoPoint() {
delete [] height;
delete [] resource;
delete [] object;
delete [] surface;
}
void UndoPoint::revert() {
//std::cout << "attempting to revert last changes to " << undoID << std::endl;
switch (change) {
// Revert Everything
case ctAll:
// Revert Heights
case ctHeight:
case ctGradient:
// Restore the array of heights to the map
//std::cout << "attempting to restore the height array" << std::endl;
for (int i = 0; i < w; i++) {
for (int j = 0; j < h; j++) {
Program::map->setHeight(i, j, height[j * w + i]);
}
}
if (change != ctAll) break;
// Revert surfaces
case ctSurface:
//std::cout << "attempting to restore the surface array" << std::endl;
for (int i = 0; i < w; i++) {
for (int j = 0; j < h; j++) {
Program::map->setSurface(i, j, surface[j * w + i]);
}
}
if (change != ctAll) break;
// Revert objects and resources
case ctObject:
case ctResource:
for (int i = 0; i < w; i++) {
for (int j = 0; j < h; j++) {
Program::map->setObject(i, j, object[j * w + i]);
}
}
for (int i = 0; i < w; i++) {
for (int j = 0; j < h; j++) {
Program::map->setResource(i, j, resource[j * w + i]);
}
}
break;
}
//std::cout << "reverted changes (we hope)" << std::endl;
}
// ===============================================
// class Program
// ===============================================
Program::Program(int w, int h){
cellSize=6;
ofsetX= 0;
ofsetY= 0;
map= new Map();
renderer.init(w, h);
Map *Program::map = NULL;
Program::Program(int w, int h) {
cellSize = 6;
ofsetX = 0;
ofsetY = 0;
map = new Map();
renderer.init(w, h);
}
Program::~Program(){
delete map;
Program::~Program() {
delete map;
}
void Program::changeMapHeight(int x, int y, int Height, int radius){
map->changeHeight((x-ofsetX)/cellSize, (y+ofsetY)/cellSize, Height, radius);
void Program::glestChangeMapHeight(int x, int y, int Height, int radius) {
map->glestChangeHeight((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, Height, radius);
}
void Program::changeMapSurface(int x, int y, int surface, int radius){
map->changeSurface((x-ofsetX)/cellSize, (y+ofsetY)/cellSize, surface, radius);
void Program::pirateChangeMapHeight(int x, int y, int Height, int radius) {
map->pirateChangeHeight((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, Height, radius);
}
void Program::changeMapObject(int x, int y, int object, int radius){
map->changeObject((x-ofsetX)/cellSize, (y+ofsetY)/cellSize, object, radius);
void Program::changeMapSurface(int x, int y, int surface, int radius) {
map->changeSurface((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, surface, radius);
}
void Program::changeMapResource(int x, int y, int resource, int radius){
map->changeResource((x-ofsetX)/cellSize, (y+ofsetY)/cellSize, resource, radius);
void Program::changeMapObject(int x, int y, int object, int radius) {
map->changeObject((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, object, radius);
}
void Program::changeStartLocation(int x, int y, int player){
map->changeStartLocation((x-ofsetX)/cellSize, (y+ofsetY)/cellSize, player);
void Program::changeMapResource(int x, int y, int resource, int radius) {
map->changeResource((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, resource, radius);
}
void Program::renderMap(int w, int h){
renderer.renderMap(map, ofsetX, ofsetY, w, h, cellSize);
void Program::changeStartLocation(int x, int y, int player) {
map->changeStartLocation((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, player);
}
void Program::setRefAlt(int x, int y){
map->setRefAlt((x-ofsetX)/cellSize, (y+ofsetY)/cellSize);
void Program::setUndoPoint(ChangeType change) {
if (change == ctLocation) return;
undoStack.push(UndoPoint());
undoStack.top().init(change);
redoStack.clear();
}
void Program::flipX(){
bool Program::undo() {
if (undoStack.empty()) {
return false;
}
// push current state onto redo stack
redoStack.push(UndoPoint());
redoStack.top().init(undoStack.top().getChange());
undoStack.top().revert();
undoStack.pop();
return true;
}
bool Program::redo() {
if (redoStack.empty()) {
return false;
}
// push current state onto undo stack
undoStack.push(UndoPoint());
undoStack.top().init(redoStack.top().getChange());
redoStack.top().revert();
redoStack.pop();
return true;
}
void Program::renderMap(int w, int h) {
renderer.renderMap(map, ofsetX, ofsetY, w, h, cellSize);
}
void Program::setRefAlt(int x, int y) {
map->setRefAlt((x - ofsetX) / cellSize, (y + ofsetY) / cellSize);
}
void Program::flipX() {
map->flipX();
}
void Program::flipY(){
void Program::flipY() {
map->flipY();
}
void Program::randomizeMapHeights(){
void Program::randomizeMapHeights() {
map->randomizeHeights();
}
void Program::randomizeMap(){
void Program::randomizeMap() {
map->randomize();
}
void Program::switchMapSurfaces(int surf1, int surf2){
void Program::switchMapSurfaces(int surf1, int surf2) {
map->switchSurfaces(surf1, surf2);
}
void Program::reset(int w, int h, int alt, int surf){
map->reset(w, h, (float) alt, surf);
void Program::reset(int w, int h, int alt, int surf) {
undoStack.clear();
redoStack.clear();
map->reset(w, h, (float) alt, surf);
}
void Program::resize(int w, int h, int alt, int surf){
map->resize(w, h, (float) alt, surf);
void Program::resize(int w, int h, int alt, int surf) {
map->resize(w, h, (float) alt, surf);
}
void Program::resetPlayers(int maxPlayers){
map->resetPlayers(maxPlayers);
void Program::resetFactions(int maxFactions) {
map->resetFactions(maxFactions);
}
void Program::setMapTitle(const string &title){
map->setTitle(title);
}
void Program::setMapDesc(const string &desc){
map->setDesc(desc);
}
void Program::setMapAuthor(const string &author){
map->setAuthor(author);
}
void Program::setOfset(int x, int y){
ofsetX+= x;
ofsetY-= y;
}
void Program::incCellSize(int i){
int minInc= 2-cellSize;
if(i<minInc){
i= minInc;
bool Program::setMapTitle(const string &title) {
if (map->getTitle() != title) {
map->setTitle(title);
return true;
}
cellSize+= i;
ofsetX-= (map->getW()*i)/2;
ofsetY+= (map->getH()*i)/2;
return false;
}
void Program::resetOfset(){
ofsetX= 0;
ofsetY= 0;
cellSize= 6;
bool Program::setMapDesc(const string &desc) {
if (map->getDesc() != desc) {
map->setDesc(desc);
return true;
}
return false;
}
void Program::setMapAdvanced(int altFactor, int waterLevel){
map->setAdvanced(altFactor, waterLevel);
bool Program::setMapAuthor(const string &author) {
if (map->getAuthor() != author) {
map->setAuthor(author);
return true;
}
return false;
}
void Program::loadMap(const string &path){
map->loadFromFile(path);
void Program::setOfset(int x, int y) {
ofsetX += x;
ofsetY -= y;
}
void Program::saveMap(const string &path){
map->saveToFile(path);
void Program::incCellSize(int i) {
int minInc = 2 - cellSize;
if (i < minInc) {
i = minInc;
}
cellSize += i;
ofsetX -= (map->getW() * i) / 2;
ofsetY += (map->getH() * i) / 2;
}
}}// end namespace
void Program::resetOfset() {
ofsetX = 0;
ofsetY = 0;
cellSize = 6;
}
void Program::setMapAdvanced(int altFactor, int waterLevel) {
map->setAdvanced(altFactor, waterLevel);
}
void Program::loadMap(const string &path) {
undoStack.clear();
redoStack.clear();
map->loadFromFile(path);
}
void Program::saveMap(const string &path) {
map->saveToFile(path);
}
}// end namespace

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@ -1,63 +1,145 @@
#ifndef _GLEST_MAPEDITOR_PROGRAM_H_
#define _GLEST_MAPEDITOR_PROGRAM_H_
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _MAPEDITOR_PROGRAM_H_
#define _MAPEDITOR_PROGRAM_H_
#include "map.h"
#include "renderer.h"
namespace Glest{ namespace MapEditor{
#include <stack>
using std::stack;
namespace MapEditor {
class MainWindow;
enum ChangeType {
ctNone = -1,
ctHeight,
ctSurface,
ctObject,
ctResource,
ctLocation,
ctGradient,
ctAll
};
// =============================================
// class Undo Point
// A linked list class that is more of an extension / modification on
// the already existing Cell struct in map.h
// Provides the ability to only specify a certain property of the map to change
// =============================================
class UndoPoint {
private:
// Only keep a certain number of undo points in memory otherwise
// Big projects could hog a lot of memory
const static int MAX_UNDO_LIST_SIZE = 100; // TODO get feedback on this value
static int undoCount;
ChangeType change;
// Pointers to arrays of each property
int *surface;
int *object;
int *resource;
float *height;
// Map width and height
static int w;
static int h;
public:
UndoPoint();
~UndoPoint();
void init(ChangeType change);
void revert();
inline ChangeType getChange() const { return change; }
};
class ChangeStack : public std::stack<UndoPoint> {
public:
static const int maxSize = 100;
void clear() { c.clear(); }
void push(UndoPoint p) {
if (c.size() >= maxSize) {
c.pop_front();
}
stack<UndoPoint>::push(p);
}
};
// ===============================================
// class Program
// class Program
// ===============================================
class Program{
class Program {
private:
Renderer renderer;
int ofsetX, ofsetY;
int cellSize;
Map *map;
int ofsetX, ofsetY;
int cellSize;
static Map *map;
friend class UndoPoint;
ChangeStack undoStack, redoStack;
public:
Program(int w, int h);
~Program();
Program(int w, int h);
~Program();
//map cell change
void changeMapHeight(int x, int y, int Height, int radius);
void changeMapSurface(int x, int y, int surface, int radius);
void changeMapObject(int x, int y, int object, int radius);
void changeMapResource(int x, int y, int resource, int radius);
void changeStartLocation(int x, int y, int player);
void glestChangeMapHeight(int x, int y, int Height, int radius);
void pirateChangeMapHeight(int x, int y, int Height, int radius);
void changeMapSurface(int x, int y, int surface, int radius);
void changeMapObject(int x, int y, int object, int radius);
void changeMapResource(int x, int y, int resource, int radius);
void changeStartLocation(int x, int y, int player);
void setUndoPoint(ChangeType change);
bool undo();
bool redo();
//map ops
void reset(int w, int h, int alt, int surf);
void resize(int w, int h, int alt, int surf);
void resetPlayers(int maxPlayers);
void reset(int w, int h, int alt, int surf);
void resize(int w, int h, int alt, int surf);
void resetFactions(int maxFactions);
void setRefAlt(int x, int y);
void flipX();
void flipY();
void randomizeMapHeights();
void randomizeMap();
void switchMapSurfaces(int surf1, int surf2);
void loadMap(const string &path);
void saveMap(const string &path);
void loadMap(const string &path);
void saveMap(const string &path);
//map misc
void setMapTitle(const string &title);
void setMapDesc(const string &desc);
void setMapAuthor(const string &author);
void setMapAdvanced(int altFactor, int waterLevel);
bool setMapTitle(const string &title);
bool setMapDesc(const string &desc);
bool setMapAuthor(const string &author);
void setMapAdvanced(int altFactor, int waterLevel);
//misc
void renderMap(int w, int h);
void setOfset(int x, int y);
void incCellSize(int i);
void resetOfset();
void incCellSize(int i);
void resetOfset();
const Map *getMap() {return map;}
static const Map *getMap() {return map;}
};
}}// end namespace
}// end namespace
#endif

View File

@ -1,41 +1,53 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "renderer.h"
#include <cassert>
#include "opengl.h"
#include "vec.h"
using namespace Shared::Graphics;
using namespace Shared::Graphics::Gl;
namespace Glest{ namespace MapEditor{
namespace MapEditor {
// ===============================================
// class Renderer
// class Renderer
// ===============================================
void Renderer::init(int clientW, int clientH){
void Renderer::init(int clientW, int clientH) {
assertGl();
glFrontFace(GL_CW);
glEnable(GL_CULL_FACE);
glPolygonMode(GL_FRONT, GL_FILL);
glClearColor(0.5, 0.5, 0.5, 1.0);
assertGl();
}
void Renderer::renderMap(Map *map, int x, int y, int clientW, int clientH, int cellSize){
float alt;
void Renderer::renderMap(Map *map, int x, int y, int clientW, int clientH, int cellSize) {
float alt;
float showWater;
assertGl();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, clientW,0, clientH,1,-1);
glOrtho(0, clientW, 0, clientH, 1, -1);
glViewport(0, 0, clientW, clientH);
glMatrixMode(GL_MODELVIEW);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glPushAttrib(GL_CURRENT_BIT);
@ -44,33 +56,38 @@ void Renderer::renderMap(Map *map, int x, int y, int clientW, int clientH, int c
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0, 0, 0);
for (int j=0; j<map->getH(); j++){
for (int i=0; i<map->getW(); i++){
if (i*cellSize+x>-cellSize && i*cellSize+x<clientW && clientH-cellSize-j*cellSize+y>-cellSize && clientH-cellSize-j*cellSize+y<clientH){
for (int j = 0; j < map->getH(); j++) {
for (int i = 0; i < map->getW(); i++) {
if (i * cellSize + x > -cellSize
&& i * cellSize + x < clientW
&& clientH - cellSize - j * cellSize + y > -cellSize
&& clientH - cellSize - j * cellSize + y < clientH) {
//surface
alt= map->getHeight(i, j)/20.f;
alt = map->getHeight(i, j) / 20.f;
showWater = map->getWaterLevel()/ 20.f - alt;
showWater = (showWater > 0)? showWater:0;
Vec3f surfColor;
switch (map->getSurface(i, j)){
case 1: surfColor= Vec3f(0.0, 0.8f*alt, 0.f); break;
case 2: surfColor= Vec3f(0.4f*alt, 0.6f*alt, 0.f); break;
case 3: surfColor= Vec3f(0.6f*alt, 0.3f*alt, 0.f); break;
case 4: surfColor= Vec3f(0.7f*alt, 0.7f*alt, 0.7f*alt); break;
case 5: surfColor= Vec3f(1.0f*alt, 0.f, 0.f); break;
switch (map->getSurface(i, j)) {
case 1: surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater); break;
case 2: surfColor = Vec3f(0.4f * alt, 0.6f * alt, 0.f + showWater); break;
case 3: surfColor = Vec3f(0.6f * alt, 0.3f * alt, 0.f + showWater); break;
case 4: surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); break;
case 5: surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater); break;
}
glColor3fv(surfColor.ptr());
glBegin(GL_TRIANGLE_STRIP);
glVertex2i(i*cellSize, clientH-j*cellSize-cellSize);
glVertex2i(i*cellSize, clientH-j*cellSize);
glVertex2i(i*cellSize+cellSize, clientH-j*cellSize-cellSize);
glVertex2i(i*cellSize+cellSize, clientH-j*cellSize);
glVertex2i(i * cellSize, clientH - j * cellSize - cellSize);
glVertex2i(i * cellSize, clientH - j * cellSize);
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize);
glEnd();
//objects
switch(map->getObject(i,j)){
case 0: glColor3f(0.f, 0.f, 0.f); break;
switch (map->getObject(i, j)) {
case 0: glColor3f(0.f, 0.f, 0.f); break;
case 1: glColor3f(1.f, 0.f, 0.f); break;
case 2: glColor3f(1.f, 1.f, 1.f); break;
case 3: glColor3f(0.5f, 0.5f, 1.f); break;
@ -80,54 +97,54 @@ void Renderer::renderMap(Map *map, int x, int y, int clientW, int clientH, int c
case 7: glColor3f(0.f, 1.f, 1.f); break;
case 8: glColor3f(0.7f, 0.1f, 0.3f); break;
case 9: glColor3f(0.5f, 1.f, 0.1f); break;
case 10:glColor3f(1.f, 0.2f, 0.8f); break;
case 10: glColor3f(1.f, 0.2f, 0.8f); break;
}
if(map->getObject(i, j)!=0){
glPointSize(cellSize/2.f);
if (map->getObject(i, j) != 0) {
glPointSize(cellSize / 2.f);
glBegin(GL_POINTS);
glVertex2i(i*cellSize+cellSize/2, clientH-j*cellSize-cellSize/2);
glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2);
glEnd();
}
bool found= false;
// bool found = false;
//height lines
if(!found){
// if (!found) {
glColor3fv((surfColor*0.5f).ptr());
//left
if(i>0 && map->getHeight(i-1, j)>map->getHeight(i, j)){
if (i > 0 && map->getHeight(i - 1, j) > map->getHeight(i, j)) {
glBegin(GL_LINES);
glVertex2i(i*cellSize, clientH-(j+1)*cellSize);
glVertex2i(i*cellSize, clientH-j*cellSize);
glVertex2i(i * cellSize, clientH - (j + 1) * cellSize);
glVertex2i(i * cellSize, clientH - j * cellSize);
glEnd();
}
//down
if(j>0 && map->getHeight(i, j-1)>map->getHeight(i, j)){
if (j > 0 && map->getHeight(i, j - 1) > map->getHeight(i, j)) {
glBegin(GL_LINES);
glVertex2i(i*cellSize, clientH-j*cellSize);
glVertex2i((i+1)*cellSize, clientH-j*cellSize);
glVertex2i(i * cellSize, clientH - j * cellSize);
glVertex2i((i + 1) * cellSize, clientH - j * cellSize);
glEnd();
}
glColor3fv((surfColor*2.f).ptr());
//left
if(i>0 && map->getHeight(i-1, j)<map->getHeight(i, j)){
if (i > 0 && map->getHeight(i - 1, j) < map->getHeight(i, j)) {
glBegin(GL_LINES);
glVertex2i(i*cellSize, clientH-(j+1)*cellSize);
glVertex2i(i*cellSize, clientH-j*cellSize);
glEnd();
}
if(j>0 && map->getHeight(i, j-1)<map->getHeight(i, j)){
glBegin(GL_LINES);
glVertex2i(i*cellSize, clientH-j*cellSize);
glVertex2i((i+1)*cellSize, clientH-j*cellSize);
glVertex2i(i * cellSize, clientH - (j + 1) * cellSize);
glVertex2i(i * cellSize, clientH - j * cellSize);
glEnd();
}
}
if (j > 0 && map->getHeight(i, j - 1) < map->getHeight(i, j)) {
glBegin(GL_LINES);
glVertex2i(i * cellSize, clientH - j * cellSize);
glVertex2i((i + 1) * cellSize, clientH - j * cellSize);
glEnd();
}
// }
//resources
switch(map->getResource(i,j)){
switch (map->getResource(i, j)) {
case 1: glColor3f(1.f, 1.f, 0.f); break;
case 2: glColor3f(0.5f, 0.5f, 0.5f); break;
case 3: glColor3f(1.f, 0.f, 0.f); break;
@ -135,13 +152,13 @@ void Renderer::renderMap(Map *map, int x, int y, int clientW, int clientH, int c
case 5: glColor3f(0.5f, 0.5f, 1.f); break;
}
if (map->getResource(i,j)!=0){
glBegin(GL_LINES);
glVertex2i(i*cellSize, clientH-j*cellSize-cellSize);
glVertex2i(i*cellSize+cellSize, clientH-j*cellSize);
glVertex2i(i*cellSize, clientH-j*cellSize);
glVertex2i(i*cellSize+cellSize, clientH-j*cellSize-cellSize);
glEnd();
if (map->getResource(i, j) != 0) {
glBegin(GL_LINES);
glVertex2i(i * cellSize, clientH - j * cellSize - cellSize);
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize);
glVertex2i(i * cellSize, clientH - j * cellSize);
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
glEnd();
}
}
}
@ -149,23 +166,23 @@ void Renderer::renderMap(Map *map, int x, int y, int clientW, int clientH, int c
//start locations
glLineWidth(3);
for (int i=0; i<map->getMaxPlayers(); i++){
switch(i){
case 0: glColor3f(1.f, 0.f, 0.f); break;
case 1: glColor3f(0.f, 0.f, 1.f); break;
case 2: glColor3f(0.f, 1.f, 0.f); break;
case 3: glColor3f(1.f, 1.f, 0.f); break;
case 4: glColor3f(1.f, 1.f, 1.f); break;
case 5: glColor3f(0.f, 1.f, 0.8f); break;
case 6: glColor3f(1.f, 0.8f, 0.f); break;
case 7: glColor3f(1.f, 0.8f, 1.f); break;
}
for (int i = 0; i < map->getMaxFactions(); i++) {
switch (i) {
case 0: glColor3f(1.f, 0.f, 0.f); break;
case 1: glColor3f(0.f, 0.f, 1.f); break;
case 2: glColor3f(0.f, 1.f, 0.f); break;
case 3: glColor3f(1.f, 1.f, 0.f); break;
case 4: glColor3f(1.f, 1.f, 1.f); break;
case 5: glColor3f(0.f, 1.f, 0.8f); break;
case 6: glColor3f(1.f, 0.8f, 0.f); break;
case 7: glColor3f(1.f, 0.8f, 1.f); break;
}
glBegin(GL_LINES);
glVertex2i((map->getStartLocationX(i)-1)*cellSize, clientH- (map->getStartLocationY(i)-1)*cellSize);
glVertex2i((map->getStartLocationX(i)+1)*cellSize+cellSize, clientH- (map->getStartLocationY(i)+1)*cellSize-cellSize);
glVertex2i((map->getStartLocationX(i)-1)*cellSize, clientH- (map->getStartLocationY(i)+1)*cellSize-cellSize);
glVertex2i((map->getStartLocationX(i)+1)*cellSize+cellSize, clientH- (map->getStartLocationY(i)-1)*cellSize);
glEnd();
glVertex2i((map->getStartLocationX(i) - 1) * cellSize, clientH - (map->getStartLocationY(i) - 1) * cellSize);
glVertex2i((map->getStartLocationX(i) + 1) * cellSize + cellSize, clientH - (map->getStartLocationY(i) + 1) * cellSize - cellSize);
glVertex2i((map->getStartLocationX(i) - 1) * cellSize, clientH - (map->getStartLocationY(i) + 1) * cellSize - cellSize);
glVertex2i((map->getStartLocationX(i) + 1) * cellSize + cellSize, clientH - (map->getStartLocationY(i) - 1) * cellSize);
glEnd();
}
glPopMatrix();
@ -174,4 +191,4 @@ void Renderer::renderMap(Map *map, int x, int y, int clientW, int clientH, int c
assertGl();
}
}}// end namespace
}// end namespace

View File

@ -1,20 +1,31 @@
#ifndef _GLEST_MAPEDITOR_RENDERER_H_
#define _GLEST_MAPEDITOR_RENDERER_H_
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _MAPEDITOR_RENDERER_H_
#define _MAPEDITOR_RENDERER_H_
#include "map.h"
namespace Glest{ namespace MapEditor{
namespace MapEditor {
// ===============================================
// class Renderer
// ===============================================
class Renderer{
class Renderer {
public:
void init(int clientW, int clientH);
void renderMap(Map *map, int x, int y, int clientW, int clientH, int cellSize);
};
}}// end namespace
}// end namespace
#endif