Added more info in data synch check debugging

This commit is contained in:
Mark Vejvoda 2010-04-28 21:38:15 +00:00
parent 5af308125b
commit aad5c056a3

View File

@ -200,8 +200,8 @@ void ClientInterface::updateLobby()
this->setNetworkGameDataSynchCheckOkTile((tilesetCRC == networkMessageSynchNetworkGameData.getTilesetCRC()));
if(this->getNetworkGameDataSynchCheckOkTile() == false)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC mismatch, local = %d, remote = %d\n",
__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameData.getTilesetCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC mismatch, local = %d, remote = %d, networkMessageSynchNetworkGameData.getTileset() = [%s]\n",
__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameData.getTilesetCRC(),networkMessageSynchNetworkGameData.getTileset().c_str());
}
@ -213,8 +213,8 @@ void ClientInterface::updateLobby()
if(this->getNetworkGameDataSynchCheckOkTech() == false)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC mismatch, local = %d, remote = %d\n",
__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameData.getTechCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC mismatch, local = %d, remote = %d, networkMessageSynchNetworkGameData.getTech() = [%s]\n",
__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameData.getTechCRC(),networkMessageSynchNetworkGameData.getTech().c_str());
}
//map
@ -228,8 +228,8 @@ void ClientInterface::updateLobby()
if(this->getNetworkGameDataSynchCheckOkMap() == false)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC mismatch, local = %d, remote = %d\n",
__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameData.getMapCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC mismatch, local = %d, remote = %d, file = [%s]\n",
__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameData.getMapCRC(),file.c_str());
}
NetworkMessageSynchNetworkGameDataStatus sendNetworkMessageSynchNetworkGameDataStatus(mapCRC,tilesetCRC,techCRC);
sendMessage(&sendNetworkMessageSynchNetworkGameDataStatus);
@ -573,16 +573,22 @@ void ClientInterface::waitUntilReady(Checksum* checksum)
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
string sErr = "Checksum error, you don't have the same data as the server";
//throw runtime_error("Checksum error, you don't have the same data as the server");
sendTextMessage(sErr,-1);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
string sErr1 = "Client Checksum: " + intToStr(checksum->getSum());
sendTextMessage(sErr1,-1);
string sErr2 = "Server Checksum: " + intToStr(networkMessageReady.getChecksum());
sendTextMessage(sErr2,-1);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d %s %s %s\n",__FILE__,__FUNCTION__,__LINE__,sErr.c_str(),sErr1.c_str(),sErr2.c_str());
if(Config::getInstance().getBool("NetworkConsistencyChecks")) {
// error message and disconnect only if checked
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
DisplayErrorMessage(sErr);
string niceError = sErr + string("\n") + sErr1 + string("\n") + sErr2;
DisplayErrorMessage(niceError);
quit= true;