- attempt to protect a little against spurious network activity
This commit is contained in:
parent
277362a6c7
commit
a6d33fe569
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@ -166,6 +166,7 @@ ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex
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this->ready = false;
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this->gotIntro = false;
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this->connectedTime = 0;
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networkGameDataSynchCheckOkMap = false;
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networkGameDataSynchCheckOkTile = false;
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@ -222,9 +223,20 @@ void ConnectionSlot::update(bool checkForNewClients) {
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//send intro message when connected
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if(socket != NULL) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] accepted new client connection, serverInterface->getOpenSlotCount() = %d\n",__FILE__,__FUNCTION__,serverInterface->getOpenSlotCount());
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connectedTime = time(NULL);
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this->connectedTime = time(NULL);
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this->clearChatInfo();
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this->name = "";
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this->ready = false;
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this->vctFileList.clear();
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this->receivedNetworkGameStatus = false;
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this->gotIntro = false;
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this->vctPendingNetworkCommandList.clear();
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this->currentFrameCount = 0;
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this->currentLagCount = 0;
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this->lastReceiveCommandListTime = 0;
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this->gotLagCountWarning = false;
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this->versionString = "";
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if(hasOpenSlots == false) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] no open slots, disconnecting client\n",__FILE__,__FUNCTION__);
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@ -269,11 +281,15 @@ void ConnectionSlot::update(bool checkForNewClients) {
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtPing\n",__FILE__,__FUNCTION__);
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NetworkMessagePing networkMessagePing;
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if(receiveMessage(&networkMessagePing)) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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lastPingInfo = networkMessagePing;
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}
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// client REQUIRES a ping before completing intro
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// authentication
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//if(gotIntro == true) {
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NetworkMessagePing networkMessagePing;
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if(receiveMessage(&networkMessagePing)) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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lastPingInfo = networkMessagePing;
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}
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//}
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}
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break;
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@ -281,13 +297,15 @@ void ConnectionSlot::update(bool checkForNewClients) {
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
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NetworkMessageText networkMessageText;
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if(receiveMessage(&networkMessageText)) {
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ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getSender().c_str(),networkMessageText.getTeamIndex());
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this->addChatInfo(msg);
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gotTextMsg = true;
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if(gotIntro == true) {
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NetworkMessageText networkMessageText;
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if(receiveMessage(&networkMessageText)) {
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ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getSender().c_str(),networkMessageText.getTeamIndex());
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this->addChatInfo(msg);
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gotTextMsg = true;
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//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,chatText.c_str(),chatSender.c_str(),chatTeamIndex);
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//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,chatText.c_str(),chatSender.c_str(),chatTeamIndex);
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}
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}
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}
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break;
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@ -299,15 +317,17 @@ void ConnectionSlot::update(bool checkForNewClients) {
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//throw runtime_error("test");
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NetworkMessageCommandList networkMessageCommandList;
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if(receiveMessage(&networkMessageCommandList)) {
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currentFrameCount = networkMessageCommandList.getFrameCount();
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lastReceiveCommandListTime = time(NULL);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] currentFrameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,currentFrameCount);
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if(gotIntro == true) {
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NetworkMessageCommandList networkMessageCommandList;
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if(receiveMessage(&networkMessageCommandList)) {
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currentFrameCount = networkMessageCommandList.getFrameCount();
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lastReceiveCommandListTime = time(NULL);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] currentFrameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,currentFrameCount);
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for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i) {
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//serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
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vctPendingNetworkCommandList.push_back(*networkMessageCommandList.getCommand(i));
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for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i) {
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//serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
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vctPendingNetworkCommandList.push_back(*networkMessageCommandList.getCommand(i));
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}
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}
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}
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}
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@ -343,93 +363,95 @@ void ConnectionSlot::update(bool checkForNewClients) {
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataStatus\n",__FILE__,__FUNCTION__);
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NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus;
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if(receiveMessage(&networkMessageSynchNetworkGameDataStatus))
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{
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receivedNetworkGameStatus = true;
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if(gotIntro == true) {
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NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus;
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if(receiveMessage(&networkMessageSynchNetworkGameDataStatus))
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{
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receivedNetworkGameStatus = true;
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Config &config = Config::getInstance();
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string scenarioDir = "";
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if(serverInterface->getGameSettings()->getScenarioDir() != "") {
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scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
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Config &config = Config::getInstance();
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string scenarioDir = "";
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if(serverInterface->getGameSettings()->getScenarioDir() != "") {
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scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
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}
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//tileset
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int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), ".xml", NULL);
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int32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
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Checksum checksum;
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string file = Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir);
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checksum.addFile(file);
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int32 mapCRC = checksum.getSum();
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//tileset
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int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), ".xml", NULL);
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int32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
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Checksum checksum;
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string file = Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir);
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checksum.addFile(file);
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int32 mapCRC = checksum.getSum();
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networkGameDataSynchCheckOkMap = (networkMessageSynchNetworkGameDataStatus.getMapCRC() == mapCRC);
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networkGameDataSynchCheckOkTile = (networkMessageSynchNetworkGameDataStatus.getTilesetCRC() == tilesetCRC);
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networkGameDataSynchCheckOkTech = (networkMessageSynchNetworkGameDataStatus.getTechCRC() == techCRC);
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networkGameDataSynchCheckOkMap = (networkMessageSynchNetworkGameDataStatus.getMapCRC() == mapCRC);
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networkGameDataSynchCheckOkTile = (networkMessageSynchNetworkGameDataStatus.getTilesetCRC() == tilesetCRC);
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networkGameDataSynchCheckOkTech = (networkMessageSynchNetworkGameDataStatus.getTechCRC() == techCRC);
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// For testing
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//techCRC++;
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// For testing
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//techCRC++;
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if( networkGameDataSynchCheckOkMap == true &&
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networkGameDataSynchCheckOkTile == true &&
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networkGameDataSynchCheckOkTech == true) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] client data synch ok\n",__FILE__,__FUNCTION__);
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameDataStatus.getMapCRC());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameDataStatus.getTilesetCRC());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameDataStatus.getTechCRC());
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if( networkGameDataSynchCheckOkMap == true &&
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networkGameDataSynchCheckOkTile == true &&
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networkGameDataSynchCheckOkTech == true) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] client data synch ok\n",__FILE__,__FUNCTION__);
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameDataStatus.getMapCRC());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameDataStatus.getTilesetCRC());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameDataStatus.getTechCRC());
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if(allowDownloadDataSynch == true) {
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// Now get all filenames with their CRC values and send to the client
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vctFileList.clear();
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if(allowDownloadDataSynch == true) {
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// Now get all filenames with their CRC values and send to the client
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vctFileList.clear();
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Config &config = Config::getInstance();
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string scenarioDir = "";
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if(serverInterface->getGameSettings()->getScenarioDir() != "") {
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scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
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}
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Config &config = Config::getInstance();
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string scenarioDir = "";
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if(serverInterface->getGameSettings()->getScenarioDir() != "") {
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scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
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if(EndsWith(scenarioDir, ".xml") == true) {
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scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
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scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
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if(networkGameDataSynchCheckOkTile == false) {
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if(tilesetCRC == 0) {
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", "", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), "", &vctFileList);
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}
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else {
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
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}
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}
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if(networkGameDataSynchCheckOkTech == false) {
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if(techCRC == 0) {
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
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}
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else {
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
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}
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}
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if(networkGameDataSynchCheckOkMap == false) {
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vctFileList.push_back(std::pair<string,int32>(Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir),mapCRC));
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}
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//for(int i = 0; i < vctFileList.size(); i++)
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//{
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), 1, vctFileList[0].second, vctFileList[0].first);
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sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
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//}
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}
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if(networkGameDataSynchCheckOkTile == false) {
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if(tilesetCRC == 0) {
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", "", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), "", &vctFileList);
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}
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else {
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
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}
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}
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if(networkGameDataSynchCheckOkTech == false) {
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if(techCRC == 0) {
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
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}
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else {
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//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
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vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
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}
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}
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if(networkGameDataSynchCheckOkMap == false) {
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vctFileList.push_back(std::pair<string,int32>(Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir),mapCRC));
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}
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//for(int i = 0; i < vctFileList.size(); i++)
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//{
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), 1, vctFileList[0].second, vctFileList[0].first);
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sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
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//}
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}
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}
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}
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@ -441,12 +463,14 @@ void ConnectionSlot::update(bool checkForNewClients) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck\n",__FILE__,__FUNCTION__);
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
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if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
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{
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int fileIndex = networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex();
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), fileIndex, vctFileList[fileIndex-1].second, vctFileList[fileIndex-1].first);
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sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
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if(gotIntro == true) {
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
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if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
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{
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int fileIndex = networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex();
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NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), fileIndex, vctFileList[fileIndex-1].second, vctFileList[fileIndex-1].first);
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sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
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}
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}
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}
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break;
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@ -456,33 +480,37 @@ void ConnectionSlot::update(bool checkForNewClients) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileGet\n",__FILE__,__FUNCTION__);
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NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet;
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if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet)) {
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FileTransferInfo fileInfo;
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fileInfo.hostType = eServer;
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//fileInfo.serverIP = this->ip.getString();
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fileInfo.serverPort = Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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fileInfo.fileName = networkMessageSynchNetworkGameDataFileGet.getFileName();
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if(gotIntro == true) {
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NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet;
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if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet)) {
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FileTransferInfo fileInfo;
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fileInfo.hostType = eServer;
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//fileInfo.serverIP = this->ip.getString();
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fileInfo.serverPort = Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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fileInfo.fileName = networkMessageSynchNetworkGameDataFileGet.getFileName();
|
||||
|
||||
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
|
||||
fileXferThread->start();
|
||||
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
|
||||
fileXferThread->start();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case nmtSwitchSetupRequest:
|
||||
{
|
||||
SwitchSetupRequest switchSetupRequest;
|
||||
if(receiveMessage(&switchSetupRequest)) {
|
||||
Mutex *mutex = getServerSynchAccessor();
|
||||
if(mutex != NULL) mutex->p();
|
||||
if(gotIntro == true) {
|
||||
SwitchSetupRequest switchSetupRequest;
|
||||
if(receiveMessage(&switchSetupRequest)) {
|
||||
Mutex *mutex = getServerSynchAccessor();
|
||||
if(mutex != NULL) mutex->p();
|
||||
|
||||
if(serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()]==NULL) {
|
||||
serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()]= new SwitchSetupRequest();
|
||||
if(serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()]==NULL) {
|
||||
serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()]= new SwitchSetupRequest();
|
||||
}
|
||||
*(serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()])=switchSetupRequest;
|
||||
|
||||
if(mutex != NULL) mutex->v();
|
||||
}
|
||||
*(serverInterface->getSwitchSetupRequests()[switchSetupRequest.getCurrentFactionIndex()])=switchSetupRequest;
|
||||
|
||||
if(mutex != NULL) mutex->v();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -511,10 +539,7 @@ void ConnectionSlot::update(bool checkForNewClients) {
|
|||
}
|
||||
}
|
||||
|
||||
if(gotIntro == false && difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %f\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
|
||||
close();
|
||||
}
|
||||
validateConnection();
|
||||
}
|
||||
else {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] calling close...\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
@ -532,6 +557,14 @@ void ConnectionSlot::update(bool checkForNewClients) {
|
|||
}
|
||||
}
|
||||
|
||||
void ConnectionSlot::validateConnection() {
|
||||
if(gotIntro == false && connectedTime > 0 &&
|
||||
difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %f\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
void ConnectionSlot::close() {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s LINE: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
|
|
|
@ -157,6 +157,8 @@ public:
|
|||
|
||||
const string &getVersionString() const {return versionString;}
|
||||
|
||||
void validateConnection();
|
||||
|
||||
protected:
|
||||
|
||||
Mutex * getServerSynchAccessor();
|
||||
|
|
|
@ -415,11 +415,27 @@ void ServerInterface::updateSocketTriggeredList(std::map<PLATFORM_SOCKET,bool> &
|
|||
}
|
||||
}
|
||||
|
||||
void ServerInterface::validateConnectedClients() {
|
||||
for(int i= 0; i<GameConstants::maxPlayers; ++i) {
|
||||
ConnectionSlot* connectionSlot = slots[i];
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] Slot # %d\n",__FILE__,__FUNCTION__,__LINE__,i);
|
||||
|
||||
if(connectionSlot != NULL) {
|
||||
connectionSlot->validateConnection();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerInterface::update() {
|
||||
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
std::vector<string> errorMsgList;
|
||||
try {
|
||||
// The first thing we will do is check all clients to ensure they have
|
||||
// properly identified themselves within the alloted time period
|
||||
validateConnectedClients();
|
||||
|
||||
std::map<PLATFORM_SOCKET,bool> socketTriggeredList;
|
||||
//update all slots
|
||||
updateSocketTriggeredList(socketTriggeredList);
|
||||
|
|
|
@ -105,6 +105,7 @@ private:
|
|||
void broadcastMessageToConnectedClients(const NetworkMessage* networkMessage, int excludeSlot = -1);
|
||||
bool shouldDiscardNetworkMessage(NetworkMessageType networkMessageType,ConnectionSlot* connectionSlot);
|
||||
void updateSlot(ConnectionSlotEvent *event);
|
||||
void validateConnectedClients();
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
|
Loading…
Reference in New Issue
Block a user