diff --git a/source/glest_game/graphics/renderer.cpp b/source/glest_game/graphics/renderer.cpp index b20e88c4..340b18a0 100644 --- a/source/glest_game/graphics/renderer.cpp +++ b/source/glest_game/graphics/renderer.cpp @@ -3066,8 +3066,6 @@ void Renderer::computeSelected( Selection::UnitContainer &units, if(w<1) w=1; if(h<1) h=1; - //recalculate visibleQuad ( lets see if this fixes the false selection ) - computeVisibleQuad(); //setup matrices glSelectBuffer(Gui::maxSelBuff, selectBuffer); glMatrixMode(GL_PROJECTION);