- attempt better debugging output for color picking crash

This commit is contained in:
SoftCoder 2016-01-18 21:10:31 -08:00
parent 472e8bbaf0
commit a0337c80e1
1 changed files with 70 additions and 41 deletions

View File

@ -1804,54 +1804,83 @@ void PixelBufferWrapper::addBuffersToPixelBuf(int pboCount) {
Pixmap2D *PixelBufferWrapper::getPixelBufferFor(int x,int y,int w,int h, int colorComponents) {
Pixmap2D *pixmapScreenShot = NULL;
if(PixelBufferWrapper::isPBOEnabled == true) {
// increment current index first then get the next index
// "index" is used to read pixels from a framebuffer to a PBO
// "nextIndex" is used to process pixels in the other PBO
index = (index + 1) % 2;
string codeSection = "A";
try {
// increment current index first then get the next index
// "index" is used to read pixels from a framebuffer to a PBO
// "nextIndex" is used to process pixels in the other PBO
index = (index + 1) % 2;
// Check for out of range
if(index >= (int)pboIds.size()) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Error / Warning in [%s::%s] on line: %d pixel buffer out of range, index: %d size: %d, attempting to expand buffer...\n",__FILE__,__FUNCTION__,__LINE__,index, (int)pboIds.size());
//throw megaglest_runtime_error(szBuf);
addBuffersToPixelBuf((index - pboIds.size()) + 1);
}
// pbo index used for next frame
//int nextIndex = (index + 1) % 2;
codeSection = "B";
// Check for out of range
if(index >= (int)pboIds.size()) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Error / Warning in [%s::%s] on line: %d pixel buffer out of range, index: %d size: %d, attempting to expand buffer...\n",__FILE__,__FUNCTION__,__LINE__,index, (int)pboIds.size());
//throw megaglest_runtime_error(szBuf);
SystemFlags::OutputDebug(SystemFlags::debugError,"%s",szBuf);
// read framebuffer ///////////////////////////////
// copy pixels from framebuffer to PBO
// Use offset instead of pointer.
// OpenGL should perform asynch DMA transfer, so glReadPixels() will return immediately.
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[index]);
//glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[nextIndex]);
codeSection = "C";
addBuffersToPixelBuf((index - pboIds.size()) + 1);
}
// pbo index used for next frame
//int nextIndex = (index + 1) % 2;
//glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, 0);
//glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
codeSection = "D";
// read framebuffer ///////////////////////////////
// copy pixels from framebuffer to PBO
// Use offset instead of pointer.
// OpenGL should perform asynch DMA transfer, so glReadPixels() will return immediately.
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[index]);
//glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[nextIndex]);
// measure the time reading framebuffer
//t1.stop();
//readTime = t1.getElapsedTimeInMilliSec();
codeSection = "E";
//glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, 0);
//glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// process pixel data /////////////////////////////
//t1.start();
// measure the time reading framebuffer
//t1.stop();
//readTime = t1.getElapsedTimeInMilliSec();
// map the PBO that contain framebuffer pixels before processing it
//glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[nextIndex]);
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[index]);
GLubyte* src = (GLubyte*)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
if(src) {
pixmapScreenShot = new Pixmap2D(w, h, colorComponents);
memcpy(pixmapScreenShot->getPixels(),src,pixmapScreenShot->getPixelByteCount());
glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB); // release pointer to the mapped buffer
//pixmapScreenShot->save("debugPBO.png");
// process pixel data /////////////////////////////
//t1.start();
codeSection = "F";
// map the PBO that contain framebuffer pixels before processing it
//glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[nextIndex]);
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pboIds[index]);
codeSection = "G";
GLubyte* src = (GLubyte*)glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB);
if(src) {
codeSection = "H";
pixmapScreenShot = new Pixmap2D(w, h, colorComponents);
codeSection = "I";
memcpy(pixmapScreenShot->getPixels(),src,pixmapScreenShot->getPixelByteCount());
codeSection = "J";
glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB); // release pointer to the mapped buffer
//pixmapScreenShot->save("debugPBO.png");
}
codeSection = "K";
// measure the time reading framebuffer
//t1.stop();
//processTime = t1.getElapsedTimeInMilliSec();
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
}
catch(megaglest_runtime_error& ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] codeSection [%s] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,codeSection.c_str(),ex.what());
throw megaglest_runtime_error("Exception caught in getPixelBufferFor codeSection: " + codeSection +"\n"+ ex.what(),!ex.wantStackTrace());
}
catch(exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] codeSection [%s] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,codeSection.c_str(),e.what());
throw megaglest_runtime_error("Exception caught in getPixelBufferFor codeSection: " + codeSection +"\n"+ e.what());
}
catch(...){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] codeSection [%s] UNKNOWN Error!",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,codeSection.c_str());
throw megaglest_runtime_error("UNKNOWN Exception caught in getPixelBufferFor codeSection: " + codeSection +"\n");
}
// measure the time reading framebuffer
//t1.stop();
//processTime = t1.getElapsedTimeInMilliSec();
glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
}
return pixmapScreenShot;