fix for filters and non admin clients
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@ -1777,8 +1777,7 @@ void MenuStateConnectedGame::broadCastGameSettingsToHeadlessServer(bool forceNow
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("broadcast settings:\n%s\n",displayedGamesettings.toString().c_str());
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//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
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printf("sending Settings map filter=%d\n",displayedGamesettings.getMapFilter());
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//printf("sending Settings map filter=%d\n",displayedGamesettings.getMapFilter());
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clientInterface->broadcastGameSetup(&displayedGamesettings);
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noReceiveTimer=time(NULL);
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}
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@ -4762,7 +4761,7 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
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}
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}
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if( isHeadlessAdmin() && listBoxMapFilter.getSelectedItemIndex()!=gameSettings->getMapFilter()){
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if( listBoxMapFilter.getSelectedItemIndex()!=gameSettings->getMapFilter()){
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switchToMapGroup(gameSettings->getMapFilter());
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// printf("Switching to Map filter group %d \n",gameSettings->getMapFilter());
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}
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