fixed 'Not a git repository' bug related with real out of source build from the git repository
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504dc7dfd8
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@ -242,7 +242,7 @@ IF(CMAKE_COMPILER_IS_GNUCXX OR MINGW)
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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SET(GIT_LIVE_REV_CMD "`git rev-list HEAD --count`.`git log -1 --format=%h`")
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SET(GIT_LIVE_REV_CMD "`cd '${PROJECT_SOURCE_DIR}' && git rev-list HEAD --count`.`cd '${PROJECT_SOURCE_DIR}' && git log -1 --format=%h`")
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MESSAGE(STATUS "Using GIT revision stamp: [${GIT_COMMIT_COUNT}.${GIT_SHA1}] CMD [${GIT_LIVE_REV_CMD}]")
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@ -163,7 +163,7 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
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IF(EXISTS ${HELP2MAN})
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MESSAGE("***-- Found help2man: ${HELP2MAN} about to build manpage in [${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE}]")
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SET(MG_MANPAGE_DESCRIPTION "G3D Model editor for the popular 3D realtime stragegy game")
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SET(MG_MANPAGE_DESCRIPTION "G3D Model editor for the popular 3D realtime strategy game")
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IF(EXISTS ${XVFB_EXEC})
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MESSAGE("***-- Found xvfb-run: ${XVFB_EXEC} about to build manpage with it.")
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@ -317,7 +317,7 @@ IF(BUILD_MEGAGLEST)
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DESTINATION ${MEGAGLEST_DATA_INSTALL_PATH}data/core/misc_textures
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OPTIONAL REGEX "/.git" EXCLUDE)
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MESSAGE(STATUS "**Source package detected git folder structure.")
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#MESSAGE(STATUS "**Source package detected git folder structure.")
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# Installation of the program desktop file
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INSTALL(FILES
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@ -156,7 +156,7 @@ IF(BUILD_MEGAGLEST_MAP_EDITOR)
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IF(EXISTS ${HELP2MAN})
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MESSAGE("***-- Found help2man: ${HELP2MAN} about to build manpage in [${HELP2MAN_OUT_PATH}${TARGET_NAME_MANPAGE}]")
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SET(MG_MANPAGE_DESCRIPTION "Map editor for the popular 3D realtime stragegy game")
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SET(MG_MANPAGE_DESCRIPTION "Map editor for the popular 3D realtime strategy game")
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IF(EXISTS ${XVFB_EXEC})
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MESSAGE("***-- Found xvfb-run: ${XVFB_EXEC} about to build manpage with it.")
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@ -455,7 +455,7 @@ option(FORCE_LUA_5_2 "Force looking for LUA 5.2" OFF)
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IF(NOT WIN32)
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ADD_LIBRARY(${TARGET_NAME} STATIC ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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MESSAGE(STATUS "Building shared game library as a STATIC library and saving to [${LIBRARY_OUTPUT_PATH}]")
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#MESSAGE(STATUS "Building shared game library as a STATIC library and saving to [${LIBRARY_OUTPUT_PATH}]")
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ELSE()
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SET(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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ADD_LIBRARY(${TARGET_NAME} STATIC ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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