missing clear() caused crash ...
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@ -3842,6 +3842,7 @@ int MenuStateConnectedGame::setupMapList(string scenario) {
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std::for_each(formattedPlayerSortedMaps[0].begin(), formattedPlayerSortedMaps[0].end(), FormatString());
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//printf("#5\n");
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formattedMapFiles.clear();
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for(int i= 0; i < mapFiles.size(); i++){// fetch info and put map in right list
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loadMapInfo(Map::getMapPath(mapFiles.at(i), scenarioDir, false), &mapInfo, false);
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