- only save ini for join menu if server IP address is different from the value already stored.
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@ -547,8 +547,10 @@ void MenuStateJoinGame::connectToServer() {
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labelInfo.setText("");
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labelInfo.setText("");
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//save server ip
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//save server ip
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config.setString("ServerIp", serverIp.getString());
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if(config.getString("ServerIp") != serverIp.getString()) {
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config.save();
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config.setString("ServerIp", serverIp.getString());
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config.save();
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}
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for(time_t elapsedWait = time(NULL);
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for(time_t elapsedWait = time(NULL);
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clientInterface->getIntroDone() == false &&
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clientInterface->getIntroDone() == false &&
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