Fix for Randomize Heights in Map Editor #147

This commit is contained in:
titiger 2017-02-19 20:45:30 +01:00
parent 4818612404
commit a6469fec4b
1 changed files with 7 additions and 9 deletions

View File

@ -726,17 +726,16 @@ void MapPreview::randomizeFactions() {
}
void MapPreview::smoothSurface(bool limitHeight) {
float *oldHeights = new float[w*h];
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
oldHeights[i*w+j] = cells[i][j].height;
//printf("count=%d height=%f h=%f\n",i*w+h,oldHeights[i*w+h],cells[i][j].height);
float oldHeights [w*h];
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
oldHeights[w*j+i] = cells[i][j].height;
//printf("w=%d h=%d i=%d j=%d w*h=%d w*j+i=%d \n",w,h,i,j,w*h,w*j+i);
}
}
for (int i = 1; i < w - 1; ++i) {
for (int j = 1; j < h - 1; ++j) {
for (int j = 1; j < h - 1; ++j) {
for (int i = 1; i < w - 1; ++i) {
float height = 0.f;
float numUsedToSmooth = 0.f;
for (int k = -1; k <= 1; ++k) {
@ -756,7 +755,6 @@ void MapPreview::smoothSurface(bool limitHeight) {
cells[i][j].height=height;
}
}
delete[] oldHeights;
}
void MapPreview::switchSurfaces(MapSurfaceType surf1, MapSurfaceType surf2) {