Some bug fixes related to file transfer code and user folders

This commit is contained in:
Mark Vejvoda 2010-04-03 04:30:28 +00:00
parent e56ce605db
commit a0c0be4d65
8 changed files with 84 additions and 20 deletions

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@ -480,7 +480,7 @@ void MenuStateCustomGame::update()
}
// Send the game settings to each client if we have at least one networked client
if( serverInterface->getAllowDownloadDataSynch() == true &&
if( serverInterface->getAllowGameDataSynchCheck() == true &&
haveAtLeastOneNetworkClientConnected == true &&
needToSetChangedGameSettings == true &&
difftime(time(NULL),lastSetChangedGameSettings) >= 2)

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@ -180,9 +180,21 @@ void ClientInterface::updateLobby()
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got NetworkMessageSynchNetworkGameData\n",__FILE__,__FUNCTION__);
Config &config = Config::getInstance();
string scenarioDir = "";
if(gameSettings.getScenarioDir() != "") {
scenarioDir = gameSettings.getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getScenarioDir().c_str(),gameSettings.getScenario().c_str(),scenarioDir.c_str());
}
// check the checksum's
int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" +
networkMessageSynchNetworkGameData.getTileset() + "/*", ".xml", NULL);
//int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" + networkMessageSynchNetworkGameData.getTileset() + "/*", ".xml", NULL);
int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + networkMessageSynchNetworkGameData.getTileset() + string("/*"), ".xml", NULL);
this->setNetworkGameDataSynchCheckOkTile((tilesetCRC == networkMessageSynchNetworkGameData.getTilesetCRC()));
if(this->getNetworkGameDataSynchCheckOkTile() == false)
@ -193,8 +205,8 @@ void ClientInterface::updateLobby()
//tech, load before map because of resources
int32 techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" +
networkMessageSynchNetworkGameData.getTech() + "/*", ".xml", NULL);
//int32 techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" + networkMessageSynchNetworkGameData.getTech() + "/*", ".xml", NULL);
int32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), string("/") + networkMessageSynchNetworkGameData.getTech() + string("/*"), ".xml", NULL);
this->setNetworkGameDataSynchCheckOkTech((techCRC == networkMessageSynchNetworkGameData.getTechCRC()));
@ -206,7 +218,7 @@ void ClientInterface::updateLobby()
//map
Checksum checksum;
string file = Map::getMapPath(networkMessageSynchNetworkGameData.getMap());
string file = Map::getMapPath(networkMessageSynchNetworkGameData.getMap(),scenarioDir);
checksum.addFile(file);
int32 mapCRC = checksum.getSum();
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] file = [%s] checksum = %d\n",__FILE__,__FUNCTION__,file.c_str(),mapCRC);

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@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@ -334,15 +334,29 @@ NetworkMessageSynchNetworkGameData::NetworkMessageSynchNetworkGameData(const Gam
data.tileset = gameSettings->getTileset();
data.tech = gameSettings->getTech();
Config &config = Config::getInstance();
string scenarioDir = "";
if(gameSettings->getScenarioDir() != "") {
scenarioDir = gameSettings->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings->getScenario().size(), gameSettings->getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings->getScenarioDir().c_str(),gameSettings->getScenario().c_str(),scenarioDir.c_str());
}
//Checksum checksum;
data.tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" + gameSettings->getTileset() + "/*", "xml", NULL);
//data.tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" + gameSettings->getTileset() + "/*", "xml", NULL);
data.tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + gameSettings->getTileset() + string("/*"), ".xml", NULL);
//tech, load before map because of resources
data.techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" + gameSettings->getTech() + "/*", "xml", NULL);
//data.techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" + gameSettings->getTech() + "/*", "xml", NULL);
data.techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), string("/") + gameSettings->getTech() + string("/*"), ".xml", NULL);
//map
Checksum checksum;
string file = Map::getMapPath(gameSettings->getMap());
string file = Map::getMapPath(gameSettings->getMap(),scenarioDir);
checksum.addFile(file);
data.mapCRC = checksum.getSum();
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] file = [%s] checksum = %d\n",__FILE__,__FUNCTION__,file.c_str(),data.mapCRC);

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@ -2,7 +2,7 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@ -635,7 +635,7 @@ string Map::getMapPath(const string &mapName, string scenarioDir) {
}
}
throw runtime_error("Map " + mapName + " not found.");
throw runtime_error("Map [" + mapName + "] not found, scenarioDir [" + scenarioDir + "]");
}
// =====================================================

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@ -1190,7 +1190,7 @@ void BroadCastSocketThread::execute() {
for( pn = 1; ; pn++ )
{
if(difftime(time(NULL),elapsed) >= 1) {
time_t elapsed = time(NULL);
elapsed = time(NULL);
// Broadcast the packet to the subnet
if( sendto( bcfd, buff, sizeof(buff) + 1, 0 , (struct sockaddr *)&bcaddr, sizeof(struct sockaddr_in) ) != sizeof(buff) + 1 )
{

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@ -269,12 +269,25 @@ bool EndsWith(const string &str, const string& key)
//finds all filenames like path and gets their checksum of all files combined
int32 getFolderTreeContentsCheckSumRecursively(vector<string> paths, string pathSearchString, const string filterFileExt, Checksum *recursiveChecksum) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Checksum checksum = (recursiveChecksum == NULL ? Checksum() : *recursiveChecksum);
int count = paths.size();
for(int idx = 0; idx < count; ++idx) {
string path = paths[idx] + pathSearchString;
getFolderTreeContentsCheckSumRecursively(path, filterFileExt, recursiveChecksum);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s], filterFileExt = [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str(),filterFileExt.c_str());
getFolderTreeContentsCheckSumRecursively(path, filterFileExt, &checksum);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] returning: %d\n",__FILE__,__FUNCTION__,__LINE__,checksum.getSum());
if(recursiveChecksum != NULL) {
*recursiveChecksum = checksum;
}
return checksum.getSum();
}
@ -283,7 +296,7 @@ int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string
Checksum checksum = (recursiveChecksum == NULL ? Checksum() : *recursiveChecksum);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] scanning [%s]\n",__FILE__,__FUNCTION__,path.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] scanning [%s] starting checksum = %d\n",__FILE__,__FUNCTION__,path.c_str(),checksum.getSum());
std::string mypath = path;
/** Stupid win32 is searching for all files without extension when *. is
@ -314,6 +327,8 @@ int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string
}
*/
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] examining file [%s]\n",__FILE__,__FUNCTION__,p);
if(isdir(p) == false)
{
bool addFile = true;
@ -324,7 +339,7 @@ int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string
if(addFile)
{
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] adding file [%s]\n",__FILE__,__FUNCTION__,p);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] adding file [%s]\n",__FILE__,__FUNCTION__,p);
checksum.addFile(p);
}
@ -357,16 +372,27 @@ int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string
globfree(&globbuf);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] scanning [%s] ending checksum = %d\n",__FILE__,__FUNCTION__,path.c_str(),checksum.getSum());
if(recursiveChecksum != NULL) {
*recursiveChecksum = checksum;
}
return checksum.getSum();
}
vector<std::pair<string,int32> > getFolderTreeContentsCheckSumListRecursively(vector<string> paths, string pathSearchString, string filterFileExt, vector<std::pair<string,int32> > *recursiveMap) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
vector<std::pair<string,int32> > checksumFiles = (recursiveMap == NULL ? vector<std::pair<string,int32> >() : *recursiveMap);
int count = paths.size();
for(int idx = 0; idx < count; ++idx) {
string path = paths[idx] + pathSearchString;
getFolderTreeContentsCheckSumListRecursively(path, filterFileExt, &checksumFiles);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
return checksumFiles;
}
@ -375,7 +401,7 @@ vector<std::pair<string,int32> > getFolderTreeContentsCheckSumListRecursively(co
vector<std::pair<string,int32> > checksumFiles = (recursiveMap == NULL ? vector<std::pair<string,int32> >() : *recursiveMap);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] scanning [%s]\n",__FILE__,__FUNCTION__,path.c_str());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] scanning [%s]\n",__FILE__,__FUNCTION__,path.c_str());
std::string mypath = path;
/** Stupid win32 is searching for all files without extension when *. is
@ -452,6 +478,8 @@ vector<std::pair<string,int32> > getFolderTreeContentsCheckSumListRecursively(co
globfree(&globbuf);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] scanning [%s]\n",__FILE__,__FUNCTION__,path.c_str());
return checksumFiles;
}

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@ -327,8 +327,13 @@ int32 getFolderTreeContentsCheckSumRecursively(vector<string> paths, string path
int count = paths.size();
for(int idx = 0; idx < count; ++idx) {
string path = paths[idx] + pathSearchString;
getFolderTreeContentsCheckSumRecursively(path, filterFileExt, recursiveChecksum);
}
getFolderTreeContentsCheckSumRecursively(path, filterFileExt, &checksum);
}
if(recursiveChecksum != NULL) {
*recursiveChecksum = checksum;
}
return checksum.getSum();
}
@ -410,6 +415,11 @@ int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string
globfree(&globbuf);
*/
if(recursiveChecksum != NULL) {
*recursiveChecksum = checksum;
}
return checksum.getSum();
}

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@ -1282,7 +1282,7 @@ void BroadCastSocketThread::execute() {
for( pn = 1; ; pn++ )
{
if(difftime(time(NULL),elapsed) >= 1) {
time_t elapsed = time(NULL);
elapsed = time(NULL);
// Broadcast the packet to the subnet
if( sendto( bcfd, buff, sizeof(buff) + 1, 0 , (struct sockaddr *)&bcaddr, sizeof(struct sockaddr_in) ) != sizeof(buff) + 1 )
{